
The second game in the unique Voice of Cards series, where all elements are presented entirely through the medium of cards, in the tradition of tabletop RPGs and gamebooks.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Si vous avez apprécié le premier opus et sa démo,je vous conseille fortement de jouer a forsaken maiden. J'ai beaucoup apprécié la vibe voyage et îles tropicales. L'histoire et les designs sont toujours de bonnes qualités. J'aurais aimé passer plus de temps avec les personnages mais toute bonne chose a une fin.
The 2nd game doesn't change much from the first. It still looks great, still sounds awesome. It added a few systems, added "minigame" like story moments (like sneaking around cards that patrol), but those happen rarely. Besides those, everything added is a downgrade and it holds the game down compared to the first one. It feels like the changes haven't really been thought through fully: - you have more party members but you can't change most characters gear, nor do they get xp, which keeps them weak even if you level, and reduces gear choice. - you have combo moves that cost more gems, and requires a duo to be able to use them (basiclly just a check if the partner is alive and not stunned or something), but the gem economy is the same as game 1, which results in more characters passing turns to charge up for big moves. - in general i feel like a lot of moves havent been thought through: same characters have weaker moves that cost more or have massive downsides. - the random battle encounter rate is insane. its roughly every 4-5 tiles. and because enemies are tankier and only half your team levels, and only one char can fully change gear: you dont oneshot anymore if you are high level, and take more damage. this makes combat more interesting compared to game 1 where it was WAY too easy, but now its insanely tedious. the game has a mode that is sped up, i would highly recommend to use that, because fighting so many battles with those slow animations gets REALLY tedious. its a shame really. the story is good, but it feels like a crawl, half the encounter rate if not less would have been good. i cant bring myself to downvote, its still a good game, but the vast majority of changes compared to the first one are downgrades .
It so felt much more like a Yoko Taro game. Gameplay, is the same like the first game there are a few small changes that also fit the narrative well, but nothing drastically different. But the story and the characters, i really liked them.
Damn, this episode is indeed bad... The constant party shifts make sure you can't get attached to the (boring) characters, the sense of progression that was present in the first one is totally gone (merchants only seem to sell the same equipment everywhere) and the disparate stories are uninteresting and dreadful. Honestly, I was warned this game was a bad lazy cash-grabber. I didn't believe it, I know now I was wrong. Hopefully, you'll believe or see you soon in the review section.
1作目プレイ済 総評としては「メッチャモッサ」感。前作よりも雑魚敵との戦闘やボスの難易度が高く、どうしても一回の戦闘での時間が長引いてるような気持ちになる。 個人的に今作はおすすめしない。
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Not as good as the first, but more emotional. Still a solid little RPG.
:(
endboss sucks so crazy bad it ruins the entire game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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