
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прошел игру на самом высоком уровне сложности и стал истинным войд бастардом. Убил сотни туристов, зэков, клерков, и самое грустное- малюток. Носил на себе кучу ненужного хлама, которое так до конца и не пригодилось. В конце просто превратили меня в пачку сухариков. Я недоволен.
A surprisingly very fun roguelike with many different playstyles, I really enjoyed this a lot back when I first played it, the kind of game that quickly hooks you in Music is pretty cool and fits the style of the game well, which is worth mentioning: Very cool "comic strip look" The strategy and pre-planning of items is a fun extra layer too, and actually can kinda make it a bit too easy if you come too prepared, but either way whatever playstyle works for you and is most fun! Even if you arent a fan of roguelikes and such, I think any FPS enjoyer of any kind may enjoy it! Definitely check it out, especially on sale I would say, would love to see a sequel to this some day, and I know they made "Wild Bastards" but im not sure if it looks as interesting as this one is, might be worth checking out some day too though if you are really craving more of this exact game.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
get it on a sale. despite being a rogue like it does not have that much replay value. but it will keep you entertained for a few days. People say the DLC is horrible so be aware.
Not a good game unfortunately, close, but not worth the investment. Look at the playtime from many of the reviews and then compare this game to its peers. That's not a bulletproof way to make a decision here, but it's one signal worth considering since this is the genre of "replayability" and it is generally overpriced in comparsion.
Immersive space FPS with awesome comic book art style. It has roguelike game loop of landing on a space station, fighting whatever you can, gathering whatever you can and escaping. Afterwards you upgrade stuff, craft stuff, prepare and repeat. It became one of my favorite games! [h1]PROS:[/h1] - Beautiful, consistent comic book art style with good animation. - Interesting variety of enemies requiring different tactical approach. - Awesome ominous atmosphere of abandoned spaceships in space dystopia. - Cool gameplay loop. Sometimes you gather a lot of stuff, sometimes you get killed, sometimes you gather a lot of ammo for not-so-favorite weapon, but it forces you to adapt which is kinda fun. - Upgrading skills and weapons feels just right. - Good, immersive audio. Especially the enemy voices. - Funny narration. [h1]MEH:[/h1] - Sometimes you feel like you have the best ever loadout, with awesome ammo, awesome skills, and yet you lose. It might be somewhat disheatening, but it doesn't ruin your playthrough. [h1]CONS:[/h1] - none [b]GAMEPLAY 9/10 GRAPHICS 9/10 AUDIO 8/10 STORY 8/10[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3105364872 https://steamcommunity.com/sharedfiles/filedetails/?id=3105364577
This game is an underrated and underappreciated gem. Nobody talks about this game and it's a shame. Now, I'm not saying it's a masterpiece, but it is certainly a great game. I played on the highest difficulty available to me in the beginning, and that made a lot of difference in my experience with the game. Despite the AI being lacklustre, being more vulnerable with less to work with starting off makes it a lot more stressful, allowing for that adrenaline rush when you get out. Many times during my play through, I went in confident and prepared and came out with little left. Some times I would audibly sigh 'Thank ♥♥♥♥' to myself after it, because I only just made it back in one piece. The rouge-like elements work great here, as every ship has different variables to either hinder or help you in your search for parts. Managing fuel and food is important, and being out of either made me panic, as some runs I was near to getting the materials needed to craft an item needed to progress, and then end up starving to death or just float into space and then starve to death. The upgrades in this game are okay. I never really was amazed at a new weapon, a part from a few exceptions, and upgrading them makes things really easy depending on the weapon, while others get outclassed later down the line, or even when they are first introduced. Primaries have this problem and secondaries have the same problem, but it's more prevalent there, but your weapons in the third slot are important for the sole fact that they can either be the most broken thing ever, or the most useless garbage. I'll let you guys figure them out, but some are actually insanely powerful. Other upgrades make the game a bit easier, with some making you faster and bulkier, some make things cheaper and others can give you more resources. They are basic, which isn't a bad thing, but some were really situational. I'd craft an item thinking It'd be useful to me in the long run, and then realising that it only works in certain situations. I like the idea of every run having an different, random