
Blast through robotic hordes in this arena auto-battler rogue-lite Brotato-like. Use auto-firing weapons and drones, timely dashes and special abilities to reach the Void where a final Conservator awaits convergence. Spend your Cogs wisely within the varied shops to create unique builds!
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About
~ In a distant galaxy beyond our reach a super-massive blackened star was discovered now known as The Void. Numerous autonomous space stations orbit the celestial anomaly manned entirely by mechanicalised robots. Their purpose remains unknown... ~
Blast and dodge your way through robotic hordes in this arena auto-battler rogue-lite Brotato-like. Make use of auto-firing weapons and drones, timely dashes and special abilities to reach The Void where a final Conservator Custodian awaits computational convergence. Spend your Cogs wisely within the various shops to create unique builds!
Auto-battler action: Your weapons and drones fight for you, auto-shooting the endless enemies. You'll still be busy though hacking devices, dashing out of bullet hells, and using timely special abilities!
Hard quickies: There's a variety of game modes and difficulties to suit your tastes, with runs lasting between 10-40 minutes! From lengthy battles to quick skirmishes, online challenges, and even a strategic collectable card battling game!
Character Classes: Unlock and choose from many vessels offering different playstyles and challenges! Winning runs with different vessels unlocks powerful items!
Guns galore: Equip weapons with differing stats and traits! Weapons are also affected by buyable traits such as making all projectiles home-in or explode in boomy fires! Weapons can even be upgraded to form powerful mega weapons!
Abilities: Equip abilities to manually trigger a variety of special effects, such as spawn friendly droids, heal, or spawn more enemies to boost your resources!
Drones: You can also equip drones to serve a variety of functions, such as gun-totting drones or Cog sniffing drones, then upgrade them to form powerful mega versions!
Shops: Between levels contact various varied shop sellers to buy and upgrade new weaponry, abilities, drones, and passive items creating unique builds!
Element system: Weapons and some passive items have an element affinity which adjusts stats. You'll need a versatile build to make use of the various mega weapons!
The arenas, events, and foes you face, are all randomly generated ensuring a fresh experience each run!
Steam Leaderboard: Battle your foes, and your friends, to reach first place on the online Steam leaderboards!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'd rather play Nova Drift. Also you didn't need to remove a lot of Boneraiser's QOL (like cogs not despawning, and cogs being pulled to you at the end of every sector)
Every time Caiys releases a game, I know that my pre-work mornings for next year of my life will be a little happier. Voids Vigil is great! Is it too late to ask for a feature? It would be nice for those of us with goldfish memory if, after returning the player to gameplay from a menu or an upgrade screen, a 3 second "where was I" timer popped up, and resumed play after we got our bearings. I saw this on a pinball game and thought it a very polite feature that would be welcome in any fast-paced title.
Лучший представитель Brotato. За свои деньги этот парень превозмогает и возвышает весьма круто да высоко. КРУТОЙ стиль; графика; геймплей - всё на высоте ^~^ Напоминает своими пикселями старые игры от SEGA как тот же Vector Man или вроде того...ну где мы за человека гороха играем. Хех Так что советую, тут куча персонажей, времени убить и тд! Спасибо авторам и удачи им <р
Voids Vigil is a significant downgrade compared to it's predecessor, Boneraiser Minions. While it's not a bad game, it feels super lackluster and unimpactful, whereas BM made your choices relevant. Gameplay mostly boils down to WASDing to collect resources and evade attackers and ocasionally picking up upgrades. The problem is, there's never a OH SHI- moment, be in in terms of excitement or desperation. BM kept things interesting through experimentation and meta progression, but VV is more linear in this regard, even if there are plenty of vessels (classes) and items to collect. Again, it's not bad, more like "eh". Wait for a sale if you really want to try it out.
