
🌟 Step into a dynamic VR supermarket! 🛒 Manage your store, stock shelves, cater to customers, and create the ultimate shopping destination . Perfect for fun and learning, this immersive simulation lets you strategize and thrive in supermarket management. Ready to start?
Modeled estimate, not a reported figure. How we estimate →
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About
Step into the exhilarating world of retail with VR Store Simulator! 🛒
Become the ultimate supermarket manager in a stunning VR environment .
📦 Stock an array of products
🤝 Satisfy your customers' needs
🏪 Master the art of daily store operations
Watch your business flourish as you invest in upgrades and expand your store, offering even more to your ever-growing customer base.
With incredibly realistic interactions and exciting challenges, VR Store Simulator blends strategic management with immersive fun.
Are you ready to transform your humble shop into a bustling retail empire? Jump in and start your journey to success!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Portuguese - Portugal
Reviews
this game has massive potential to be a relaxing cashier game that for some reason makes you wanna keep playing although real cashiers are probably miserable lmao it is a tad bit buggy but with some polishing and consistant updates and care i see myself playing this a good bit. some of the bugs and/or issues are 1) the shelf are kinda buggy to place against the walls at time and can sometime go inside, 2) at day 3 i noticed the customers say they couldnt find flour so i figured i was out but when i went to buy some i noticed i had half a shelf of flour still on my shelf and they still couldnt find flour. 3) some of the products either lose the ability to be gripped or are arent registered in the world bc i noticed customers tended to choose said products. some quality of life notes (not bugs, more OCD things) cereal doesnt go on the shelf in an order thaat allows one box to fit so you tend to half to waste another level for 1 or 2 or have surplus, when i buy sugar and flour i get 9 and the shelf fits 10 so when im done shelfing im sad bc my OCD is like EERRRRGGGG lol. at the end of the day the game is fun and addicting and kinda funny at times but has some issues that need to be fixed in order to be able to scale into something with replayable longivity. P.S what is up with all of the prisoners!!!!! what prison had a security breach!! lmao
i like to robing guys wallets ( in vr :P )
This game is amazing for it not being out for that long. This is the best vr simulator I've played. This game has a ton of potential too. Good job :thumbs up
Game has been a lot of fun! But, there's a few things that need some work to make the game smooth and more enjoyable, in my opinion. First thing, please remove the weighted physics of boxes when holding a box of items. The way they flop around is laggy and frustrating. The physics on these boxes also seems to create massive lag sometimes, I believe. If the box has tipped over on the ground and is leaning on something else, the game really doesn't seem to like it. Customers should not have to pick up their bought items one at a time after purchase - surely we can just be 'bagging' them as we're scanning them, to help speed things up? I'm only at level 10 and with the waving monkey out the front, the line ends up pretty long pretty quick sometimes. Can't wait for the update to hire some kid to work the checkout or stock shelves lol. Custom adjusted prices for items not saving after returning to the game next boot up? Also would love to see a 'pause menu' of a sorts, with a way to exit back to main menu. Brightness in the store is pretty overexposed during the daytime, its as if the roof isn't stopping the sun or something? I thought it was maybe because of the snow, but I noticed it today as well (snow was removed in the update earlier in the day). Inputting the total sale price via the pinpad is very finicky to do, I find myself struggling to cleanly input the right numbers most of the time, and I've got a reasonably steady hand. Please please please put something in for snapping locations of the shelves. Very frustrating and inconsistent to place them down currently. The way the clock and time works in game seems a bit odd? Can only order stuff from 7am-9pm, but as long as the 'OPEN' light is on, anyone can come into the store? I think it might benefit from a system where the 'day' starts when you plug in the open sign after hitting the button on the clock, so you can do a morning stocktake and order before opening, then customers stop coming in at 9pm when the 'shift' ends. Not the end of the world by any means, but just found it strange tbh. I think that's all. I've been enjoying the game a lot, but there's definitely room for improvement on a few things. Also worth mentioning i've played on both a Rift S, and a Vive Focus Vision, with all issues present on both.
игра не запускается.
way to mutch lagg with valve index doesnt run smooth
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Concurrent players on Steam, sampled daily since tracking started.
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