
The King's dimensional orb has malfunctioned, bringing hordes of monsters into the Kingdom. Defend your safeground against the monsters by gathering resources, building defenses, upgrading your arsenal, and surviving long enough to find the source of monsters and destroy it.
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About

The Dimensional Orb was a promise of wealth and knowledge beyond humanity's wildest dreams, hidden away from all until it was discovered and brought to the king. Being human, the king was easily tempted, and for a time the promise held true. Riches, knowledge, and incredible stories flowed into the Kingdom thanks to the Orb… but then came the monsters.
Lots and lots of monsters.
Monster Outbreak is a pixel top-down survival game. Take control of Yulia, the last surviving member of the Royal Guard, and confront the endless monster hordes spawned by the out-of-control Dimensional Orb. Gear up, prepare defenses, lay down traps, cook a possible last meal, and try to stay alive.
Go at it alone - or enlist fellow survivors, using classic local split screen or online multiplayer.

The last stand of the Royal Guard isn't over - until it's over.
Yulia has access to a broad range of weapons to be enchanted, from simple swords and axes to sophisticated bows providing elemental attacks, dealing additional damage and opening new ways of containing the endless waves of enemies.
Build up those defenses! Choose from dozens of turrets, including the bomb-javelin launcher, crossbow turret, and bomb slingshot to set up lethal defensive zones.
Keep hordes of dimensional horrors at bay with a selection of traps to deploy including spike strips, tripwire bombs, and elemental traps.

