
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The 4 hours that I've devoted felt like an extensive tutorial. The concept of settling on a train while collecting resources floating mid-air really does sound interesting. However, the quest line took way too long to develop to a point that it felt like the whole game's going to be like this. I'd say it's not my type of game but I would most certainly say it's something that other people would enjoy.
As other reviews have pointed out, this game is very 'on the rails'. Nothing you do actually matters in the story, as the game is set up so you cannot fail. The ending is unsatisfying and completely devoid of any of the main game mechanics (Driving a train, customizing guns, resource management). Several parts of the game don't make narrative sense, but are designed that way so again, you cannot fail. The story itself is also, not bad, but poorly told. And not because your Narrator is non-omnicient, but because it sets up so many plot points that your actions have no impact on. It is very clear that you are not the main character, but just a tool the main characters are using to fulfill their goals. It's very much like you're playing the Macguffin or a Merchant in an RPG. You're useful and needed for the story, but in the end don't drive any of the plot, or could be replaced by ltterally hundreds of other potential pieces to serve the same goal.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Над игрой постарались на славу, не знал что разработчики русские)
7/10 Гарна гра схожа на рафт тільки без води і плоту навіть акула є. Зробив всі досягнення, є мультиплеєр, сюжет тут скучний, довгий і душний. А так як виживалка гарна гра
I think this has some really good concepts. I love the train! I like that i can get a flame, ice and energy sphere wepeons. I like that there was a lot to research. I feel like they could of done more with the sharks and possibly other enemies attacking the train but that's okay. I like the arena battles but wish they made different enemies and maps for it and more varied depots and i wish that the story was a little longer because i was just getting the tesla engine and it felt a bit too soon to end. I feel like we should of gotten to fight jourmungandr for a bit, would of been cool to see it flying around the train and i think the boss fight should of been longer and harder and I think they should of given you that cool pistol at the end, haha! it looks like there were going to be other options like to change the look of the train track? that would of been so cool. Giving us a viking train was epic though! I need more wagons and more rofleemo's, the max was not enough! haha! The Rofleemo's are the CUTEST things ever! I need a plushie rofleemo! that was the best idea ever! I love seeing them around and I hate having to kick one out for a better one, they're so adorable!!!! overall a enjoyable experience and chill game.
It had potential but nothing works, half of the quests are get from depot to depot and do nothing more. It feels like nothing matters, they made a game with mechanics from multiple games but they don't really work together ? I wouldn't recommend buying the game though.
The gunplay feels like an afterthought, enemies are not fun or engaging to fight. The arena is exclusively bullet sponges after wave 2. Gunplay is horrifically bad, possibly the worst i've seen. It feels like the crosshair is trying to correct itself after each shot instead of letting the player manage and control the recoil, resulting in over-correction with the two conflicting inputs. Too many times I feel like I'm backtracking at the depots because the game takes ages to update the journal/quest log and by the time i've made it halfway back to the train after picking up a note, or an object, it's telling me to go back to the room I was in to loot something else. Sometimes the narrator chimes in about something "Noteworthy" after looting an object or maybe he's describing some plot point, and only AFTER he's done yapping (unskippable btw) does the UI update with the next objective in the HUD, or he'll go "PICK UP THAT ITEM!!" long after i've walked away because he talks too long sometimes. I just think there is a better way to have done the objective markers and log in the hud. For instance, I just got to the depot that has the fortune teller and this was the final straw for me honestly. I can't stand how many things frustrate me about this game and I forced myself to play it long after i got annoyed with the building/inventory/toolbar UI components and how unresponsive everything is. Some areas require you to hook onto rocks with an item that's *not your grappling hook. You needed a totally different item to traverse deeper into some areas within the void, fine. You can only explore Pre-determined areas mind you, you cannot simply leave your train whenever you feel like it to explore the scenic islands that show up here and there. I was so unbelievably frustrated by the winching hooks that I had to close the game and come back several hours later. It was incredibly clunky and ♥♥♥♥ to traverse rocks this way. surely there was a better way to have handled this. There are so many mechanics in this game that are straight unfun to interact with to the point where you may want to just ignore them entirely. But why even have this crap in the game in the first place? Surely this sounded better on paper that's why they did it? Why would I want to craft these consumable hook placements just to traverse 20 rocks to get a loot chest that has, quite frankly, JUNK in it? Mind you, it can take upwards of 5 to 15 minutes to traverse all the way across the floating rocks to get these chests. It was a totally unrewarding experience to leave the train at any point while traversing the void. So now I get to the worst survival/crafting ♥♥♥♥♥♥♥♥ i've ever seen in any videogame. Repairs and feeding your companions. You have to have the materials in your personal inventory in order to repair or water your fellas (the automated collecting fellas). Which doesn't sound so bad right? wrong. you have a very limited inventory space and running back and forth between your crates gets obnoxious. Maybe you want to repair using the materials in your crates? nope. You need to go hunt down your crate with your ingots (or whatever the repair material is). And if you need to repair 2% of a health bar? Guess what, you need a whole ingot/log/scrap to do 2% of that components' healthpool. personally, i find that a little ridiculous. This wasn't a huge deal breaker, but it made me refuse to repair anything on the train until it was damn near completely broken. maybe this is just me being overly impatient or too easily annoyed by bad game mechanics, but so many things about this game were way too unfun to deal with. It was not one little thing about the game that made me quit, I forced myself through a lot of the nonsense but it was more hassle & frustrating than i wanted to deal with in a videogame. I was so excited to play this game, it was sitting on my wishlist since the original demo was released.
Excellent mechanics and an inventive atmosphere.
Releasing DLC for a game that is barely functioning is disgusting.
This game had so much potential but the dev. let me down
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 12.1K | 93% | $19.99 | |
| $8.9M | 5.7K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |