
Rebel against your legacy in this farming action roguelite. Tend your spooky farm by day & defend your crops from enemies at night! Upgrade Voltaire, youngest son of Dracula, with devious new abilities & discover dozens of new plants to cultivate. Send dad a message: a vegan life is no missed steak!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Voltaire: The Vegan Vampire is an action-farming-roguelite set in Transylvania, the homeland of Dracula and his rebellious lastborn son, Voltaire. An epiphany results in a change of heart for the young vampire: abandoning blood in favor of a plant-based diet out of spite to prove to his father that neck-biting is not the only way for vampires to thrive.
The Elder Vampire doesn't take kindly to such ideas, but with the help of uncle(s) Frank and Stein, Voltaire slips away from his father’s gaze. Once on his own, he embarks on a creepy, cute odyssey full of veggie recipes, a plant-based lifestyle, and hand-drawn art celebrating the gloriously macabre!

Farm during the day with magical seeds to cultivate crops and provide Voltaire with sweet nourishment in his quest to become the world's first vegan vampire!
Expand the farm and territory and conquer numerous biomes on Voltaire’s path to chlorophyll-based power.
Be wary once night begins to fall. Dracula will send his minions to ruin Voltaire’s crops and make him return to a “proper,” red-blooded diet.

Defend the crops against Dracula’s army of ghoulish minions, hell-bent on denying Voltaire his hard-earned oatmeal shake.
Embrace vampiric dark powers to defeat the bosses sent by Dracula when his lesser minions fail.
Overcome Dracula’s power and inherit his reign through much greener means.

Evolve Voltaire into higher vampiric forms thanks to his dietary plan filled with many new abilities.
Complete bounties for uncle(s) Frank and Stein, while defeating Transylvania's mythical creatures and reap the rewards to continue sowing.
Prevail over every metaphorical pickle Voltaire may find himself in or risk the temptation of his bloodlust munching on a neck or two.
Don't sweat it. There is always a chance to try dieting again, this time with new knowledge and abilities!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Voltaire: The Vegan Vampire is a creative hybrid of farming simulation, roguelite combat, and base defense gameplay wrapped inside a bizarre gothic comedy about a vampire who refuses to drink blood. The premise alone gives the game an immediate sense of personality. Instead of embracing traditional vampire behavior, Voltaire chooses to survive entirely on vegetables and plant-based food, causing conflict with his legendary father Dracula and forcing him into a strange supernatural journey of self-discovery. The game fully commits to this absurd concept, and that confidence helps transform what could have been a simple gimmick into a genuinely entertaining and memorable experience. The story follows Voltaire after he is cast out for rejecting the violent traditions of vampire society. With help from his eccentric relatives Frank and Stein, he attempts to survive independently while proving that he can live without feeding on humans. The narrative is intentionally humorous and self-aware, leaning heavily into exaggerated gothic comedy while still maintaining enough emotional charm to make Voltaire surprisingly likable as a protagonist. The writing never takes itself too seriously, but the world still feels cohesive enough to support the strange premise effectively. Gameplay is divided into two major phases that constantly alternate between calm resource management and chaotic nighttime combat. During the day, players explore the environment, gather resources, plant crops, and prepare defensive systems before darkness arrives. Farming mechanics are more important than they initially appear because crops serve multiple purposes throughout the game. Some plants provide food to keep Voltaire healthy, while others function as living defensive weapons used to protect the farm from incoming enemy attacks. This combination of farming and strategy gives the daytime sections more depth than a standard cozy simulator. Once night falls, the game transforms into an action-heavy survival experience where enemies begin attacking from multiple directions. Players fight directly using melee attacks and supernatural abilities while relying on defensive plants and traps to protect their base. The combat feels energetic and chaotic during larger encounters, especially when enemies begin overwhelming the farm from all sides. Successfully balancing direct combat with strategic plant placement creates some genuinely satisfying moments, particularly during later waves where careful preparation becomes essential for survival. One of the strongest aspects of the game is its visual style. The art direction is colorful, exaggerated, and full of personality. Character designs are expressive and cartoonish in a way that perfectly fits the game’s bizarre