If the fort holds (big “if”), send Yulia into the fray beyond its protective shell and clash with the monster hordes.
Each wave, eventually, peters out. Use the lull in combat to fix up the base - or venture out, explore, fix bridges, and scavenge the derelict Kingdom.
Hunt down monsters for essential components to craft weapons and items to increase the chances of survival - but watch out for brutal bosses that can decide to crash your party at the worst possible moment.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super close call. The mixed reviews are pretty accurate. All the bad: First off, you can't save in the game, and the games are super long, so I left my computer running for about 4 days straight. I haven't played for 120+ hours; I've probably played around 10, but my computer has been running it for that long. I understand why they didn't implement a save feature—it's difficult. As a programmer, I get it. It's quite buggy. Enemies get stuck, and their attack range can sometimes extend halfway across the map. This happens maybe five times in a long playthrough, requiring you to dive-bomb them. On the second map, a UI popup appears around level 20 and can't be dismissed. The towers sometimes just cost wood, which is nice but clearly a bug. I stuck with the first map to avoid this. Additionally, the hitboxes of grass and flowers were glitchy, which was frustrating. There are some goofy choices. The grinding aspect to unlock towers is excessive. You have tons of resources that can't be used until towers are unlocked. There's a useless pet that follows you around, which seems like a waste of development time. The zoom doesn't go out far enough, and in two-player mode, you can get attacked from just off the screen, leading to unavoidable hits. Most hits are avoidable, but some later attacks are impossible to see coming, forcing you to constantly eat to recover. The controls are hard to get used to. They didn't map all the controls for two players, but you can work around that. Building snapping to the grid feels jumpy, and you can't build on edges where it looks like you should be able to. The good: Despite all that, it's still fun. It looks nice. While you can play most of the game in a few hours, there's potential for replaying and unlocking things forever if you want to. Local coop is a big plus. It's one of the few two-player tower defense games out there. I enjoy the resource gathering for some reason. Most of the combat seems fair, and most of the bugs don't break the game most of the time. In conclusion: If it looks like a game you'd like, maybe give it a try.
Another game spoiled by rogue-lite BS. You can mine, cut trees, cut grass, craft materials, etc. yet as soon as you leave a map and go to another one, you lose all your materials and have to start from scratch. This is hella stupid. The game could maybe have been enjoyable if you didn't have this rogue-lite BS but it just completely spoils the game and removes any fun that you possibly could have had. The fact that you have to switch between 3 different tools to harvest the different materials is also just hella irritating and it's even worse considering that there's a delay between switching so if you switch mid-battle then you're gonna get hit. You also can't move, while you have your building menu open, so it's supposed to be a game where you build traps to help you fight the waves of enemies, yet as soon as you open your trap menu, you get hit, because you're standing still... and you have a tiny, tiny amount of hp, so you can easily die in 3hits. The game also doesn't have resolution options at all and all the buildings you can build are limited in quantity, so it's a 'tower defense' game, yet you can only build a set amount of each tower, which is giga stupid. Oh, and the regional pricing for the game is really really bad in multiple 3rd world countries.
Great game to play with friends! Really enjoyed it!
タワーディフェンスやハクスラを多くやっているのですが、 これはどちらの要素も満足行くものではありませんでした。 1.回復アイテムが持てない 回復するには調理場に行って作った料理を食う必要がある。 1回料理したら1回だけ、回復はしょっちゅう必要になる。 回復にかかる時間が長いので逃げ回る必要があり、 戦闘時間がいたずらに長くなる。 2.一部の敵が兵器を素通りし、深部で兵器を広域破壊する タワーディフェンスで奥まで兵器をすり抜けて最奥で外壁に穴をあける敵が 1面から出てくる、楽しくないを超えて「この人たちとは合わない」と思ってしまった。 3.戦闘中に自分の武器攻撃で設置兵器が壊れる 実質剣か弓でしか戦えない、ならいっそ斧とハンマーを武器から外して欲しい 4.素材アイテムをいくつ持っているのか見辛い 必要分だけそろったら兵器を設置したいのだが、 持ってるアイテムの量をメイン画面で確認できない、こんなの初めて。 いちいち「B」でバッグを確認する必要がある。 バッグの中身もそれはそれで見辛いからとにかくストレス。 5.木を2段階破壊しないと素材が取れない 木を切ったあと、切り株が残る。 切り株は無敵時間が数秒あるので待ってから切らないと素材を取りきることができない。 この仕組み必要? 6.アイテムのストレージ内表示が見辛い アイテム欄やバッグが正方形ではなくひし形になっている。 しかもAキーDキーでスクロールしようとするとアイテム欄の方が動く、 何言ってるかわからないと思うが、兎に角見辛いし使い辛い。 7.兵器の選択がし難い 設置兵器を選択する際、他のゲームだとショートカット一回で済むところが このゲームだと「キー押して、マウスで選んで、さらに選択」と、 3手順から4手順ほどかかる。 別に兵器やアイテムの数が多いわけでもないのに。 全体的に「他がやってないことをやってみよう」と手をつけては見るが、 問題点を解決するアイデアと技術が無いため、ストレス溜まる造りになっていました。
Poor controls, menu navigation is a nightmare, very limited content to explore, combat is boring, the tutorial does very little to explain what game goals are, and it crashed after losing a split-screen game. Many free to play mobile games perform better than this.
crafting is worthless since every item you make to defend breaks very easily like there made of glass if you see the game avoid it. devs don't seem to understand put a gear system so defenses can be tuned to be stronger. this was not worth the 3 bucks i found it for. its a lame attempt at a defense game with none of the actual aspects build limit? in open area 10 just means useless for alot of setups gear - trashy cosmetic garbage with little to no impact on gameplay. upgrading build/defenses? nope just generic with no life to it. gameplay gotta be at least fun right? lol for who? its bland. not rewarding.
[b]The game felt unpolished.[/b] I thought after game released for a year or so, the gameplay would be good, heck no. To the dev: for god's sake, please play other game titles such as Orc Must Die and Dwerve, a lot of important features and UX design are non-exist in this game, like specific loadouts for each mission vs resource (as in, materials required to craft turret X may not exists in current mission, mission preview has no indication), combat mechanic (boss destroy all defenses that you built). TLDR; what a joke
Potentiel du jeu gâché car la logique se tient juste à tenir des waves alors que si juste sa aurait été de la survie où on peut voyager sur des îles ou autres sa aurait été beaucoup plus stylé fin bref gâchis d'un potentielle énorme
Me gusta mucho el planteamiento del juego. La idea esta bien, cazar monstruos con una especie de tower defense, con minimisiones. El planteamiento me gusta bastante, pero no he podido avanzar mucho. El movimiento del personaje me parece algo tosco, y mas con los ataques, al apuntar falla bastante, y no me acostumbro al manejo. He tenido algunas runs bastante divertidas, pero se me hace algo lento, aunque puedes pasar entre oleada y oleada rápidamente, el tener que pararse a reconstruir todo y recolectar me corta un poco la acción. Me molaría que añadieran dos cosas, poder salir a cazar monstruos libremente, y ademas poder reconstruir el poblado. Me daría mucho juego al poder entregar materiales de sobra para mejorar un poco todo. Quizás son cosas que no he llegado todavía y están, pero por ahora le daré poquito a poco algo mas a ver que descubro.
Ta bien
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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