prisoner for you to control. It shows that the Void Ark has so many people on board ready to be re-hydrated, and makes each one feel like a tool rather than a character, which is really cool. It shows that in the future, human life is a lot less valuable to whatever space government controls the galaxy. I also really like that we start with random weapons, which means you might have to use a weapon you aren't used to using or to use a weapon that is generally just awful, giving yourself a handicap which adds to that tension you feel in the early to mid game. Each new prisoner can have positive or negative traits, and without these, I don't think the game play loop would be as entertaining for me as it is. These traits could make you really short, really tall, cough occasionally that alerts enemies, make the exit appear in a random spot and many more. You can roll your traits at certain ships on your travels, allowing you to build a character that could survive multiple parts of the story. The crafting system is alright. I think using the scrap you find in your travels to make your tools are cool, and finding extra loot in containers is always a nice reward. Making certain materials out of your different types of scrap is cool, but depending on the item, it could take ages for you to even get the materials needed. There really isn't much to say about the crafting.The story is cool, but it doesn't really go anywhere. The concept is so sick and throughout the game, it never gets expanded on. I wish it did, as I think it'd be a better game for it. Lastly, I want to talk about the DLC. It is pretty bad. I know it isn't supposed to be this big expansion, but for $7.50 AUD, it's lacking in all departments. You get one weapon, an upgrade to support that weapon, a new type of ship and a new enemy. Now the weapon itself is okay. It a fun gimmick weapon, but I wouldn't classify it as viable for your play through, and the ship itself doesn't have a lot going for it either. The enemy is fine, and it's gimmick is also fine, but all of this for $7.50 is just terrible. This game is great, and it was made by a team that were obviously really passionate about the development, and it shows. The comic book style is amazing, and it makes the game stand out. Overall, I'd give this a 7.5/10. I wouldn't buy it a full price, however. as $42 AUD is a tad bit expensive.
Aesthetic and gameplay are solid. It took me about 10 hours to complete the main storyline. I found that there were derelicts that I would skip because I knew they were unwinnable and others that I would seek out because they were cake walks. The pirates felt unfairly difficult because I never found a weakness so I just avoided/torpedoed them instead. Jetting around the map felt good and strategic. I bought it on sale for a solid $1/hour of excellent entertainment.
probably in my top 5 favorite games ever. it's bite-sized roguelite system shock 2, which also happens to be my favorite immersive sim, satisfying progression, think-on-your-feet style gameplay, all topped with a comic book artstyle. if you like the above mentioned genre, game, or design philosophy, this is an absolute smash hit that i just can't praise enough. blue manchu should be insanely proud of what they achieved.
On paper this game seemed good. Roguelike fps with stealth. In practice its not that great. Enemies are WAY too common, making stealth pretty useless. Its pretty hard to sneak through a room when there are 2 enemies in each room. There is no real way to hide behind cover as far as I can tell. If they see you they go into alert mode instantly. Due to respawning its impossible to clear out a ship. There are no stealth takedowns. There is no melee. The only silent weapon takes forever to work on someone. Not really sure what the devs were thinking when they made this. The guns feel like they do nothing. Some enemies are literally invincible, while others are almost invincible. Ammo is so scarce that shooting any enemy not directly in your path feels like a waste. You have no ability to shove enemies out of the way either. The jump is pathetic. Usually with this kind of game your character is fairly nimble, like in deus ex or prey, but here he struggles to climb over a table. Stealth would be a lot more practical if you could hide in more places but instead you just move from empty hallway to empty hallway with nowhere to hide. It eventually got to the point where I would just run through levels ignoring enemies and tanking all their damage while looting stuff. Its like some kind of bizzaro shoplifting simulator.
Short review: an enjoyable enough rogue lite FPS that manages to entertain for a time, with its colourful but bleak design and its scavenging system... unfortunately, after a few hours, the flaws of its mediocre shooting system begins to show... and it becomes repetitive (at least, for my taste), but! if grinding and keep looting stuff is your jam, then you'll probably have more a fun time than I have.
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