
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito medo
Um terror psicológico perturbadoramente muito bem construído, apenas para os que tem nervos de aço, recomendo jogar de noite com todas as luzes da casa apagadas e completamente sozinho para ficar mais imersivo.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
alright so im gonna start out with, im a big ole scardey cat. spent 15 hours squinting and looking away every ten seconds while my chat made fun of me. this game genuinely got my house haunted. it got progressively worse each niight for 3 nights until i had to just uninstall the game and call my daughters hispanic grandmother down from chicago to sage the house. anyways, hope this helps. great game if you want to invite evil ♥♥♥♥ into your home lmao
刚跟攻略打完第一章,其实我是来劝各位的,在玩了那么多恐怖游戏里,这一部我觉得更适合看别人玩,因为引导实在实在太少了,一开始就听别人说解密难,我就想有多难,结果玩了一个小时房子里的门倒基本都开得差不多了,但是就是没有剧情,稀里哗啦逛了好久都不知道怎么玩下去 所以说解密实在太难了,跟着别人攻略完成了第一章后我更想说实在太难了,很难想象下一步是这样走的,自己摸索的话基本很难过关,而一但跟着攻略走恐怖游戏的体验就会少非常多,你想着玩了一下看一下,那不好意思,我觉得依然难,甚至很容易迷路。打完一章后我是想退款的实在自己解密不了,但一看刚好够两小时了就算了。本来我就不喜欢玩游戏找攻略,但这游戏真迫不得已。 游戏的氛围确实不错,有突脸,不少地方会突然吓你一下,追逐战目前第一章就只要一个比较简单又短的,道具数量不少够用,就目前来看除了解密难外这游戏其他方面都可以 如果你喜欢自己探索,我建议还是慎入这游戏,我是冲着恐怖来的,结果自己探索的时候遇到鬼就非常高兴,因为我以为我终于找到下一步了(其实没有)。不过游戏还是不错,我还是希望就算跟着攻略也打完吧
[b] Visage - один из лучших психологических хорроров, в который мне довелось поиграть. Вам определенно стоит обратить на него свое внимание! [/b] [b] Сюжет тут непростой и достаточно сложный, но интересный, если вникнуть. [/b] Весь сюжет вам будет подаваться через видеокассеты и сбор коллекционных предметов, без этого вам вряд ли удастся понять всю суть. Даже собрав все кассеты, собрав все фрагменты маски и получив обе концовки, я все ещё не до конца понимаю сюжет. Игра повествуется от лица Дуэйна, который по неизвестным причинам воскресает вновь, даже после самовыпила. Все начинается более менее спокойно, но дойдя до главного холла мы натыкаемся на выбор из 3 глав. Как окажется позже, всего глав 4. Все 3 главы посвящены некой семье: Ракану, Долорес и Люси. Пройдя все основные главы из холла мы понимаем, что с ними произошло что-то ужасное, но игра не заканчивается, никакой концовки нет. Тогда у вас выбор: найти револьвер и получить плохую концовку, или же найти все фрагменты маски, начав 4 главу и раскрыв сюжет Дуэйна. Из этой главы нам рассказывают, что Дуэйн много пил и позже подсел на котики, что очень напрягало и пугало его семью, а также в первую очередь жену. Нам показывают, что она очень беспокоится за него, но и терпеть его безразличие устала. В итоге финал нам уже знаком, ведь его показали в самом начале: Дуэйн просто решил со всем покончить, но и забрав с собой свою же семью. Вторая концовка дает понять, что он сожалеет и хотел бы вновь их увидеть, но отдаляется и наконец-то "обретает" покой(таково мое виденье этой концовки). [b] Геймплей. [/b] По сути это обычная бродилка, как и многие хорроры. Здесь есть некий элемент выживания, ведь нужно следить за рассудком. Сбросить напряжение можно рядом со светом или использовав зажигалку, а если вы близки к гибели, то нужно использовать таблетки(интересная деталь, ведь именно их принимал Дуэйн до всех событий). С этим проблем не возникло, таблетки раскиданы по всему дому(и возможно появляются снова после каждой главы). Зажигалки также встречались часто. Иногда в главах нужно было использовать такие предметы, как фотоаппарат или лом, что вносило разнообразие в игру. [b] Самое важное в геймплее, это решение головоломок. [/b] Подсказок минимум, не всегда до чего-то можно догадаться, для меня самая сложная глава - Долорес. Догадаться до чего-то без гайда очень тяжело. В этом плане игра очень душная и в первые 2-3 часа может оттолкнуть, что понимаемо. [b] То, чем игра прославилась в свое время - давящая атмосфера и нереальный страх. [/b] Безусловно, у игры есть все нужное, чтобы называть её психологическим хоррором, но все же есть маленькое НО. Самая страшная глава лишь глава Люси, а главы Ракана, Долорес и самого Дуэйна похожи на остальные хорроры, где время от времени нужно от кого-то убегать. Для меня это конечно все страшно, ведь все равно на протяжении всей игры атмосфера очень сильная, давящая и накаляет, но не хватило того же, что я получила в главе Люси.. Был перебор: например, то же самое радио из главного холла. Оно [u]ПОСТОЯННО[/u] включается по скрипту, стоит пройти мимо него или в его радиусе, что сначала пугало, но потом попросту надоело(особенно когда ты в процессе собирания всех коллекционок). Скримеры неплохие, но есть предсказуемые(например, когда Ракан скидывает вас из окна в больнице), хорошие достались как обычно главе Люси. [b] Подведу вывод и скажу самое важное из всего обзора. [/b] Это определенно хороший проект, но очень, ОЧЕНЬ душный, потому что подсказок либо нет, либо минимальные(т.е. нужны гайды), а все главы, кроме Люськи довольно спорные. Игра далеко не каждому подойдет, но по скидке я бы советовала попробовать хотя бы главу Люси, потому что в любом случае весь сюжет вы не поймете) даже пройдя все главы... Хороший психологический хоррор, [b]Рекомендую к покупке и прохождению! [/b]
