
Build your own pachinko! Upgrade pins and balls, unleash powerful synergies, and help a shattered village rise again in this incremental adventure.
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About
Void Pachinko is an incremental game inspired by the classic Japanese game of chance. Every run demands your full attention and sharp reflexes as you spin the inner ring and strategically tweak the pachinko to rack up even bigger scores.
After a catastrophe that has loomed over a village for generations, it’s up to you to help rebuild it. Using the power of the pachinko, you’ll generate money, unlock upgrades, and slowly restore the world around you.
Rotate the barrier to guide balls toward the void and rack up points.
After each round, invest your earnings to buy new balls, special pins, workers, and upgrades to boost your chances to earn more points during the next run.
Build your own pachinko! Place pins strategically on the board to create powerful scoring setups.
Unlock a vast skill tree to strengthen your runs and discover new synergies.
Different levels with unique mechanics to keep the challenge fresh.
Rebuild the village and watch the environment slowly recover from disaster as your progress unfolds.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不推荐。 这款游戏创意和玩法其实都很硬,但是没考虑过数值效应,导致前期和后期完全是两个游戏。 弹珠游戏要么是单一弹珠,靠玩家技巧让他再台面上一直得分,越久越好,突出操作;要么是大量弹珠,每个分数都不高,但是数量越多越好,突出爽刷。 这款游戏明明是多弹珠,但是前期没有足够科技升级之前,得分窗口过小,惩罚太高。除了正面开口落袋的弹珠,弹珠碰到开口以外的壁就分数减半,导致爽刷不起来。你希望弹珠大量落下大量得分,但你又不希望它们一起落下,最好一个一个来,让你用正面接住。明明是多弹珠刷的类型,弹珠数量却没有用,因为总数再多,从后面落袋就只有一分。 但是你又不能不弄多点弹珠,因为弹珠进场位置是随机的,你必须保证总数足够多,才能让途径你强化区域的弹珠数量增多,然后你盯着强化得分数最高的几颗弹珠。所以就眼看着用大量金币买的弹珠,一大半都只能得一分。这非常令人沮丧。 能不能玩下去,能。但是不会有重玩价值,你不会再想经历一遍没有科技的前期发育了 ------------------------------------------------------------------------------------------------------------ Not recommended. This game's concept and gameplay are quite solid, but it doesn't consider numerical effects, resulting in completely different games in the early and late game. Pinball games either involve a single pinball, relying on player skill to keep it on the table scoring points for as long as possible, emphasizing skill; or they involve a large number of pinballs, each with a low score, but the more the merrier, emphasizing the thrill of racking up points. This game is clearly about multiple pinballs, but in the early game, before sufficient technology upgrades, the scoring window is too small, and the penalties are too high. Except for pinballs that land face-up, hitting any wall outside the opening halves the score, making the thrill of racking up points impossible. You want a large number of pinballs falling for a large score, but you don't want them falling all at once; ideally, they should fall one by one, allowing you to catch them face-up, but that's impossible. Despite being a game about racking up points with multiple pinballs, the number of pinballs is useless because no matter how many there are, landing them from behind only scores one point. However, you can't afford to have too few pinballs, because their entry positions are random. You need to ensure you have a large enough number to increase the number of pinballs passing through your upgraded area, and then you focus on pinballs that give the highest scores. So you watch helplessly as most of the balls you bought with a lot of gold only score one point. This is incredibly frustrating. Can you still play? Yes. But it won't be worth replaying. You won't want to go through the early game development without technology again.
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Languages: English*, Spanish - Spain*, French*, German*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incremental game worth playing, with incredible music, a bit of story and lore. It’s completely different from other incremental games and breaks the mold, I highly recommend it. You can tell the devs put a lot of work into it, and they even added an idle mode, god!! Just a perfect game to dopamine and chill. I have just one more thing to say: I love the PACHINKO!!!!
The idle mode needs to be better. I just get the feeling that I buy stuff press play and wait. Then buy random things and press play. Nothing to think about. And also the normal mode is not that fun either.
the sfx of every little peg blooping is so satisfying! easy to get sucked in, like a ball into a void
This game is a delight to play. The gameplay loop is simple, the visuals are really nice and the music and SFX are designed to be noticeable but never too overbearing, which is a big plus for me. Also, the puns some of the names have came out of the blue and did elicit a couple chuckles from me. All in all, it's a nice little game to play for a few hours, or to leave on the background doing silly noises if that's your cup of tea. Note: I do recommend checking accessibility options, because altough the shader the game has is nice, it is removable and I personally found the game to be even more charming with it toggled off (and more visually readable, especially from the latter levels onward); that menu is also where the "auto-retry" feature is located, which turns the game into an idler.
Despues de 4 horas de juego y con el juego con el 100% de los logros debo decir que es una absoluta joyita la banda sonora es un placer auditivo , los sonidos y la trama son bastante llamativos y para ser un incremental de toda la vida me diverti mucho buscando la mejor forma de hacer dinero ya que te da libre para hacer diferente **setups** a medida que vas avanzando no hay 1 camino correcto puedes crear cosas donde derrepente pasas de ganar 1000 a ganar 10000000 lo recomiendo un 200% el precio lo vale totalmente (incluso con precio completo diria yo)
三時間で実績コンプ なかなか面白い! 最初のほうは単調だがボールとピンが増えてくると画面がめちゃくちゃになって楽しくなる! ただエンドコンテンツ的要素がないのとプレイ時間が短いのが悲しい サクッとクリアできて面白いのでお勧めです!
5時間で実績コンプ。なかなか面白かった。 自分で考えたピン配置が噛み合ってスコアが上振れた時はなかなか気持ちいい。 ただ最終盤の1時間くらいはほぼ作業的になってしまってつまんなかったな。 総合的にはオススメ!
I can not recommend this game enough. It's definitely worth the money and wont stay around too long. Upgrades stay in meaningful ways even when ascending to a new level, and each level has its own unique mechanic. Fantastic game.
He jugado muchos incrementals para saber que este es uno de los top tiers que he jugado Las sensación de avance es muy satisfactoria, una vez empiezas a tener números altos llega a una parte de mi cerebro que me rasca simplemente increíble, y si hablamos de banda sonora pues es muy MUY buena y por 5 euros me paso una tarde dpm. Completísimo chef kiss tengo muchas ganas de ver que será lo siguiente que hagan.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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