
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тааак жестко в играх я еще с сабнавтики не засиживался, первая сессия 14 часов, вторая, она же финальная, 10 часов. Ограничений в плане развития своей базы нет, и по этому так получилось, что я уже изучил все возможные технологии и довольно сильно улучшил поезд еще до окончания первой главы, хотя я думал что уже процентов 80% прошёл. В +-начале второй главы у меня уже был максимыльный поезд с максимальной комплектацией экипажа. Довольно часто отдавало вайбами Metro Exodus, по понятной причине, и изредка вайбик Sea Of Thieves накатывал, когда ларцы раскидывал по вагону. Тут есть "акула", которая по сути наверное должна выполнять ту же функцию, что и акула в Raft, но здесь она угрозы не представляет вообще, если знать что с ней делать. Она трусливая, так что можно просто поезд на тормоз поставить и отстреливать акулу из револьвера, при каждом попадании и пугается как какая нибудь корова из майнкрафта. Либо же можно просто ехать на средней скорости, желательно не останавливаясь, так акула вообще не сможет атаковать. Сюжет тут очень хороший, сохраняет интерес к игре даже если ты в перевой же главе уже обеспечил себя всеми материальными благами. Финальный босс конечно не сложный, но тут вообще перестрелки сложными назвать... сложно. Либо может средняя сложность это какой-то подтип легкой хз. Практически всех можно просто рашить и расстреливать, особо не переживая за хп, особенно если у тебя как минимум тир 2 комбез с кучей пластин. Короче, если хочется прям выживача, то не нужно брать среднюю сложность, наверное лучше будет максимальная в таком случае, так как даже я за все свое прохождение умер всего ноль раз. Так к чему все эти буквы - игра ракета бомба петарда, всем советую!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a pretty chill game needs some post game. only downside is the gunplay is atrocious like it was added as an after thought but otherwise get it on a decent sale
Классный геймплей в начале, все кажется интересным, а потом просто все делают однотипным, дают сюжет по кусочкам буквально пара предложений и езжай до другого депо минут 10-30 в зависимости от скорости твоего поезда, я играл в бету и надеялся что станет лучше, сделали бы прикольнее арену, больше пушек, больше всего да по интереснее, а не то что я просто на полной скорости лечу сюжет допроходить ибо в игре больше нечего делать, вкачать поезд, где в конце дают электричество и по факту без особой механики. Есть погоня, но нет турелей чтобы поставить их на вагоны, только на таран и тд. Очень прикольно что есть работники рофлимо, но это все бесмысленно, особенно файт в конце, я просто стоял в притык и нажимал лкм, очень сложно и интерактивно
Отлично
Пиздатое повествование и сюжет. Из минусов только то, что становится скучно просто ехать от депо к депо побыстрее ради сюжета потому, что всё уже открыл, но это меркнет на фоне сюжетных событий) Играл в пати из двух человек и збс. Больше двух станет скучнее раньше, меньше двух думаю тоже быстро наскучит.
A fun little game. Just don't feel rushed on it. You'll need a LOT of the resources for a long while, so gather it all up where and when you can.
Полный поезд милых пассажиров, едем с песнями, шутками-прибаутками и "ХОБА!")) То, что нужно после рабочего дня, чтобы отдохнуть, гринд умеренный, вообще не напрягает. Озвучка шикарная! Прохожу второй раз - очень нравится =)
<3
Normally I'd give longer playtimes to try to get a better feeling for the game but there are a few things that really rub me the wrong way that made me drop this early on. The biggest issue is with how this game progresses. It creates a sort of FOMO where the game progresses at a fixed pace, but if you go faster than the slowest speed, you'll miss out on gathering the resources. For a game about a train, it sure encourages you to spend more time at a standstill rather than going on the rails. I played with one other person in co-op and it felt brutal and boring as hell, I can't imagine how fast I would've given up if I was playing solo. Second, the repeated zones for each depot with minor changes also kind of kill momentum in "discovering a new area". On top of the gunplay not feeling too great, each depot just felt bland to me too. Lastly, on top of all these upgrades I felt pressured to make sure i had enough resources to grab, they felt like they weren't even necessary to progress through the game in the end. I felt like I was upgrading a train that didn't even need to go any faster because i was going at a crawl in the first place, and it just made the whole experience sour and hollow at the same time. The main thing that Voidtrain got right in its execution is the aesthetic/theming. It pulled it off expertly, but is in no way enough to carry the game past its insufficiencies and poor design.
When my friends and I first started playing this game, we fell in love with it because of it's possibilities and potential. We also quickly found our roles and what we found appealing to the game since we all have different player styles- eventually we realized this game is jack of all trades and master of none. While there is so much to do, it also feels like there is nothing and nothing is in-depth enough to have any level of replayability or goals. For me, I was into the cosmestics, the decoration and the rofleemos but it all felt quickly boring and non-interactable. As far as giving them names and tasks, they don't have any personality or affection. They don't really play around and you don't even see them interact with this ship b walking around on their own or even eating or using the bathroom. Instead you just see an empty plate, or them sitting on their beds the whole time, except when you get to a checkpoint where they'll just play music or teleport around. The cosmetics aren't really unique, and you can't colour them. You can't even sit? Or play the piano or see yourself in the mirror.. The walls are also glitchy and inconsistent where you can spend like 3 minutes trying to make your item flash green to be able to place it on the 0.01 specific spot on the wall. Annoying. One of my friends was into the gathering aspect, and the other was into the shooting. The guns are by far the worst part of the game, they are the most unfun guns I've ever had in a game. They do extremely low damage, take so long to recharge, and the enemies are just bad. It's not satisfying. The gathering is what it is, but quickly becomes repetitive and just an aimless task. Never did I feel like I was missing something or looking for a specific item to build something. You technically complete the entirety of what the gameplay has to offer very quickly. The lore, I don't think any of us understood it or bothered to keep up with it because it's just so slow and just not well developed. It takes so long between the areas only for it to be "go to this place and klick E", instead of having puzzles or alot more interaction. We started skipping them because we just didn't care and it didn't feel like the writers did either. Overall, very mid. 4/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $5.1M | 9.4K | 83% | $19.99 |
Related
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|---|---|---|---|---|
| $8.9M | 12.6K | 88% | $19.99 | |
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| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 6.8K | 89% | $29.99 |