
The world has fallen into darkness, cursed by the Abyss. You are one of the many hapless survivors at risk of being consumed. Unlike others, you have a chance to fight back. Voidsayer is a dark monster tamer jRPG. Assemble your monster team, take on eldritch horrors, and return hope to the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Voidsayer is a dark monster-taming jRPG, set in a world cursed by the Abyss. As its malevolent influence spreads and consumes the world, take on the role of a valiant warrior and fight back using over one hundred types of powerful tameable monsters. Refine their power with gear, special effects, and of course, evolve them into higher classes of monsters. Cross a vast interconnected world full of challenges and random events, all procedurally generated to ensure no two playthroughs are the same.
This is the classic turn-based jRPG monster tamer with multiple modern twists on the gameplay and an uncompromising approach to difficulty: Every fight is a challenge, every random event is a risk of crippling your team, and resources are extremely limited in a dark, cursed world where everything will eventually be consumed by the Abyss.
Or will it?

Dark, Complex Monster Taming: Each of the one hundred monsters you can catch is defined by a sophisticated stat system, which includes genetic predispositions and distinct personalities affecting their performance. Each can be further tuned and enhanced with carefully selected gear and other upgrades. They will need it, even if they evolve into higher forms.
Challenging Turn-Based Combat: Monsters are one side of the coin. The other is a large catalog of attack moves, effects, passives, combined with an easy to understand type system. Grass is beaten by fire, but fire is beaten by water - and it doesn't affect just damage dealt, but can dramatically change the course of battle. Strategic thinking and creative tactics are essential to victory.
Procedurally-Generated Levels Full of Twists: Every level is unique, with a generated map combining countless random encounters, pitched battles, and unforeseen events that can dramatically alter the gameplay. Your carefully-prepped and upgraded team might suddenly suffer injury - or trigger an abyssal distortion with severe consequences. Or... Maybe you'll encounter an opportunity that will require careful consideration of your options.
Bespoke, Powerful Bosses: A boss is not just a particularly powerful monster. Every boss is confronted at the end of a dedicated level, full of unique challenges reflecting their might. They range from tweaking the underlying gameplay slightly to completely upending gameplay you're used to, forcing your monsters to adapt - or die.
Settlement System: Hope is not yet completely snuffed out, as some human settlements still exist, strongholds of humanity against the encroaching Abyss. Your base of operations can be upgraded with materials brought back from each expedition, upgrading buildings to enhance their functionality or unlock new ways to tackle the Abyssal threat.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 111reviews | 68% | — | $44.7K |
| $5.99−60% | 6ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is great, don't be disheartened if you get wrecked on the last fight of a run, level your critters up and try again, and maybe watch out for unseen consequences (looking at you stupid alter) Play with various traits as some of them are worth having even if only for events
Bastante completo teniendo en cuenta el simple sistema que propone. Indicado para coleccionistas dentro de los juegos.
Is this game hard? Pretty much. Is this game unfair? Definitely. Did I enjoy it? I unlocked all the achievements, so yeah, it was pretty fun!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Portugal*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game,not easy but nice for the sale price.
Algun parecido a darkest dungeon pero de monstruos. Esta bien pero se hace un poco repetitivo a cierto momento, también como que faltan metas. Como conseguir algo, misiones, farmeo, bestias raras, mutagenos que puedas ponerle a los bichos.
I really want to love this game but I can't. It's just hard for the sake of being hard like a Dark souls mod. I've never played a "rougelite" were every single choice you make you lose health? Or increase the bad meter and makes the run harder. No way to fully heal so you have to run through a low level area try to avoid the 90% bad rolls and hit a camp and use potions to heal which are very low heal. later runs can take 20+ minutes but oops! right before the boss you hit a bad roll or your meter is too high BAM! all your monsters loose 50% of there health and cursed. And the further you progress the more and more debuffs you get. Half of the town upgrades are useless. Yea its just not put together well. Try the demo BEFORE you buy. The only good thing are the monsters. The designs are awesome the abilities are cool No team synergy just 1v1 slug fest for the most part. But you can't enjoy the simple monster tamer part and evolving for the LEVEL CAPS and for the awful rouge stuff. Bosses are very over tuned also. a level 20 monster vs a 15 boss You will lose every time unless you have good luck. Type machups don't matter as much as some reviews mentioned either.
