
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] абсолютный мусор [/h2] будь проблема только в анимациях и графике то еще ладно, инди игра все же. но сделать все НАСТОЛЬКО хуево??? бесконечная (и очень затянутая) беготня по огромному дому, при полном отсутствии карты, периодически в доме въебывает свет и иди ищи где же бойлерная, пока за тобой гоняется призрак бабки, выглядящий просто до ужаса смешно. загадки просто на уровне, интуитивно, да даже логически 6лядь это непонятно как проходить, приведу один пример: вы оказываетесь в закрытой комнате, взаимодействуете со всем чем можно, пытаясь найти способ выйти, но все безуспешно. а потом ищете гайд и оказывается надо один тапок с пола (ничем не отличающийся от обыкновенного элемента окружения, с учетом того что в игре можно трогать практически все) поднять, а затем положить ко второму тапку, после чего дверь магическим образом откроется! чем гасились эти полоумные представить страшно. и конечно же, ребята пытались создать ужас АТМОСФЕРОЙ вместо скримеров, но создали себе только говно в штанах, никакого страха, никакой интересной истории, никакого увлекательного геймплея, ничего визуально привлекательного вы тут просто не найдете
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kind of uninspired to be honest. The trailers made it look interesting, but its pretty much a haunted house full of horror tropes that just don't do it for me. And on a more petty note, I get annoyed at so called "immersive games" where you are just floating items or a pair of disembodied hands. I may revisit this in the future, but for now, it's not tickling my fancy.
[h2]ATERRORIZANTE[/h2] Este game é literalmente aterrorizante, a atmosfera em alguns momentos chega a ser sufocante e gera uma imersão absurda. Muito de tudo isso eu credito aos gráficos do game, os quais são excelentes para o gênero e os efeitos sonoros (Jogar com fones de ouvido é obrigatório para a experiência completa). O game se passa em uma casa assombrada, muitos vultos, silhuetas, barulhos aleatórios e etc., criam um clima gostoso de muita tensão e agonia. Acredito que o game tenha sido fortemente inspirado pelo P.T. (Teaser do finado Silent Hill do Kojima e Del Toro). No geral, acho que esse é o melhor game do gênero Terror Psicológico, cumpre com louvor o que promete.
巨鸡巴恐怖,锻炼心理承受能力。
I love horror genre and played almost all big titles. This one is very slow paced, controls are clunky and confusing, you feel like controlling a disabled person. Level designs are also very strange you need make a lot of back and forth. There are much better alternatives out there.
Visage came highly recommended to me, with a lot of people claiming it’s one of—if not the—scariest games out there. And I will say… it’s a great game. Was it the scariest game I’ve ever played? No, not for me personally. But I still genuinely enjoyed it. The atmosphere is where Visage really stands out. It’s incredibly creepy, with this constant tension that makes you hesitate before walking around every corner. You never feel fully comfortable, and the game does a great job of keeping you in that uneasy, on-edge state the entire time. The sound design plays a huge role in that. The way things move, shift, and happen around you keeps you guessing what’s coming next. It’s not always about what you see—it’s what you think might happen that really gets to you. I also really liked how the story is structured. You play as someone living in a house, uncovering the stories of the people who lived there before you. There are three different storylines you follow and investigate, and I thought that concept was really cool. Each one brings something different to the table, and overall, the stories themselves were interesting and well done. So with all of that… why didn’t this completely blow me away? For me, it mostly comes down to the pacing. There’s a lot of walking back and forth, a lot of searching for items, and at times it can feel a bit tedious. The game leans heavily into tension and uneasiness—which it does very well—but there aren’t a ton of jumpscares to break that up. And while that works for a lot of people, I found myself wishing for just a little bit more to keep things from feeling stretched in certain moments. Don’t get me wrong—the game is still fantastic. But I think the amount of hype around it set my expectations really high, and because of that, I walked away just slightly wanting more. For me, this sits more around a 9.5 rather than a perfect 10. I absolutely recommend Visage, especially if you love slow, psychological horror and heavy atmosphere. Just go in knowing it’s more about tension than constant scares—and you’ll probably have a great time with it. 👀
Игра строго на любителей со стальными нервами. Да, она безусловно страшная, есть чего испугаться, присутствуют красивая картинка, хороший звук и максимально неудобное управление, но главные её проблемы - духота и давящая атмосфера, которые моментально оттолкнут большинство здравомыслящих игроков от прохождения. На протяжении часа я тупо ходил взад-вперёд по дому, в поисках чего-то, а чего именно, так и не понял, пока меня не убил призрак и этот увлекательный цикл шизофрении не начался заново. Дальше уже не было ни малейшего желания разбираться и играть в это. Без шансов, увы.
突然想起来了,评论一下。这是我目前看攻略也卡关玩不懂的游戏。
Game is too obtuse with what to do. I actually got more bored than scared.
Este juego no tiene ningún sentido, es frustrante de jugar. He estado 2 horas jugando y, mirando el gameplay de un youtuber, resulta que debería haber hecho este progreso en 8 minutos. Es difícil hacerlo tan rápido cuando estás constantemente peleando con el juego para saber qué tienes que hacer. Es difícil cuando el juego penaliza la exploración, porque aventurarte en espacios oscuros reduce tu cordura, pero si no exploras no eres capaz de avanzar. Es difícil cuando fuerzan un progreso absolutamente lineal, y espacios que tú pensabas que no contenían nada sí lo contienen, si los exploras otra vez en otro momento. Por poner un ejemplo, registré las lavadoras por dentro y no tenían nada, pero tras encontrar una nota diciendo que en la lavadora había una prenda importante, de repente las lavadoras contenían dicha prenda. En otras ocasiones, tienes que leerle la mente al juego ¿hace falta algo para alcanzar un sitio alto? Tranquilo, no vale una silla, no vale una escalera, no vale un taburete... tienes que utilizar exactamente el objeto que el juego desea que utilices. Vete a recorrer la casa para buscarlo, antes no había nada pero ahora sí ¿Donde? a saber. El juego no respeta sus propias normas. Te dice que no te adentres en la oscuridad porque te hace enloquecer, pero en determinadas secuencias deja de aplicar esta penalización. En otras, la propia penalización te spoilea los peligros. Además la interfaz es un desastre, los controles confusos, constantemente te tienes que pelear con los controles para que hagan lo que deseas. En definitiva, una experiencia frustrante en todo momento. He jugado dos horas y me siento como si hubiera salido de un examen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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