tone. Even though the setting revolves around vampires, monsters, and gothic horror imagery, the overall atmosphere remains playful rather than dark or oppressive. Animations are lively, environments are filled with detail, and nearly every part of the world feels intentionally designed to reinforce the game’s strange comedic identity. The soundtrack also complements the atmosphere extremely well. The music blends spooky gothic themes with cheerful energy, helping the game balance horror-inspired aesthetics with cozy farming gameplay. Combat tracks become more intense during nighttime battles, while calmer daytime music supports the slower exploration and farming sections nicely. Progression systems help maintain player motivation throughout much of the game. Unlocking new plants, combat abilities, upgrades, and passive bonuses steadily expands gameplay possibilities while encouraging experimentation. Different defensive plant combinations can drastically change how nighttime battles unfold, and discovering stronger synergies creates a satisfying sense of advancement. The roguelite-inspired progression systems also add replayability by encouraging players to try different builds and strategies across multiple runs. The exploration systems are fairly enjoyable as well. Players venture into surrounding areas filled with enemies, resources, and hidden secrets while slowly expanding their understanding of the world. The environments themselves are not enormous, but they contain enough variety to keep exploration engaging during the early and middle portions of the game. Despite its originality and charm, Voltaire: The Vegan Vampire does struggle with several noticeable problems. One of the biggest issues is repetition. While the farming and combat loop feels fresh initially, daily routines eventually begin repeating themselves too predictably. Gathering resources, planting crops, and maintaining defenses can slowly shift from enjoyable strategy into repetitive maintenance during longer sessions. Balance also becomes inconsistent later in the game. Early progression feels satisfying because survival requires careful planning and resource management, but eventually players can become powerful enough that much of the challenge disappears. Strong plant combinations and upgraded abilities can trivialize many encounters, reducing the tension that originally made the survival mechanics engaging. Combat itself, while entertaining, also lacks long-term depth. The action systems are responsive enough to remain fun for a while, but enemy encounters eventually begin feeling repetitive because of limited combat variety and somewhat simplistic mechanics. Some later battles rely more on surviving large numbers of enemies than introducing genuinely new gameplay challenges. The pacing can occasionally feel uneven as well. Certain progression systems and tutorials are introduced slowly, while resource gathering later becomes more time-consuming than necessary. Players who prefer faster-paced action games may eventually feel bogged down by repetitive farming tasks between combat encounters. Even with these flaws, the game remains highly enjoyable because of how much personality it constantly displays. Few games are willing to combine farming simulation, supernatural comedy, roguelite progression, and tower defense mechanics in such an unapologetically strange way. The humor, visual charm, and creative worldbuilding help carry the experience even during moments where individual gameplay systems begin showing limitations. What ultimately makes Voltaire: The Vegan Vampire memorable is its originality. The game takes several familiar genres and combines them into something that feels surprisingly fresh despite the occasional repetitive structure. Its bizarre premise could have easily become a shallow joke, but the developers commit to the concept fully enough that the world and characters become genuinely endearing. Voltaire: The Vegan Vampire is an entertaining and highly creative blend of farming, combat, and gothic comedy that delivers far more charm than its unusual premise initially suggests. While the gameplay loop eventually becomes repetitive and some systems lack long-term balance, the game’s personality, visual presentation, and satisfying progression make it a worthwhile experience for players looking for something different within the farming and roguelite genres. Rating: 7/10
I cannot recommend this game, it feels unfinished and very generic. My full experience with it is here: https://www.playallthethings.blog/post/game-32-voltaire-the-vegan-vampire
not working on any linux distros, even on win 10 is buggy
pretty boring
喜加一好评
Wspaniała gra! Szukałam czegoś w wegańskim klimacie, nie sądziłam, że odnajdę taki diament. Na tydzień przepadłam zupełnie. :) Doskonała gra dla osób, które lubią powtarzalne czynności i słuchanie czegoś w tle. Na ten moment na trochę ją zostawię, ale jestem pewna, że prędzej czy później wrócę. #govegan <3
+1 有成就 没中文
Brutto.