Aciertos: 1) La ambientación y la dirección artística. 2) El diseño de las criaturas. Puntos negativos: 1) Los combates son aburridos y simplones, es solo elegir un ataque random hasta que la vida de tu rival llegue a 0, no hay estrategia real. 2) La exploración también es aburrida. Dejando de lado los combates, Los eventos se dividen en buenos y malos y ya. Solo elige tantos eventos buenos como puedas y listo. Si lo hicieron así apropósito, me parece falta pues No hay gestión de recursos ni riesgo/recompensa. 3) No se puede farmear tmr. El juego límite el nivel al que puedes subir tus criaturas hasta que superes el objetivo de turno. Se siente súper Artificial. Eso estaría bien si no fuera por el punto 1 y 2 y 4 4) El juego no te da herramientas para surcar los desafíos que te propone. Es irrisoio que te enseñen a capturar criaturas pero no puedes usar dicha mecánica porque "tu nivel de entrenador no es suficiente" 5)Tampoco es satisfactorio mejorar uno edificio en el pueblo ni tampoco hay forma de mejorar o cambiar los ataques de tus criaturas para hacer algún tipo de sinergía o algo que te permite hacer una bendita ESTRATEGIA. 6) Varios efectos de sonidos de ataques son malos y/o carecen de impacto. No lo recomiendo.
The dev added a final-battle achievement after release. I had 100%'d the achievements for this game and am now one achievement short - this matters because I did not enjoy the game enough to replay it. This change feels disrespectful to players who had already put in the time and effort to grind through this game and to farm all of the achievements. I wanted to like this game (dark Pokemon sounded promising). Instead, the game is filled with arbitrary systems and artificially inflates the difficulty through map events that drain your party's health. Almost each node drops your health by 5-15% and often inflicts an injury or other penalty of some kind. You cannot carry potions over from one run to the other (if you don't use it, you lose it). Potions are weak and do hardly anything anyways. You cannot hold enough potions for your entire team. Your team does not recover their full health after each run of a map (you upgrade a building to slowly give a % of health back). All of this ensures your health is almost never at full health and that they constantly lose health between battles because of the perpetual punishing map nodes. Then when you fight actual bosses, their moves do far more damage than yours. You arrive in the fight with diminished health and then your same attacks from your same demons do less damage than theirs. The balancing is just terrible in this game, and again it feels like the devs are wasting the player's time. Each time you die you must restart the run (you don't keep captured demons either). The art is nice, but the quality of designs varies wildly. Some evolutions are awkward and lazy which is a shame when you compare them to some of the much better demons.
Ciekawa w świetnym klimacie gra łącząca moje ulubione typy gier, ale niestety zbyt męcząca dla mnie. Trzeba dużo expić, żeby przechodzić dalej, a to wiąże się z kilkukrotnym powtarzaniem poprzednich etapów, co mnie nie kręci. Najchętniej dałbym odpowiedź "Jest OK" na pytanie "Czy polecasz tę grę" zamiast wybierać pomiędzy tak i nie
A neat dark pokemon-like.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 91% | $18.19 | |
| $62.7K | 124 | 69% | $19.99 | |
| $4.9K | 28 | 75% | $6.99 | |
| $2.1K | 7 | 71% | $9.99 | |
| $86 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.7K | 81 | 49% | $29.99 | |
| $44.7K | 598 | 68% | $4.99 | |
| $44.7K | 140 | 81% | $11.99 | |
| $44.7K | 183 | 91% | $9.99 | |
| $44.7K | 303 | 74% | $6.99 | |
| $44.7K | 241 | 92% | $6.99 |