
Tourists Kidnapped a Little Bear is a retro 8 bit game with cute five-color-arts, fx-sounds and represents a story of a brave mama bear.Mama bear need's to find and rescue her beloved little bear who was kidnapped by tourists.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would not recommend this game to anybody. There are major FPS issues for everyone, the soundtrack is very annoying, and the achievements are terrible as of now. The gameplay itself is entertaining even though there are some issues, but what made me strongly dislike this game is the way the achievements are setup. To earn 100% achievements in this game, you must unlock every single badge in the game. Sounds reasonable, right? Well to unlock badges you must spend the coins you earn on a random badge which turns collecting them all into pure chance. There are 99 badges to unlock, so once you get down to the last few it becomes nearly impossible to receive the ones you need. Get ready to play through this entire game 20+ times to unlock everything.
So.. I've been absent for weeks probably and I don't even think I know how to write and type but anyways I mean, it's free, I know, I say these things all the time. This indie game's tagged action, adventure, casual and lots of other things. Its title of course has no sense, and looking at the pictures make you flee in fear. Ok, the description talks about a retro 8-bit game and I was born with NES and SNES consoles but.. those weren't indie games or better, they weren't so amateurish. This one is definitely a game made by amateurs. Not a bad thing at all - I love to review indie games, especially those not played by anyone! But still.. it's not free, so it deserves some kind of review. The store page is full of typos but whatever, we're told that we'll be playing as a "mama bear" that "need's" (sic.) to rescue her son (?) from tourists (?). On our side, we'll have "claws, speed and sticks".. which doesn't look promising.. And the last lines aren't exactly what I'd describe as "intriguing"..: "You will feel the anxiety, paranoia and hopelessness when you fight against time. The task is not easy and you may die many times, " but do YOU love little bear " ?" At least they spelt many words correctly, while I don't even know how to write my own native tongue. The game opens up in an extremely small window and you'll be able to choose between lots of resolution options; you'll have to hit Esc when you're sure and that's quite weird. Choose between easy, normal or beast (yeah I though the third was going to be hard..) and some silly graphics will illustrate the "story" I wrote above about the bears. WASD controls movement, space is used to dash and the mouse works as shooting, aiming and swinging your sword. No character remapping, although you can play with a gamepad. The game will then transport you to the beach, the first of many levels which all look the same. You are a bear with a red bandana, you'll have a timer on the upper part of the screen and there will be enemies to kill. If the timer goes to 0, it's an automatic restart. The whole game plays like a very retro and indie (and very amateurish - the soundtrack too is like a 3 seconds midi loop) action game, you'll have just to move with WASD keys swinging your sword or shooting.. shooting.. a spear.. I don't even know, the graphics suck so much that I can't identify what the right button does apart from shooting something that instantly kills the static enemies. The game's extremely repetitive - all the levels look the same, a bear and some static enemies with lights and nothing else. Most of the times you won't even understand why you're taking damage (well, you'll have just one life per level so.. you'll get insta-killed by everything). And there's really nothing funny or entertaining. After defeating some levels you'll be forced to buy something from a "shop", which will be hidden under a big "?" and will drain your points obtained by killing the static guys. The whole system looks really amateurish. When you'll meet the "moving" guys, they'll spot you from a distance and make you instantly die and restart. And you'll run out often of long ranged weapons, given the fact that you'll have just three of them per level. It's true that there are 60 levels, but the whole thing is so repetitive that I can't absolutely recommend it. Apart from having no story and forcing you to mute the crappy sound effects from the first minute, the game has no upgrade system and the levels look all the same. The fact that the game employs just one single life per level (so everything "bad" will instantly kill you) and only a melee and a limited ranged weapon (without the chance to recharge it, moreover) makes the whole thing boring after the first levels. And the holes in the ground (of course instakilling you) and similar "traps" are just as badly designed as the whole game, nothing that can be compared to NES or arcade titles. I recognize that it's an indie effort, but really as an hack n' slash non-free game I think that there are tons of free games way better than this one, which of course can have lots of achievements and such but really.. it will bore you after 5-10 minutes and it will take too much to go through all the 60 levels, not for their difficulty (which is actually increasing thanks to the badly designed traps and enemies rather than the game itself) but for the waste of time that the whole thing represents. Not a 100% bad title but for sure nothing I'd recommend to kill some time. At least it has an auto-save feature.. but the violence/blood tag? I mean.. when you'll kill someone you'll see like two tiles painted red.. I saw way better things while playing my first arcade games as a kid.. it reminded me a lot of the worst Ultima Online shards.. No, it's better to stay away from this game. I'd give it a try ONLY if it came for free.
[h1] Now this one is really bad. No thanks. [/h1]
An Achievement hunters worst nightmare. The main game is about an hour long with 60 levels, which is enjoyable enough despite increasing frame rate drops beyond level 30 ish (even on a i7 6700, 32GB, 980 Ti) and is reasonably easy to complete with a little patience. As for the Achievements well about 70 odd are attained just completing the game, the others are unlucked in an entirely random fashion, some lucky enough have obtained 100% in just under 2 hours, myself after 6 hours of nearly constantly reloading saves to buy random unlocks am still 6 short.
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overall alright for in between.
Jogo simples, temos que matar todos inimigos em tela sem sofrer danos. Temos que calcular as ações e usar nossos recursos limitados. Temos: dashs, tiros e atrai-los para cair em alguma armadilha. As fases vão fluindo bem rápido, uma ou outra que morremos bem mais que o esperado. É um game que quase sempre esta bem baratinho, possui cartinhas steam.
Quite entertaining for a simple looking game like this. 60 levels of mayhem and a variety of traps. Bloody brilliant 9/ 10 Don't buy it because of the achievements, they can be hard to come by.
Funny. This is a little casual game. Took me around five hours to finish it. It's a little over 60 levels. It's pretty simple: you need to solve each level going against the clock, eluding obstacles and killing enemies with either melee or ranged combat. The story is simple and just there to give it some additional amusement. Found no bugs or had any crashes. Runs fine on W7. Overall, the game is entertaining. Easy controls. It's pretty cheap and you get cards and achievements. Getting all the achievements, though, will require you to play the game at least twice. Nice choice for those days when you only have a few minutes to burn between real-life tasks.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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