
Build a retail empire across dozens of locations with hundreds of employees. Design every inch of your stores with a deep building tool, then fine-tune pricing, staffing, and product mix to stay profitable. Scale up, customize everything, and manage the details that make or break your bottom line.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Everything, from floor space, to shelf stock to products carried, even wall designs and employee affect your store’s appeal, sales, and profitability.
Simulated down to the finest detail, you’ll experience the challenges, decisions, and successes of a business owner, whether you start from the bottom or build up a bustling business empire!
Design stores from the ground up with King of Retail 2’s in-game design tools.
Customize store layout, building materials, textures, windows, and build a flow for your store to get customers in the door and through the shopping lines.
Build stores as big as your ambitions. Add multiple levels to create huge shopping centres, and connect floors with elevators and escalators. There is no limit to the styles and designs you can incorporate into your store.
A fully realized city is yours for the taking. Your choice of location determines what types of customers are nearby, what they buy, and what their tastes are when shopping.
Every building and every location within King of Retail 2 can be expanded into retail space. City layout and income levels play a factor in whether your next store will be a humble corner store, or a multi-level department store in the middle of downtown.
As your stores grow, you can expand into new neighborhoods, and diversify your business model to tackle new markets, from street fashion to high-tech gadgets.
Hire, organize, and put your employees to work. Employees are independent workers and the backbone of your business, with their own behaviours, habits, and interests.
Poor employees are a drain on your bottom line, neglect their duties, and pull poor sales, while good employees can be promoted, mentored, and eventually given the responsibility of managing stores on your behalf.
Whether you’re an entrepreneur who likes to do the dirty work alongside the team, or a big-thinker who knows how to delegate, your employees are there to build your business and bring the world of King of Retail 2 alive.
Customize, stylize, and upload your designs to define your brand. King of Retail introduces powerful in-game design tools for store, shelf, and more.
With Steam Workshop integration, you can upload, share, and explore new designs for your store directly from the game.
King of Retail 2 is taking retail management to the next level with never-before-seen depth and breadth of gameplay that will pull you fully and completely into the retail experience.
A fully simulated retail experience, from Corporate HQ down to Point-of-Sale!
A complex behavioral system for customers and employees, giving them preferences and habits, leading to realistic outcomes in the workplace.
A fully simulated retail world, with local trends and preferences, market forces and seasonality to account for in your business strategy.
Customisable Concepts, or unique brands tied to your business. Create your own logos, perfect your style, and diversify your corporate offerings.
A fully-featured in-game Display Designer.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 334reviews | 81% | — | $238.6K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunate that they're relying on AI assets given how good the first game was.
Stay off this game for now. I liked the first game despite being a little janky and unbalanced (you basically could've rebranded your store from, let's say, grocery to technology overnight and gotten much bigger profit while maintaining your previous clients), but the second one feels even more janky. The game looks worse than the previous one (especially the lighting), the city's look is a joke, basic mechanics like hiring employees require you to go to the office (why do you even need to own the office in the first place, especially when you own just a small bakery?). The game runs on UE5, but looks even worse than your average UE5 slop, as it seems like either lumen or screen space reflections are poorly configured, which are causing a lot of noise in the image that’s making eyes hurt. It's also blurry as hell, and there aren't any options for upscalers, so you can't even turn on DLAA. As I saw on their Discord, they're struggling financially, so updates will come at a slower pace. Well, I hate when stuff like this happens to indie devs, but maybe pricing it at 20 euros is a little too much for a game in that early state? There are so many "simulationslop" and "friendlslop" games for like 5-10 bucks, and despite being janky they're mostly successful because they're cheap enough for the average player. In this case you get the game that tries to take itself seriously, but it's as janky as these poorly made games I've mentioned earlier.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $238.6K | 591 | 95% | $14.99 | |
| $238.6K | 1.7K | 61% | $5.99 | |
| $238.5K | 822 | 94% | $19.99 | |
| $238.5K | 686 | 86% | $9.99 | |
| $238.8K | 808 | 90% | $11.99 | |
| $238.4K | 425 | 85% | $13.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $125.8K | 255 | 56% | $14.99 | |
| $47.3K | 79 | 91% | $12.99 | |
| $16K | 78 | 44% | $5.99 | |
| $10.5K | 24 | 88% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Danish, Portuguese - Portugal, Russian, Arabic, Dutch, Polish, Portuguese - Brazil +2 more
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While, being in early access, it is still missing a lot of the features that its predecessor has; it is steadily doing progress Recent updates show, that the dev is actively listening to feedback, while also going forward with improving existing as well as implementing future content. having a couple hundred hours in KoR 1, i can see that KoR 2 will absolutely be a much better endproduct going forward and im happy i picked it up now to be part of the process. for newcomers, it might feel barebones and rough at its edges, but keep in mind it is early access and you probably wont find any comparable shop simulator that also involve this degree of company and team management. i will not recommend you to buy it right now; but to keep track of it, hence a thumbs up if you are unsure if this is for you, hit the follow button or even better, put it on your wishlist, join the discord, look at what the players already do ingame, the patches and whats changing over time. and you might have found a small gem in the mass of shop simulators. its not a big aaa title, its not a revolution of the genre. its a small gem by a small dedicated team that gets polished over time.
King of Retail 2 ist ein Herzensprojekt des Entwicklers. Das merkt man und das liest man auch wenn man in seinem Discord Channel ist. Es bietet schon einiges, ist aber noch lange nicht fertig. Jedoch wird stetig daran gearbeitet und ich wünsche mir echt, dass dieses Spiel viel mehr Aufmerksamkeit bekommt. Man muss sich in die Menüführung ein wenig reinarbeiten aber funktioniert dann aber auch. Von mir eine ganz klare Kaufempfehlung wenn man auf diese Art von Spielen steht. Und endlich auch mit Achievements :)
One if not the best retail games for detail and playing how you want. My favourite one. I can spend hours getting lost in this. If you love simulators and especially retail games you wont regret this one
Really awesome game and has so much potential. We also need to take into account that this game was only made by a guy with his wife and hopefully in the future they will keep making this game even better :)
So far so good! Waiting for upper management. Keep it up!
Nice game, i mostly play it at my friends desktop with him, very cool and in-depth.
really do enjoyed this game hope development expand further you be able to talk to customer stuff like that
O jogo é muito bom e desafiante. Tem várias formas de administrar, diveeersos produtos que tem grande influência com o público. Fiquei viciada no KoR 1 e agora estou fascinada nesse.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.