
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolute cinema!
非常好玩 女朋友很喜欢玩
a LIL guide would have been nicer. Visage and Outlast 2 are the top horror games of all time. I played it all. Part 2 of Visage should have a friendly user interface and clue
牛逼
和朋友在他的steam号上玩的,通关后自己也买了个,游戏制作组真是天才,没话说,实在是太会吓人了,当时和朋友一起玩,我们玩到拿到照相机那一段,网上的攻略视频15分钟就玩到那了,我们玩到那里游戏时间显示10个小时,不开玩笑,太吓人了,我们走都不敢走一下,玩一会就都不想玩了要聊聊天休息一下,后来受不了了直接看攻略玩了,要是胆子大点肯定更能体会这游戏的魅力,非常精彩的游戏,强烈建议不要看剧透画面,第二章很有意思
不知道哪里吓人玩半天没见到鬼真的一般能不买就别买了别听网上吹一点不吓人
[h1]顶级的心理恐怖游戏,但与其共生的是劝退级别的解密设计 [/h1] 这个游戏在库里面吃灰了三四年,看着上次的打开时间还是24年,就不由得让我想起24年那个夏天游玩露西章节的无助感。。。。于是当场弃坑(x)在最近才重新开始从第一章游玩,并且终于白金了。。。(302房的成就因为游戏bug无法获取所以叮了一下);在一栋跟迷宫一样的宅子里探索,且高能完全随机,遇到高能就加san值,san值高更容易遇到高能,想出这种设定的人真是神了。。。。只有在明亮的地方才不会减少san值,而游戏的打火机只能提供微弱光源而不能阻止san值增加,让整个游戏的探索十分紧张,并且作为PT的“精神续作”,其碎片化的叙事想让玩家在不看相关视频的情况下能了解到游戏完整剧情可以说是难上加难,但每个章节的独立故事依旧很沉重,代入进受害者视角已经开始难受了(悲),男主简直罪该万死。。。 接下来谈谈这个游戏的硬核程度,本游戏在极度压抑,令人不适的环境下,依旧有着谜语人级别的解密,几乎没有任何的引导性,只有几个关键节点会告诉你要做什么事情,然而这些关键节点的提示用一只手都可以数得过来,在不偶尔瞟一眼攻略的情况下,想要推进游戏的进程可以说是寸步难行,尤其是多洛伦斯章节的镜子机制和复杂的地图,以及一堆解密塞在里面更是让人头都要炸开了TvT,而且操作和交互也比较反人类,开门居然还要挪动鼠标拉开(但还好现版本设置里可以更改),关键物品也没有高亮之类的提示,而且还有肉眼可见的抽象穿模(也许是因为主角根本没有身体吧....),但这些都不影响本游戏是一个非常折磨的变态游戏,当你在宅子里迷路时,san值不断增加,遇到怪的频率也会不断增加,在重复的死亡下你将体会到的不会再是害怕,而是红彤彤的脸颊,火辣辣的心。。。 说了缺点,本游戏能带来的独特恐怖体验是其他游戏几乎给不了的,每个章节的超自然事件都有现实心理创伤作为内核(家庭忽视,精神分裂,注视恐惧)。这种日常空间的异化比怪物更能让人感到不安,戴上耳机还可以体会到各种呼吸,脚步,带有空间立体的物体碰撞声和方位信息,进一步让游戏变得更压抑,加上那个逆天的san值机制,可以说是负反馈极高,玩家越是犹豫,越是乱逛(迷路),那么怪物对你的追杀就越疯狂。visage面容正是用了这些剥夺感官和让人生理不适的方式来瓦解玩家的内心,正因如此,我愿意称它为近好几年来最佳的心理恐怖游戏,甚至是标杆。 在剧情上,就不剧透太多了,总之,visage面容讲了一个关于“罪与罚”的轮回故事,剧情横跨了数十年,每个章节都是独立的单元剧,内核也十分悲剧,再说一遍,男主真是罪该万死啊。。。。。 总的来说,visage面容更适合硬核的恐怖游戏爱好者,否则你的游戏体验真的会非常,非常,非常,非常的痛苦....
恐游天花板
psikolojik bakımdan baya etkili bir oyun beni ekrana gerektiğimden fazla kilitledi aynı pt gibi olmuş
Ппц душный геймплей. Пройду на ютубе
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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