Voids Vigil is an ambitious roguelite action game developed and published by caiysware that successfully blends the addictive progression of survivor-style shooters with the customization depth of an RPG and the strategic planning of an auto-battler. Rather than simply copying popular genre trends, it builds its own identity through a rich collection of ships, weapons, abilities, and upgrades that constantly encourage experimentation. Set within a mysterious region of space corrupted by a phenomenon known as The Void, the game places players in command of powerful robotic vessels tasked with surviving relentless waves of mechanical enemies while uncovering increasingly dangerous challenges. At its core, the gameplay focuses on movement, positioning, and build creation. Weapons fire automatically, allowing players to concentrate on dodging incoming attacks, gathering resources, and choosing upgrades that strengthen their machine. While this approach makes the game easy to pick up, the underlying systems provide surprising complexity. Every run presents choices that can dramatically alter how a build develops, from selecting specialized drones and destructive weaponry to unlocking passive bonuses and unique abilities. The result is a satisfying gameplay loop where every decision matters and no two sessions feel exactly alike. One of the game's strongest qualities is the sheer number of customization options available. Players can experiment with a vast arsenal of weapons that evolve and transform throughout a run. Drones provide additional offensive and defensive support, while elemental affinities and modifiers create powerful synergies that reward creative thinking. A weapon that begins as a simple projectile launcher may eventually become a devastating screen-clearing force when paired with the right upgrades. Discovering these combinations becomes one of the most enjoyable aspects of the experience, giving players a constant incentive to try new strategies. The progression system extends well beyond individual runs. Multiple vessel classes offer distinct starting attributes and playstyles, encouraging repeated playthroughs. Some ships excel at aggressive combat, while others favor survivability or specialized tactics. Unlockable content steadily expands the available options, ensuring that progress feels meaningful even when a run ends in failure. This long-term advancement helps maintain player motivation and creates a strong sense of growth over time. Another highlight is the game's economy and upgrade structure. Throughout each mission, players gather resources that can be spent at various shops offering new equipment, blueprints, abilities, and enhancements. These choices introduce a strategic layer that complements the action. Players must carefully decide whether to improve current strengths or invest in tools that may become valuable later in the run. This balance between immediate survival and long-term planning adds depth that many games in the genre lack. Voids Vigil also delivers an impressive amount of content. Beyond its primary survival-focused gameplay, it includes multiple modes, online leaderboards, procedural events, and varying challenges that help keep the experience fresh. Runs can be tailored to different play sessions, whether players want a quick burst of action or a longer, more demanding challenge. The procedural structure ensures that enemy encounters, rewards, and progression paths remain unpredictable enough to sustain replayability over dozens of hours. Visually, the game adopts a vibrant futuristic aesthetic that suits its robotic theme. Explosions, energy weapons, drones, and swarming enemies fill the screen with colorful effects without completely sacrificing readability. The battlefield can become chaotic during later stages, but the visual design generally allows players to track threats and navigate through dense combat situations. The audio design complements the action with impactful weapon sounds and energetic music that enhance the feeling of commanding an increasingly powerful machine. What ultimately makes Voids Vigil stand out is how successfully it combines accessibility with depth. Newcomers can enjoy its straightforward controls and automatic combat mechanics, while experienced players can dive into the intricate systems governing builds, synergies, and progression. Every run offers opportunities for discovery, experimentation, and optimization, creating the kind of addictive "one more run" appeal that defines the best roguelites. Although the game may not possess the massive production values of larger-budget releases, it compensates with intelligent design, generous content, and a clear understanding of what makes the genre engaging. Its rewarding progression, extensive customization, and excellent replay value make it a compelling choice for fans of action roguelites and survivor-style games alike. Voids Vigil is an impressively crafted indie roguelite that delivers a satisfying blend of fast-paced combat, deep build customization, and long-term progression. With its wealth of unlockables, diverse playstyles, and highly replayable structure, it succeeds as both an accessible entry point for newcomers and a rewarding challenge for genre veterans. Rating: 9/10
strong follow-up to Boneraiser Minions, even if I would ultimately recommend that title over this one to most +the gameplay feels fluid, fast, & fun, despite the mechanical simplicity +the upgrades shop system is well done with well-balanced risk/reward and diverse viable build paths +several, meaningfully different, game modes +the ability to roll from one game mode into another, with build progression saved, is a smart twist +minimalist scifi aesthetic with surreal touches +tough but fair "challenge" achievements +-a huge variety of classes. Probably too many, in fact, that some fail to truly differentiate themselves. Less is sometimes more -some modes (particularly Campaign) can feel downright unfair until you unlock enough items. Rolling poorly with half of the available shop items as unpurchasable feels incredibly bad -Clashful Cards is still an undercooked, throw-away game mode -the maps themselves could use more variety in terms of shape & hazards -no ability to save and close the game mid-run is horrible for the long 1hr+ Campaign runs
this game is hard as ♥♥♥♥, but its really fun once you get the hang of things. Dont die too often, because its really easy to
Quería que me gustara pero nada logró conectar conmigo. Los enemigos son aburridos, parecen ignorarte y no se sienten una amenaza. La tienda es aburrida y comprar no es emocionante como en cualquier roguelike. Las armas son todavía más aburridas, no tienen personalidad, los efectos de sonido pasan desapercibidos y el sistema de elementos limita totalmente tus opciones de compra. Y luego está el estilo artístico, me pareció interesante al principio pero después de un rato se me hizo bastante feo. Creado para farmear logros nada más.
very cool. very fun. quite well-executed. gorgeous pixel art. fantastic soundtrack. myriad of accessible and fun game modes. definitely one of the more addicting Roguelikes i've played in recent months (and that's saying something). I look forward to checking out the dev's other games - hell, i bought the whole bundle!
I'm so ♥♥♥♥♥♥♥ addicted to this ♥♥♥♥♥♥♥ game, everytime I play it, I blink and 2 hours have passed... This is one of my favorite Devs.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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