
Voor de Kroon is an immersive medieval strategy-action game with historically inspired arms and armor. Fight historical battles and command your troops from the front line or the RTS camera. Use the Warforge editor to reshape the entire game and build your own medieval campaigns.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.71/day in the week after.
About

Voor de Kroon is an immersive medieval strategy-action game with historically inspired arms and armor. Fight historical battles and command your troops from the front line or the RTS camera. Use the Warforge editor to reshape the entire game and build your own medieval campaigns.
Voor de kroon is a medieval wargame.
Get ready for immersive historical battles
Pull back to the RTS camera to maneuver your formations, time your charges and hold your lines. Then drop into third person and fight in the mud alongside your men while the battle decides itself.
Grounded in real medieval warfare
All arms and armor are drawn from contemporary sources. Helmets, mail and plate, weapons and equipment all belong to the era they represent and are modeled after manuscript and effigy references.
Build anything with the Warforge editor
The editors ship inside the game ready to use the moment you launch it. Create units, factions, castles and entire campaigns as easily as laying out a level, then share them on the Steam Workshop or play what the community has already made.
The Friso-Hollandic Wars campaign
Voor de Kroon's first native campaign is a full historical conquest set in the 13th-century Low Countries. Fight as Floris V to avenge your father's death against the Frisians or play the Frisians in their struggle to survive against the feudal lords. It's the first of more official campaigns to come.
Solo developed with ♥ in The Netherlands
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−25% | 703reviews | 88% | — | $755.8K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not Recommended 6/10 I wanted to love this game, but after three hours I found myself hating it. On paper, it's exactly what I've been looking for: a medieval strategy game with large-scale battles, a campaign map, and the Hundred Years' War. The atmosphere is fantastic, the battles look great, and the sound design is excellent. For an indie game, it's genuinely impressive. Unfortunately, the gameplay lets it down. The balance is awful. I played as England, fielding what should have been an elite army of longbowmen, heavy infantry, and noble cavalry, yet consistently lost battles. Longbows lose ranged duels to crossbows, crossbows fire at nearly the same rate, and heavy infantry dies far too easily. The recruitment screen also does a poor job of explaining unit roles, so building an effective army often feels like guesswork. The UI and command system are equally frustrating. Issuing orders feels clunky, the battle UI is ugly, and the AI somehow manages to field full garrisons while I'm constantly struggling to defend my own settlements. The more I played, the more I wanted to go back to a heavily modded Medieval II: Total War or simply wait for the War of the Roses mod for Bannerlord. If your game makes me want to play a 20-year-old Total War or wait for a free mod instead of playing the game I just bought, that's a serious problem. The Hundred Years' War update was the only reason I finally bought this game, so coming away this disappointed is a real shame. There's clearly a great game hiding underneath the balancing issues, poor UI, and clunky controls, but right now I can't recommend it. TL;DR Pros Great atmosphere and visuals. Excellent sound design. Huge potential. Cons Poor unit balance. Weak battle UI and command system. Recruitment screen lacks useful unit information. Campaign AI feels unfair. Doesn't deliver on the Hundred Years' War experience I was hoping for. Verdict: Great presentation, poor execution. I'll keep an eye on future updates, but in its current state, I can't recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a brutal violent medieval game for those who want mount and blade with more combat and less quests. The devs nailed it. The Pros 1: The battle visuals: Cav clashes leave men and horses flying, weapons break, it what you would expect to really see. Battles are visually chaotic with each house having their own banner (which is a good thing) and the fighting gets hectic. The gore is one of a kind. durning a fight- men run away, wounds men legit craw alway from combat. 2. The audio- Clash of weapons, the cheering, the ambient sounds, sounds of the wounded and dieing- its all fantastic 3. has a campaign map 4. unit and player customization. 5. unique things like to get a better visual of the battle- you can take flight as a bird over the battle feild What needs to be improved 1. Campaign map needs to be clearer. We need an easier way to see our cities, what their policies are, whats in them, etc 2.RTS CAM- would love a pause ability 3. on the campaign I would like a better way to interact with officers. Somthing to make them more important. Right now they dont really seem to matter other than just in battle or you have no connect to them. The Bad: 1. The controls- the whole press 1-7 thing doesnt work well. Tab doesnt always display the right number for the unit. I like how everything slows down but maybe give us the option to slow it down a bit more to give commands. In the heat of combat its not really practical to hit space 4 times to change formation and then try to move the mouse arround to just get the right unit to attack 2. list out what the F1 commands do....They are no where to be found.