Cute and fun game. The loop is repetitive but not in a bad way. I really enjoyed playing!
I want to recommend the game but there are just severe lack of QoL attention in their story mode. I don't know If I can get to the point to bring myself to do the others modes or if there really is a point. Like you need 10 of of 2 types of resources to make 1 brick and then 1 plank. Now you can reduce the cost of these down to like 4 or 8 stone and wood however to make the upgraded soul bricks and soul wood respectively you need 10 planks and 10 bricks respectively plus one soul each. Now it doesn't sound like much but you need to hold the button down to craft them not as a stack but one by agonizing one. Now each building just needs 1 soul brick and 1 soul stone but at worst you're you are holding down and crafting these 22 times per building and each map so far has four maybe 6 build spots. So each button hold takes like 3-5 seconds. So you're doing this on every map for 1 minute and 6 seconds per building. At a certain point this feels deliberate so people don't refund the game. Which is unfortunate cause the game can be fun to play and just relax doing but this alone makes it so ♥♥♥♥♥♥♥♥ repetitively annoying. This same system that functions time wise for the building also applies to Watering, clearing a field, harvesting and tilling the soil. Now I get it you don't want to accidentally early on trigger the exhaust mechanic by planting stuff to quickly but after you get to the second map you're probably stocked up enough you don't need this protection and they could just allow us to instantly plant, till and clear the fields. The different classes in the game feel kinda pointless and since upgrading your base is tied to the level of your highest class it feels pointless to level more than one. the default class lets you pick from 3 skill ups per level kinda live Vampire survivors but the pyromancer, druid and scarecrow classes like the default just fire ball projectiles that have no different function from the other classes. All the special gimmicks of the classes are just choices the default class had on each level up except as say a druid? You don't get to choose anymore. The only difference tween say a pyromancer and a druid is your second ability is either a plant you can put down as a turret or a firewall. Both of these would just be one of the level up options you could have gotten as the default class. It feels like it doesn't add anything to the game play. The humor and puns in the game are fun but after like 40 minutes of playing there's no new messages with the questing. All the jokes have already been made and they just loop except for the intro for each different map. Like the game is $20 when not on sale and for that price there are a hell of a lot better indie games. Like this game could have been really fun if it just took some design and QoL choices other games in this genre that are much cheaper or the same price have done. Like say Vampire survivors, Broventure, or Rotwood. Now yes none of those have a farming aspect but at a certain point the farming feels pointless in this and under developed. Like for crying out loud Holo Live has more of farming aspect and arena shooter feel and that's a free game. Like there are just so few vampire themed games that its unfortunate that this has to be this way. Like I can get over the constant vibration bug that you need to interact with a bush to stop a controller from vibrating. Which happens every time you gotta do that annoying spam crafting on a map change. But the lack of narrative effort, the lack of variation of what you do on every map, the short goal of every map, the lack of meaningful unlocks and verity of class mechanics. Just leaves a rotten taste behind.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Portuguese - Portugal*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Niko: Through The Dream | $43.7K | 231 | 73% | $9.99 |
| Syder Arcade | $43.7K | 695 | 83% | $2.49 |
| Bubsy: Paws on Fire! | $43.7K | 85 | 62% | $24.99 |
| Myst III: Exile | $43.7K | 461 | 94% | $5.99 |
| Salthe | $43.7K | 221 | 85% | $14.99 |
| Praetorians | $43.7K | 704 | 81% | $2.49 |
Related
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Forager | $23.8M | 43.8K | 90% | $19.99 |
| Hello Kitty Island Adventure | $14.5M | 9.3K | 93% | $39.99 |
| There Is No Game: Wrong Dimension | $8.8M | 25.7K | 98% | $12.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |