
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра хорошая, но начало с первых версий уже не вернуть...
A really fun concept and a neat vibe, for sure, but it just wasn't implemented to its full potential and it ends up just being boring. You just kind of end up going slowly and playing a fishing game collecting garbage so you can process it all through the crafting system to make new stuff (maybe if the difficulty was higher there would be an incentive to go faster? Which still isn't super fast/exciting when you do). You fight some soldiers and some aliens somewhat early on and then you never see anything new the whole game and they never get harder. The gun building system has potential but you can't tell what any parts are doing in your inventory and even building the guns are hard, so trying to make a fun gun is just frustrating. Lots of little stuff is frustrating in the storage/UI area as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
N
If you're looking for a survival game with a soul, Voidtrain is it. The story completely hooked me from the start. Beyond the story, the atmosphere is incredible - a hauntingly beautiful void with floating islands and strange creatures. Building and upgrading your train into a moving fortress feels rewarding, and the survival-crafting loop is solid without being overly punishing. Overall, it's a unique, atmospheric adventure that stands out from the crowd. Highly recommend!
I suspect the developers are going for whimsical but they're delivering incoherent. The beginning is incredibly boring and clunky. The game spends 20 minutes setting up nothing and giving you popups of the most obvious mechanics (usually 3 popups in quick succession). Actions feel purposely slowed down, so they might be trying to push for a more patient relaxed vibe. However they do it by force like having you just stand still as the character figures out the best place on his toolbelt to place the new hammer. I like the idea of "slow down and enjoy the game". I don't like what amounts to constant cut scenes of your character fiddling with the environment. After the intro I have no idea what is happening. Whatever, I'm on a train and nothing from the first 20 minutes appears to be important. But now I'm on a train and the game is painstakingly telling me what each thing does. Yes, I've seen a brake before. Why was the brake not interactive until I did some checklist of stuff? Finally you're moving (although you have no idea why moving is good) and picking stuff up. 10 minutes of just moving and picking stuff up and I'm bored. The mechanics are a bit clunky, the UI is that old style of popping up on you constantly. 80% of the space in UI menus are pointless, like the research tree shows 2 items and asks you to change pages to see more. This thing takes up the whole screen. Art is pretty but it feels like an asset flip that was colored graded for cohesion. I don't have any context for what this stuff is. It seems to be for whimsy and to attract kids but it's just... not for me. The game performs well, no issues or bugs in my short preview. A lot of little things feel like the game is in early access though, like very limited character creation and default sound settings blasting you with music while the narrator barely mumbles below it. The intro story seemed pointless and not in a mysterious way. More of a placeholder way. Moving around the train is clunky with hard transitions when you're close to and approaching the train. You can't just move naturally, you have to learn what the game will let you do. Don't approach the train from too low of an angle or you'll just stop on the tracks! And no there's no jump, so you need to swim back out and swim back in from the proper angle! Then I read other comments that say the beginning is the best part? No thanks. I'll stop at 30 minutes.
It is a little repetitive at times, but that's pretty similar for this genre. Otherwise it's a lot of fun and I recommend playing!
Симулятор [strike]машиниста[/strike] дёргателя рычага. Чтобы пройти всю игру, нужно либо останавливаться каждые 10 секунд для сбора ресурсов, либо найти такого задрота и убедить его зайти с нужными. Переводить поезд на электричество особого смысла нет. От погони уйти невозможно (догонят, даже если успеешь отстрелить вражеский двигатель). Физический движок для платформинга ужасен. Сюжет несколько рваный и наивный (и короткий). В некоторых местах даже крипповато. Внешне игра выглядит очень красиво. Для коопа на двоих вполне себе подходит.
Прикольная, атмосферная игра. Мне как любителю Raft и Subnautica зашло. Эпичный финал, русская озвучка и приятный геймплей.
what a nothing burger of a game
cool train game and pls add workshop and sandbox plsss
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
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| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
Related
| $8.9M |
| 13.3K |
| 87% |
| $29.99 |
| $8.9M | 24.6K | 96% | $19.99 |
| $8.9M | 12.1K | 93% | $19.99 |
| $8.9M | 18.1K | 92% | $19.99 |