Having been gifted this game by a friend just a bit over two years ago, I jumped straight into it and did not like it. It felt raw. Then, after about two years since then, I decided to see what's changed, because I could see the game getting patches upon patches upon patches, but... The game still feels virtually unplayable. To me it seems like it retains the following issues : 1. The combat and the animations (when the player takes part in it) feel disconnected and unpolished. One would probably prefer the feeling of being more in tune with all the moves rather than the flashiness of those moves. a) Sometimes the game decides to do a "finishing" animation to kill off an enemy that is injured enough. Sometimes those animations are quite long, which, on hard mode, means that you're exposed to said enemy's allies poking you till death. But I did not choose to be involved in that animation, did I? Maybe I wanted to do a tiny poke and hide back behind my shield, instead of wallowing in the midst of the crowd showing off for half an hour? b) The game's relationships with it's own formation system is unclear. If it suggests that I do primarily "large" field battles, I would expect it to have some semblance of deep control of how I want my formations to be arranged? Uniting all of the infantry into one big line sounds like a pretty basic thing to do, but then deploying it as one and maintaining it while maneuvering in the battle, specifically engaged in microcontrol of that and, at the same time, the player character, is a bit like playing the piano. Granted, you can learn how to do it with time and effort, but what is it all for, in my case? If you want formation cohesion to be a factor - make it a passive factor, but not the one that has to be mitigated by constant Warcraft 3 Competitive Lobby style management. Tactical gameplay does not have to mean performing a thousand clicks per minute. 2. The UI on the campaign map looks nice, minimalistic and convenient on the surface, but... a) It's unnecessarily complicated in places, with the player having to navigate through unnecessary steps to perform certain actions (such as sending your troops to another settlement). b) There are almost no tooltips to provide information on what you're about to build and what exactly each of those tiny icons mean. Going through a separate tutorial for the campaign just to keep forgetting about certain tiny icons is just not the way to go. Total War Rome has already invented a very simple system to remind the player what each building and unit are capable of. In this game, building feels odd in the way that I don't only not know what results I get from each one, but I also don't even know what to expect to change in the first place. I think using proper extendable tooltips would help greatly. c) No pop-ups for important events. I am all for paying attention and realistic gameplay, but would a lord not get notified about the enemy literally laying siege to their fortress? Why do I have to be finding out about this from having to click on the settlement that SUDDENLY has proven to be under siege? I don't want to be dissuading people from playing an already struggling game. I know that developing such a project with a small studio is a lot of work. I'm just expressing my disappointment seeing almost no actual progress in how the game feels within the past two years.
I already loved this game despite it's clunkyness. Picked it up again after the 100 years war update dropped. In short; I'm drinking Hertog Jan while playing as Hertog Jan as i thrust a Falchion into a frenchman's eyesocket in the midst of a melee, cavalry crashing into cavalry and my men decimating the English dismounted knights as they joined the French. In the end, Brabant is as large as the entirety of the Netherlands, Belgium, and most of France as my campaign comes to an abrupt end due to capturing 45 settlements. Would've loved to continue untill the entire map is mine, but man i guess it's a way to tell me to stop playing for 12 hours. To the dev; Kerel ik heb als casual gamer 12 uur aan stuk gespeeld wat ik nooit doe en ik gok 24 uur totaal op de nieuwe campaign map, eindelijk iemand die wel begrijpt wat historisch accuraat is. Petje af. Als oud buhurt vechter en reenactor ben ik zeer onder de indruk, ik kijk uit naar de volgende update! Tevens echt bedankt want Bannerlord crasht bij elke update weer met de medieval mods... Vanaf nu alleen maar Voor de Kroon! Tldr; Make Brabant Great Again - Recommended - Bannerlord can f- off - Go play Voor de Kroon!
Huge potential and I won't refund it as I can see this being super fun, its just pretty broken at this state
add russian language please
Great game, scratches medieval itch. Love how the game is grounded and realistic, i especially love the executions and finishers. I hope that the politics and diplomacy will expand further on. Game has a lot of potential and a lot of space for imagination. And the dev is great. Replies when u ask a question.
Extremely toxic community, asked for help and it was all trolls.
The Game is amazing and only getting better still needs optimization and feature expansion in a few areas but the progress and change the game has undergone has turned it into a very fun and highly cinematic medieval experience and the level of customization from factions to units to armor and weapons and for once there is some serious historical love with the equipment i 100% recommend getting this game.
Expected some explosive gameplay, jsut got confusing controls and the same few animations. refunded but might check back later
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 8.1K | 88% | $21.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $666K | 1.4K | 83% | $15.99 | |
| $447.1K | 612 | 65% | $18.99 | |
| $41.8K | 46 | 46% | $19.99 | |
| $49.8K | 43 | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $755.4K | 1.2K | 80% | $19.99 | |
| $756.4K | 934 | 90% | $29.99 | |
| $756.9K | 3.6K | 89% | $9.99 | |
| $756.9K | 10.6K | 97% | $4.99 | |
| $754K | 948 | 73% | $29.99 | |
| $753.7K | 3.6K | 94% | $7.99 |