
Polimines 2 is the sequel to Polimines, a challenging logic game that combines Nonograms and Minesweeper mechanics. All levels are designed by hand so that guessing is never necessary.
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Languages: English*, Spanish - Spain*, Spanish - Latin America**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first game was pleasant if a bit on the short side. This sequel ups the difficulty tremendously to the point of totally unreasonable tedium. It's all well and good to have handcrafted puzzles that can be solved without guessing, but the path one can follow is at time just too narrow in puzzles just too large. And walking this path implies comparing multiple assumptions that sometimes go extremely deep without being falsified, all of this with a notation tool that is extremely rudimentary... so incredibly tedious.
It has good mechanics, but it lacks quality-of-life features that should go with this level of difficulty. Like an indication that a number has been completed (horizontally, vertically, or both) or a way to do the 1st order bruteforcing work automatically (like in 14 Minesweeper Variants). Or when a question mark ¿? applies both ways, it should be revealed once you complete one side. You can make drawings but only using black and white (whose mouse bindings are the reverse of the mine/nonmine colors btw) and annoyingly, you can't tap to place a dot; you have to drag the mouse to make a squiggle. The levels vary a lot in difficulty. I've spent an hour on some of the later levels but then the next level is straightforward. Some clues are redundant. You get an achievement for doing all levels hitless but if I had made a mistake 30 minutes into a level, there would have been no point in doing everything again. You don't get punished for false positives btw. This makes narrative sense in Windows Minesweeper but there are no mines here, just colored squares, and unlike in Minesweeper you do have to right-click all the "mines" to win. Overall, it's a good game held back by the lack of quality-of-life. Go play 14 Minesweeper Variants 1 & 2 instead. It took me about 13 hours to complete all 60 levels hitless.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The perfect refinement of the original concept. The first game almost like a tutorial to this one. The new mechanics adding some extra complexity in a good way. Lots of fun trying to unravel those sort of "locked boxes" by pushing around where parts can move, bit by bit. Making use of your logical thinking to its reasonable utmost, there will never be a moment where you can't solve it with some clear steps and reasoning, figuring out the possible and the impossible to progress. Highly recommended if you want to flex your brain over hours of fun solving.
Too hard. The first game was perfect. If the first game extended the 30 puzzles to the first 20 of game 2, to make one game with 50 puzzles. Also perfect. But omg this is just hard for the sake of it. It's just not fun anymore. I understand everything was perfectly crafted to always be able to make progress, but spending the better part of an hour figuring out that piece of information after so many wrong guesses is just work at that point. It's probably a skill issue, but I also flew through the first game. I'm still giving it a thumbs up, but wanted people to know before going in. Even if you are a strategy/puzzle game fan and experienced at it, you are in for some hard work. For me, I'm calling it after 20 puzzles.
数织+扫雷+一些额外的变体 难度循序渐进,后面几关的难度非常之大 但是也确实是可以无猜全部推理出来 逻辑串成一条线一路推出来的感觉非常之爽 希望还有续作
Very good logic puzzle game, much better than the first one. Some of the later levels are almost on the level of Tametsi, although I didn't need to use the "pencil" function as often as in Tametsi. The logic rules are pretty strong when I remember them, but I would have loved a quick rules summary when I come back to the game after time away instead of having to try to find the level where the rule was first introduced to refresh my memory. Most of my errors were due to mixing up left-click and right-click, which is sadly not universal between games like this. Recommended for lovers of Tametsi, Hexcells, and Globesweeper: Hex Puzzler.
Сапёр - в принципе игра не простая. А тут ещё и много новых (лично для меня) механик. С ними игра становится ещё сложнее и интереснее.
As one who loves Minesweeper and Nonograms, this does a disservice to both. I bought this because of the glowing reviews and realized what a mistake that was one I got into it. There is no logic here. Just reveal all the squares until you're done. Someone else even said they used an auto clicker to get through it. Mistakes mean nothing. There aren't enough numbers to even venture a guess. What a disappointment.
[h2]むっず!でも面白い![/h2] ピクロスとマインスイーパ、そして独自の?(?¿) ルールを組み合わせた論理パズルです ピクロスではあるけどマインスイーパなので「ある」が確定したマスは開けてはいけないという基本ルール部分にまず最初に戸惑いました笑 また情報の出し方が限定的で「何この情報のみから論理的にどこか導き出せるの!?」と頭を悩ませること請け合いな難易度となっております 一方で間違えてもそこで終了ではなく、ミステイク数が数えられるだけなので最悪詰むこともなくゆるく遊ぶことも可能です あと、ゲームプレイに言語依存はありませんが重要なルール説明は言葉でされるので英語苦手な方は少しだけ翻訳ツールを頼られるといいと思います(自分もそうしました) パズルに頭を悩ませたい方にお勧めです!
Tough, but fair. If you've already torn your way through Hexcells, Crosscells, Squarecells, Tametsi, and Liqidium and went 'but is there anything *harder*?' - congratulations, you've found it. Polimines 2 has a couple unique modifiers/cells - the ¿? block, the chain block, and the 'elevator' (double-arrow) block. They all add some lovely, crunchy complexity into levels. Personally, I'm not the *biggest* fan of the mine group (double-arrow) block, just because it gets a bit tedious given the many, many blocks a mine group can end up traveling - it feels like you'd need a simulator outside of very basic deductions. But overall, I very much enjoy PM2. I'm only about 50% of the way through. Well worth your time if you enjoy these deductive reasoning games. EDIT: Suggestion: Add the ability to replace ¿? blocks with what you think the number is. The game shouldn't confirm if your number is right or wrong, but it would save a lot of holding info in your head and make things smoother. (Bonus points if we can do stuff like '<=2' or whatever) Also, I really don't like the Arrows block. It slows the entire game down to a crawl due to all the possibilities.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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