
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.7Kreviews | 73% | — | $8.8M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра супер, рекомендую)))
It was a good game, but for your own sake dont grind resources TOO much. We took it so slow that we started running out of room and had all research done by the time we got halfway through the 2nd chapter. We were kind of ready for it to end at that point. The game play is a lot of fun, rofleemos and loot catchers were freaking adorable and brought us a lot of entertainment, the achievements were fairly easy to grind out if youre into that, and I loved decorating our train. Only complaint I have is the story did drag and it wasnt the most interesting I've ever played through. Overall, my experience was more good than bad and worth a single playthrough, I suppose.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm here to leave a positive review since the game deserves it. Does it have some flaws? Yes, it does, but overall the experience is good. The visuals are really nice and beautiful, the story is humorous but a bit strangely executed, and you finish the game without understanding what the actual F happened. Overall, you should try it out and not get discouraged by the negative reviews on this game — most of them raise valid points about things that could have been better, but for a $30 game ($18 on sale), it's perfect.
Лучший симулятор проводника. Полный плацкарт сказочных тварей, засрали весь вагон, бухают, поют песни взяли с собой гитары, барабаны и баян. Пока убирался, заехали в Малую Токмачку и весь вагон разнесло минами. 10 проводников из 10
Voidtrain is a survival RPG. The story kicks off with you playing as a regular engineer who ends up on an interdimensional space-trolley that you need to constantly upgrade. Along the way, you are saved by a Rofleemo, and the game introduces Norse signs and Viking mythology. While the plot isn't exactly a massive page-turner and lacks any major twists, it is completely cohesive—the game never shows you an important plot device in one scene only to completely forget about it in the next. Quick heads-up, by the way: Voidtrain and Breathedge actually have completely different developers (Nearga/HypeTrain vs. Redruins Softworks). They just share the exact same publisher, which is probably why the visual style, vibe, and narrator commentary feel so beautifully similar! [b]The Short Answer: Is It Worth Buying?[/b] You should definitely pick it up on a sale. It’s a very pleasant and satisfying game with a constant sense of progression, even if the pacing drops a bit during the last 5 hours. [b]Playtime[/b] 5/10 It took me about 25 hours to clear all the current content. If you strictly rush through the main story, you can probably finish it in about 15 hours. [b]Story[/b] 6/10 An engineer on a space-trolley uncovers a cohesive narrative tied to Viking lore and mysterious creatures. [b]Music[/b] 6/10 Unobtrusive background tracks. It's there, and it does the job well enough. [b]Graphics[/b] 7/10 Stylized Unreal Engine look. [b]Mechanics[/b] 7/10 Upgrading your train is an incredibly satisfying process, although the system could drastically use more building variety. At a certain point in the late game, resources simply start piling up with nothing to spend them on. There is very little automation, meaning you have to spend a ton of time running back and forth across your train carriages to keep things moving. On the bright side, the storage chests are highly convenient and feature a fantastic auto-sorting/auto-loading mechanic. The weaponry feels mechanically similar to High on Life. The baseline arsenal isn't massive—featuring about 4 primary weapon types—but it offers tons of distinct weapon modules meant to boost your stat numbers. Travel events are somewhat scarce; you mostly get a few recurring side encounters alongside the cool scripted story sequences. [b]Personal Take[/b] The visual style, atmosphere, and comedic narrator commentary feel exactly like Breathedge or games like Dungeons 1-3. If you liked that style of humor, you’ll definitely feel right at home here. The animations are absolutely adorable; they carry a ton of charm and easily make up for a lot of the game's flaws. On the negative side, after your 7th to 10th station visit, the gameplay loop becomes heavily repetitive, and the journey drastically lacks dynamic new events to keep things fresh. The train upgrades carry over so smoothly that they rarely feel like they significantly impact or change the core gameplay. The UI for monitoring and managing your workers is utterly terrible. Combat is pretty mediocre overall, though not completely awful. I also noticed a very strange input bug where the mouse clicks occasionally fail to register, causing the weapons to lock up or jam mid-fight. [b]Overall Score:[/b] 74/100
Mutliplayer is still incredibly buggy and features will fail to work at random like the hold q menu for hotswapping consumables. among other things
It's like Raft, but in the void. Cool progression system and game plot. I played alone, but it was still enjoying
this games only fun if you smoke weed while playing it
82 hours, finished the story, loved it. The build/craft system has more variety than I've seen in a long time, without being so deep it becomes a job. Flow of resources is well balanced — I'm a hoarder and usually end up with pointless factory setups, but in this game I never did. You get enough to do what you need, not so much that you're hoarding for nothing. Crafting progression is paced across the whole story instead of front-loaded, which most survival games can't manage. The Rofleemo are absurdly cute without being annoying. They chatter and play little music to each other in the background, very low, very ASMR. They want food, a toilet, a clean train, somewhere to sleep. Not themed bedrooms. I'm not big on pets, even helper ones, but these guys won me over. Firing one feels awful, which tells you how well the game built the attachment. Combat is great. The soldiers flank, take real cover, peek, reposition. They aren't dumb. It's rare for a game to successfully straddle craft\build with adventure\combat, but they did it well. The procedural part-based weapons mean by mid-game you have a gun that feels specifically yours. Atmosphere is excellent. Hand-built, mechanical, no-screens-or-holograms aesthetic. You start in a wooden hand trolly and end up with an electric train. Every step looks different and works differently. No fabricator, no hand-wave tech. The train as a mobile base is satisfying. You potter while traveling, something hits, you stop and defend, you go back to what you were doing. It breaks up the usual survival loop in a way the genre needs. The Void itself is too empty. They got the lonely vibe right but didn't put enough optional content between depots to reward exploring. The "get off the moving train" idea never really materialized. Not a deal breaker but it's where I'd want to see more. Recommend.
Хорошая игра на прохождение для двоих, по большей части для казуальна , мобы болванчики , сюжет имеется. итог- своих денег и времени стоит
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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