
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 11 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
Your starship is a mighty and terrible vessel, brimming with arcane technology and devastating weapons. Harness your ship's weapons, modules, and reactor power to maximize your combat potential.
Arrange your upgrades into powerful combos and use them to surgically dismantle your enemies. But watch out. They can do exactly the same to you.
Enlist crew from six different factions. Customize them with a vast array of wargear and engage in bloody, strategic boarding actions against enemy craft. Watch them crush their foes or die horrifically in the frenzy of void warfare.
Experience hundreds of randomly generated encounters. Navigate through a brutal and unrelenting galaxy, weaving together a new story with every run.
Meet technocultist magi, Imperial deserters, demon lords and more. Recruit them, fight them, and make choices that impact the state of your ship and the lives of your crew.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you filed the serial numbers off of both FTL and Warhammer 40k and put them in a blender together, you would get Void War. This isn't a complaint, because the resulting product is amazing. A lot of FTL-likes lose the plot because they decide to distinguish themselves by making things way too complicated. They have fractional numerical damage, or a free-roam galaxy, or they go 3D, or something. Void War knows that you don't need to completely change what works, just improve on it. The changes that it makes to the base formula are mainly things like balance changes, QoL improvements, or just plain 'nice to have's. Its big changes are overhauls to the really simple systems, but they still remain easily understandable because the underlying formula remains the same. For instance, crew. There's no maximum crew limit. You have a 'commander' character, but they otherwise function like normal crew, just with some unique ability. Crew HP is typically much lower than in FTL, as low as 10-15, capping out around 140 for the really tanky "dude in full power armor" crew members, and averaging 50-60. To balance this, ship weapons usually only do chip damage to crew members unless it's a weapon specifically for injuring crew. This means not every character is good in hand-to-hand combat and some are exceptionally squishy and must be guarded in case of boarders. Crew can also equip items that can change how much damage they do or give them special abilities, but these are all very straightforward and immediately understandable. Crew don't have FTL's skill XP so losing a crew member is less devastating and you can arrange crew more flexibly. Healing is extremely limited. There is no infinite healing source; it's always a limited number per jumps, or the one item that lets you heal per melee kill. This is an anti-stalling mechanic to prevent a fight from going on forever. You are encouraged to win quickly and decisively, not by attrition. Some crew can use psionic powers. These are inevitably the squishiest crew members and they can be interrupted while casting. These powers never miss, giving another potential way to avoid a fight stalling forever against an evasive foe. There are multiple possible final bosses, and you won't know which one it is until you get to the final sector, so you have to have a more general build going than just "here's what I need for the flagship". These are 1 big fight instead of 3 separate ones and they pose a huge challenge. When you install a system you can pick which room it goes into! I wish FTL let you do this. It also has better difficulty adjustment than FTL. Instead of just "more scrap" or "less scrap" it has a whole series of gradual increments (think Peglin's crucible levels) to gradually up the challenge in more interesting ways. Solid recommend for any FTL enjoyers. It's got a demo too if you're undecided!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EXCELLENT
Fun and still being updated at this point. Would like to be able to pick the end boss.
This really is a worthy heir. That does suggest a transfer of power. If an intern that worked for FTLinc approaches a dev for VoidWax on the street, VW is obligated to buy said FTLintern a choice item from the nearest food truck or sports bar depending on your coolness. FTL taught me to fly. Void War taught me to sing. NOW would someone please make the game that teaches me to fly and sing and love myself at the same time?!?!
This may actually be better than FTL. I love it.
GOATED
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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