
Dive into a virtual sci-fi world as the freelance hacker Thomas Hall to save a cyber artist that got stuck in virtual reality. Fight legions of enemy drones with your multi-functional loadout. Slow time, transform your weapon and blast through your enemies in this immersive VR shooter.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
EDIT: Whoa, what a polising. I tried the game today, after more than a month, it's super smooth now, levels are destructible, everything is even better and difficulty is also tuned. A very good game, I can easily see this one in a VR arcade. VR Invaders is different, and in my opinion better, than the vast majority of wave shooters for many reasons: 1) it has a progression, eight stages with different locations, bosses and powerups: you can continue, but if you stop the next time you will restart (just like a coinop); 2) the graphics is real good; 3) formations reminds me a lot Galaga, similiar paths and better score if you hit all of them in a combo; 4) it includes a bullet time mode, extremely useful and quite spectacular if well used. The game has a few bugs at the moment, but it's yet well playable. To be able to progress into new stages, aiming to finish the game, makes an huge difference for me.
It's my first owned VR-game - and, actually, after the first 4 levels I don't regret buying it in the slightest. Really, it's a really fun, and quite fast-paced, experience. The bots are flying around, gun (or guns) blazing, power-ups and all the needed stuff. And the bosses - they are really fun. So, I think it's worth it's cost, totally.
Amazing game, graphic look like 'back in 80'th', i like it, but i not found any one dinosaurus))). Sound good. Shielde with slomo effect interesting fiature. Developers please add light siber for close combat and make menu in 80'th style. 8/10
Nice little game, reminded me of oldschool shoot'em up wave-shooters. I wish there was survival mode, though.
This is my first VR game and although this is not exactly my normally preferred genre I really like it. The graphics are appealing, you get a hang of the mechanics in no time and well, obviously shooting stuff is always fun isn't it :)
Diesen Arcade Shooter kann ich uneingeschränkt empfehlen. Er übertrifft momentan alles was in diesem Genre auf VR erhältlich ist. Spieltyp ist ähnlich dem beliebten Space Pirate Trainer mit dem Unterschied das man hier nicht vollkommen ungeschützt in Mitten einer Plattform steht, sondern man sich auf die Action im ca. 180 Grad Winkel nach vornen konzentriert. Man steht auf einer Platform die so groß ist wie die eingemessene Spielfläche und kann sich dort vollends austoben. Geht man nach vorne an den Rand der Spielfläche ist das Sichtfeld sogar noch erweitert weil man die Gegner auch unterhalb und etwas früher von hinten kommend erkennt. Den Arcade Easy Mode ( 8 Stages) habe ich jetzt innerhalb einer Stunde durch gespielt. Den Story Mode muss ich mir noch anschauen. Das Spiel hat einen hohen Wiederspielwert. Es kann immer mal wieder zwischendurch gezockt werden. Kurzweiliger Zeitvertreib bei dem ich Super viel Spaß hatte. Die grafische Umsetzung der Action gehört zum Besten was ich bisher zu Gesicht bekommen habe. Wie schon gesagt ... Diesen Arcade Shooter kann ich uneingeschränkt empfehlen. Das Geld ist wirklich gut investiert. PS: Ich habe das Spiel als Muster zum Testen erhalten. Mein Kurz Review ist deswegen aber nicht geschönt oder geschweige denn vom Publisher gesponsert worden. Er spielt meine tatsächliche Meinung wieder die ich auch privat vertrete
Nice VR game
I like the feeling of this game. Mostly this type of games is roughly unpolished but this one is really well-done. I like the akimbo double pistols and fantastic bullet-time. This game have a progression chapter line and it's really fun because of most of VR games unfortunately is only for one run and abandon. I hope developers are reading my post and will make a multiplayer challenge mode, I think it would really rock!)))
I played this game start to finish, it's about a 2 hour experience. I actually thought it was very good: paid $10 on the steam sale and it was definitely worth it. PROs -great visuals -weapons "feel" great -the bullet time mechanic is fun and key to the game -good use of dodge/ crouch -fun bosses -different "levels" for variety and even som edestructable environments . -polished experience overall CONs -not that long -story isn't mind blowing but it's not exactly weak by VR standards In regards to other reviewers comments/ criticisms: -the voice acting seemed fine (some said it was poor), it was even pretty good for most of the game. -the story isn't mind blowing but there IS a story with a possible sequel as this appears to be thbe first chapter in a series. -at least one reviewer complained that the smaller enemies are "simple" and have "galaga like patterns". Some do, while some move reactively. I felt overall it reminded me of Starfox with the use of enemy and boss patterns and scoring system. Very satisfying overall.
So there will be lots of comparisons to Space Pirate Trainer and this game. However, truthfully, although both games have several things in common, they play completely different. They are both wave shooters. They both have flying droids. Both have a gun and a shield. Both play 180 degrees in front of you. That's pretty much where all similarities end. VR Invaders is a story driven game. Now, I get it. It's hard to shoehorn a decent story into a flying drone wave shooter. But I like what they did in this game. The flat 2D cut scenes are a nice break from all the action in between. They are not too long and although they are not the best cutscenes ever, they do a nice job of giving the player a rest and it's an okay story. The main difference is the way to approach VR invaders. There are very spottable, enemy flying patterns. So you can face the right direction and shoot them down, reminiscent of Galaga. And use the shield to cover your six. The other big difference is the boss fights. I know, SPT now has boss fights too apparently. But this game had 'em before, so who is copying who? Either way, SPT is more about leaderboards and surviving as long as you can as the waves get bigger. Here, you are going into more challenging levels, reaching a definite end. It's more about recognizing patterns and reaching the conclusion. Sale Price Rating 7/10. You get good amount of content for $4.49 sale price for Black Friday deals... not sure if I would recommend at $17.99 or not, but I'm glad I got it as the sale price
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Backrooms Footage | $18.6K | 75 | 67% | $7.99 |
| Blood Nova | $18.6K | 120 | 92% | $9.99 |
| Cooking Festival | $18.6K | 60 | 65% | $9.99 |
| JWildfire | $18.6K | 106 | 97% | $11.99 |
| Cthulhu's Reach: Devil Reef | $18.6K | 81 | 84% | $9.99 |
| Urban Trial Tricky™ Deluxe Edition | $18.6K | 52 | 71% | $19.99 |