
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom
Good so far!
Es buen juego parecido a trials of mana pero con mejor apartado grafico
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu est une pépite. Un Mana coloré, enchanteur, chimérique, tout droit sorti d'un conte de féérie ou d'un parc d'attraction et qui combine habilement codes du plateforming, et du J-RPG avec des personnages attachants et très variés (j'adore le fait que dans les J-RPG tu es beaucoup de personnages animaliers), et des univers à couper le souffle. Impatiente de continuer mon périple, j'ai vraiment l'impression d'avoir ouvert un pop-up dans un monde magique où chaque moment est un livre d'image que je n'ai trouvé nulle part ailleurs, peuplé de myriades de créatures qui ferait rêver n'importe quel enfant. J'aime beaucoup Square Enix, et je ne m'étais jamais intéressée aux Mana jusque-là, alors qu'ils me faisaient de l'oeil depuis un moment, quelle grossière erreur. C'est fou comme ils peuvent renouveler leur style, jeu après jeu, et proposer des j-rpg autant riches que variés. Merci beaucoup pour cela ! Mais la série des Mana a vraiment un cachet à part, proche de l'ovni, et qui fait de son univers, un moment encore plus envoûtant. J'avais testé également la démo de Trials of Mana avant d'acheter le jeu, pareillement, j'ai jamais autant dosé une démo à ce point, ou très rarement, tellement cette franchise sait de happer avec son univers.
阳奈这么好的妹子....干嘛要替奥林狗男女扛下一切,但凡这个游戏可以选择让那个狗男女替其他几个真主角献祭,让玩家有选择,多结局选择,都不会差评。但凡有结局让阳乃活下去,都不多讲了好评 第一感觉画质好好,然后看了剧情就像:托尼塔克钢铁侠发现纽约开了一个恶魔传送裂隙,一直开着这个城市要给恶魔摧毁,地球也迟早药丸,他也会因为地球被攻陷因此完了,为此,托尼抱着拯救这个城的决心,要拖着原子弹和恶魔传送裂隙一起炸,牺牲他一个拯救这个城甚至这个星球。然后突然跳出来个路人说是他真爱崇拜者,为了阻止他拯救这个城的英雄意愿,摧毁一个城也要阻止他,然后给托尼的喷气鞋拆了,完了托尼不光拯救不了世界,还给托尼害了。托尼英雄没做成,一个城还给精c上头路人害了。完了这个路人没有因此自责,还要给另一个一心拯救世界的超级英雄做局拆了,用他的零件复活托尼。这奥林真是个恶魔上身大聪明,坏事做尽还嘴上一直口头禅:我这是为了你好,为了你我要对抗整个世界(包括你)他的对象圣子都想着回去救村子了,他还沉浸在得不到整个村子至少可以得到你的妄想里。一手策划毁了村子,因为企图得到圣子身体害死前任圣子,成功阻止前任圣子拯救村子和世界,击败企图拯救保护村子和村里爱人的村卫队们,做局害死下一任圣子,做局阻止下一任圣子拯救另一个村子和世界。反派亲自干这些也不如此,反派倾尽全力,不如男主灵机一动。[cube_doge][cube_点赞]
Carrément
:)
It's wonderful to see again the world of mana series with the whimsical environments and the variety of characters. I loved the different forms of the party members with each element but the builds/comps inside wasn't something that invites to check every comp, I think the idea was to do something very similar to Trials of Mana/Secret of Mana 2 but the items and skills I think they were kinda disconnected (it uses the same scheme as the predecesor like most expensive item will have better stats than the other 1/2 options) when you try to do different comps but the game itself it was really fun to play. I made some notes while I was playing of things that feel something missed or weird: - The settings doesn't have much customization and made you feel that is a direct console port - The world is big and beautiful with a lot of colors and really nice, it is an eye candy but sometimes gives the sensation of emptiness - On the Elemental Plot menu the video that shows the effect or skill is kinda small and there's not a way to enlarge the window - The guard of Passar house says that you can't pass (but you actually can xD) - When you are discovering the map and passed near gems for elemental points when you don't have the elemental it doesn't register that you found the spot and that generates some needlessly backtracking - Exploring the world doesn't have a minimap (is not something that big but would be nice) - The game crashed me about 3 times very random - I had bad optimization issues on most tower challenges before enter the place and when you have to retry - When you finish the game and put Continue doens't load the last save, it loads the last state of game (when you didn't finished the game), it was small thing but I wanted to take a note, was weird to me trying to find what I've got and didn't show anything - I've lost a few side quests most of them from Niccolo because the maps doesn't mark side quests inside the houses, so I did it late in game - Some side quests were really extense without much justification, they were purely go A to B to A again to B just to get an "ok item" or a small reward like the Windmill sidequest...you have to go back to that point like 3 times when you defeated that area and have a teleport behind the place but it isn't so easyly because when you activate the floating rocks they doesn't remain activated so you must do the long walk just to reach the place After all the game I enjoyed the game and I want to see more on the future. I like the game wasn't an adventure of 200hrs of walking doing repetitive missions all along
Fantastic action RPG. After the series came back with a bang with the Trials remake after literal decades in the wilderness this first new mainline entry in nearly 20 years delivers in spades. Combat feels great, character customisation and progression have a lot of depth. Loads of content. The story is relatively simple but still ambitious for a Mana game and does have some more going under the hood than you might expect! Characters are likeable, feel good to play. The character designs themselves are nice if a bit simple but the world itself is absolutely gorgeous. The game looks incredible. Well worth a look, especially if you liked the Trials remake which it's clearly building off. Ouka getting shuttered after this instead of stewarding Mana going forward is a crime.
Beautiful Game visually and the Story/theme fits the concept of which a game like this is personally trying to achieve. It's not trying to be the greatest JRPG you'll ever play, It'll give you pacing and enjoyment of a game you can pick up anytime and play a bit here n there for fun, Not for everyone obviously but it's charming in its own right and worth a demo play through and purchase if on sale for sure.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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