
Swap Fire is a high-intensity game show based on RQI's latest teleportation technology. Shooting other players swaps your locations. Using this simple principle, players must out-wit and out-maneuver each other in 9 different game types!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Swap Fire was originally a Nintendo Wii U Exclusive. With the closure of the Wii U eShop, we've decided to preserve Swap Fire via Steam. We are especially excited about Steam Remote Play Together, which allows Swap Fire's local multiplayer experience to go online for the first time. Please check out our video tutorial for Steam Remote Play Together and be sure to share it with your friends. They don't need a copy of the game to play with you!

Swap Fire is a high-intensity game show based on RQI's latest teleportation technology. Shooting other players swaps your locations. Using this simple principle, players must out-wit and out-maneuver each other in 9 different game types (King of the Hill, Capture the Flag, Swoccer, Control Point, Find Buddy, Rally Point, Dropzone, Jettison, and Race). It's the ultimate risk-reward proposition!

Before players compete, they can tackle RQI's training, led by its revolutionary AI (which thinks that it's Dr. Nathan Rosen, co-creator of the EPR Paradox). During training, contestants will learn all the ins and outs of Swap Fire and if they're paying attention, they might stumble upon a few secrets!

THE LIMITS:
- Swap Fire runs in full screen 720p at 60Hz with vsync disabled.
- Swap Fire does not have typical PC game options.
- Our intent with this port from Wii U to PC is to preserve the game and hope that more people can enjoy it in multiplayer via Steam Remote Play Together.
- We have added Keyboard and Mouse controls but the game was designed for a controller (a Wii remote no less) and in Steam Remote Play Together, only one player can use a mouse and keyboard, so it is advisable for all players to use controllers when competing.
- The SteamDeck is a lot like the Wii U Gamepad, only BETTER! Swap Fire has never looked or played better than on this amazing device!
- Steam Input is enabled by default. However, you can disable it if any issues arise (such as inability to play local multiplayer).
Thank you for playing!
- Jeremy Alessi
Director
PS - Be ever mindful of your spacetime!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
If you're looking for a review on this game you've come to the wrong place, but if you're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing. Enjoy!
Wrist pain. There is no game control sensitivity calibration and the mouse sensitivity is low, so prepare for pain. In practice, I need to move my mouse twice across the whole reserved space to turn 90 degrees and another time to do a 180. As this is an FPS and also because the swaps almost always position your look 180 degrees from the direction you need to go, the wrist pain and muscle wear rack up fast. I suggest adding input re-defining in-game. That is a make-it-or-break-it feature to a lot of people. Not everyone can run Steam Overlay and such. Sure there is the Steam Input thing, though it is unclear if it works with everything and everyone. The rest of the game is the cheapest indie multiplayer game flavor possible. It is not an asset flip in that is does have some genuine gameplay innovation reminiscent of Valve's Portal games. The swap thing is clearly inspired by Portal Gun and it works quite well without noticeable glitches. There are a variety of game modes. I tried King of the Hill, Capture the Flag and the Rocket League one w/ a ball and the goals to push the ball into (before the wrist pain overcame me). The physics are solid. The thing I don't like is how bots clearly can see and track you even when you are behind walls completely hidden. The bots are braindead enough that this aim-botting never becomes a major issue. Even with the issues corrected, I don't see myself playing this more than a couple of times. It lacks the random elements to keep it interesting. Otherwise the game will have the fate of many skill-based low-content games with few regular players and most of the players having such a high skill level playing with them guarantees a loss and potentially zero fun to be had. The tutorial narrator has a funny voice.
Positives: Feels like a LAN party game. Could be neat if it had online matchmaking multiplayer, but this works fine for a certain type of players. It's a different take on FPS style after all. Your gun swaps people and the gamemodes revolve around that Downsides: Wouldn't reccomend on multi-monitor setups as the cursor sometimes goes off to the next screen and pretty much makes the game unplayable as your cursor goes offscreen all the time, The game isn't the jam for everyone.
Portal benzeri bir oyun ancak nasıl başardılarsa oyun kendinden engelli
Pros - It's free (for now). - The single player tutorial levels are the best part of the game and remind me of Red Trigger. - It does have bots and I like when a game has bots. Cons - No option to change controller stick sensitivity. Easily the biggest con because you turn slow as molasses. - Gameplay is really bad. I find no fun in it whatsoever outside the SP tutorial levels. I couldn't even bare to try the 5 other game modes out of the 9 it gives you. - After every game you have to watch the awful intro movie to the game. Super annoying. - It's an fps locked at 60 fps. - It's eventually gonna be $10. I don't know who would value this game beyond fifty cents to a dollar, if not free. Just play Red Trigger, provided you got it for free like I did before it too became a $7 game in June of 2023.
⠀
This has got to be one of the most laziest ports of a game I have ever seen. Right off the bat I was turned away from this game just from hearing the narrator bring up the Wii remote. The second issue is that steam remote play feels like a discount lazy way to add in "Online Play" as well as Sensitivity options should've been available. I would like to enjoy this game like I did on the Wii U but all this is, is just the game From the Wii u
boobies
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is an old dead Wii-U game, a simple, poorly made PvP arena shooter with one gimmick: when you shoot someone you swap positions with them. This gimmick is confusing and adds nothing to a generic and visually poor game. So, "Swap Fire" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion "go viral." This game failed for many of the same reasons others do. The chief reason is the developer thinking their game would "go viral" without creating a reason for it to do so. Competition among PvP games is extreme, and there's only a finite player base. This game failed to reach a critical mass and died. Let's look at why this game failed to appeal to gamers, especially at a $10 price point. First, there's no meaningful single player content. The developer gambled that other players would be a substitute for storytelling and level design. They lost that bet. Without a community or single player content to add value, the game dies. Developers must learn that other players are not a substitute for adding content. This looks like it was designed for consoles but released on Steam. It has the hallmarks of a console game, from the clunky control scheme to the dated graphics. There are thousands of PC games on Steam, and PC gamers deserve the best. This lacks PC-centric design. It's unclear why this never made it to the consoles it was designed for. Visually, the graphics are mediocre and dated, which is a big contributor to the failure of the game to attract players for $10. Now on to pricing and value. The developer is charging $10 USD for this. Price barriers on low-quality products can be a direct cause of failure. The game is not good enough to succeed as a paid product at this price. Ten bucks for an ancient Wii-U PvP game with no players. What a joke. All other issues aside, this is a game that relies on other players to be viable. Because there are not enough players, it is not viable. I can't recommend anyone buy this; it's basically dead.
Swap Fire, RQI'nin en son ışınlanma teknolojisine dayanan yüksek yoğunluklu bir oyun şovudur. Diğer oyuncuları vurmak konumlarınızı değiştirir. Bu basit prensibi kullanarak, oyuncular 9 farklı oyun türünde birbirlerini alt etmeli ve manevra yapmalıdır. İlginizi çekecek, deneyin.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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