I regret having to post a negative review of a game, but this really took me by surprise. I saw on multiple places (reddit, forums, etc.) that Visage was some people's favorite horror game due to how scary the game was, and unfortunately that was not my experience. At best, this is a 6.5/10 game to me. There were admittedly a handful of genuinely scary parts, but otherwise the game was somewhat frustrating to play. There are four chapters, and each chapter the design is pretty similar: you're learning about a tragic thing that happened to someone who lived in this house before you, and you have to solve puzzles while always having a looming threat of a monster chasing you. Except the monster can appear randomly--really anywhere--which means that it could spawn right next to you, and you only have a second or two to react. Meaning sometimes the "gameplay loop" consists of you repeatedly dying (in a fairly loud and lengthy cutscene for the purpose it serves, I might add) in an effort to determine what miniscule detail you missed. I read guides online as to how to progress and perhaps the game was updated, but closing the door on a monster never had an effect because all of them seem to be able to warp through doors, meaning you have to line-of-sight each monster, rendering the doorways useless. Lastly, while I appreciate a modern game that eschews the "go here, do this" markers or compass, I think Visage is overly obtuse with its direction. For example, I spent the first two hours of gameplay exploring every inch of the house and finding secrets, which was fun but ultimately led to a game of "spot the difference" later on which was tedious and ultimately not fun, and vastly different from how the actual gameplay was in the chapters proper. I think there's other games that, both in terms of narrative and gameplay, do a better job, and therefore I cannot recommend this game at its current price.
I'm super disappointed that I have to make this a negative review, but this game has too many flaws to overlook. [h2] Pros [/h2] [b]Very Good Atmosphere[/b] - As this is essentially "P.T.: Expanded" it nails the atmosphere behind the original. You can tell that this house is wrong (if the first cutscene didn't already clue you in at that point) and the different sections of each chapter solidify that. [b]Dynamic Sanity System[/b] - The system works by triggering more paranormal events (lights turning off/breaking, doors closing, etc.) the lower sanity you are. This can snowball because those events lower your sanity, which causes more events + can summon a ghost that kills you. [hr][/hr] [h2] Cons [/h2] [b]Mind-numbingly Slow[/b] - When exploring the main house, you move slower than the guy who's literally in crutches. It takes about a minute and a half to move from the second floor parent's bedroom to the power room in the basement, and during the chapter with the old woman, you have to go through a 30 second long cutscene to get to the second floor. [b] You have to go through this cutscene constantly because you have to backtrack. [/b] [b]Inconsistent Danger[/b] Ghosts seemingly spawn at random rather than being tied to how much sanity you have. This means that (more frequently in my playthrough, I should mention!) you can [i] randomly die because the ghost appeared directly in front of you.[/i] Even then, at no point in the game did I feel I was ever "in danger" from a ghost that [i]was[/i] chasing me, because (even with your slow speed) you move way faster than them. So much faster, I was able to get out of a dead end by juking the ghost. Also, not once was I ever worried about my sanity level, because it is both laughably easy to get back sanity (just look at a window or a light) or take one of the many pills you'll find in the house. I'm not even joking when I say there's a room "that you get the key to super early on" that has [b] Nine [/b] lightbulbs and [b] Four [/b] lighters. I should also mention not once did a single light fixture break except for the scripted one at the very beginning; and that I only ran out of fuel for one lighter. [b]"Needle-in-the-Haystack Objectives"[/b] It is nigh-impossible to figure out what you need to do in both the mirror chapter and during the last leg of the game. For example, [spoiler] the Affliction tape needs you to: Grab the crowbar, Go into the room with the covered up furniture, then break the floor. The Greed tape needs you to: Go to the boiler room, climb (and fail to) open a vent, get a stepladder from another room, then go through the vent. [/spoiler] You are supposed to figure these out from just a picture of a well, and a picture of a contract respectively. The game does not tell you [i] anything[/i] about what you need to do, which is especially bad since in some of these sections you are actively getting hunted by ghosts. [b]Awkward Controls + Janky Inventory[/b] Now, a janky inventory can be a good thing; see Receiver 2. The idea of having two extra slots because of your hands is interesting, but is implemented in such an awful way. You have to [i] hold [/i] down the drop key, [i] then [/i] click which hand you want to drop from with your mouse buttons. Instead of just opening doors with a click, you have to hold down your mouse and drag the door open Amnesia-style. Thing is, it works in Amnesia because stealth is an integral mechanic. Here, it's pointless and frustrating. In order to open a locked door, instead of just going up to the door and clicking on it while having the key in possession, you instead have to: Look at the door, open inventory, select the specific key (which unlocks the door), close inventory, [i] then [/i]you can go through the door. [b]Good luck doing that on a controller while you're being chased. [/b] [b]Lackluster Ending[/b] [h1] This section includes spoilers for the "Family Reunion" Ending. [/h1] So you've gone through the 3 layers of (metaphorical) hell. You've gone through the 7 VHS tapes and completed the mask. Now it's time to leave this house. You pick up the mask, then go back downstairs to the hidden room behind the painted wall in the basement. You open the door into a white void. The silhouette of your family in front of you appears for a moment, then you're pulled backwards into... Roll Credits. ...what? [b]You're telling me I spent 8 hours of my life slogging through this game for it to[/b] [url=https://www.reddit.com/r/familyguy/comments/1nuk9vw/family_guys_obsession_with_the_ending_of_the/] end on a ♥♥♥♥♥♥♥ cut-to-black? [/url] [hr][/hr] Overall, it has an interesting premise, atmosphere, and story. But the gameplay is such a turnoff that I wouldn't find it hard to imagine someone else refunding just from that alone.
Can I recommend this game? No, but only because I have a conscience. It's terrifying and I dug into the story behind the house and the ghosts and actually lost sleep. it's such an incredible game and there is so much I would like to discover but I just can't play it or I might have a heart attack.
This game was a massive disappointment. The scenery and environments are fantastic, and they really made the world feel real and foreboding. Unfortunately, just about everything else sucks. The resource management was pretty lame and unnecessary in my opinion. The enemies start as scary, but then they just get annoying as they kill you over and over. It turns the game into a chore. I played two chapters and started a third before deciding to stop playing. The game loop was repetitive: get trapped in a room, look around while waiting for things to change, get out, then be chased around by the enemy and probably die and have to start over a few times. Furthermore, the lack of any direction makes the game even more tedious. It gets to a point where the only way of figuring out what to do is by messing around aimlessly for hours or simply searching a walkthrough. I was truly scared at times, but the game quickly devolved and it just isn't fun. I would honestly prefer if it were a walking simulator with scares, because at least that way I'd be able to enjoy the incredible ambience and environments. Overall, I feel that this game is best enjoyed by watching someone else play it on YouTube.
[h2] абсолютный мусор [/h2] будь проблема только в анимациях и графике то еще ладно, инди игра все же. но сделать все НАСТОЛЬКО хуево??? бесконечная (и очень затянутая) беготня по огромному дому, при полном отсутствии карты, периодически в доме въебывает свет и иди ищи где же бойлерная, пока за тобой гоняется призрак бабки, выглядящий просто до ужаса смешно. загадки просто на уровне, интуитивно, да даже логически 6лядь это непонятно как проходить, приведу один пример: вы оказываетесь в закрытой комнате, взаимодействуете со всем чем можно, пытаясь найти способ выйти, но все безуспешно. а потом ищете гайд и оказывается надо один тапок с пола (ничем не отличающийся от обыкновенного элемента окружения, с учетом того что в игре можно трогать практически все) поднять, а затем положить ко второму тапку, после чего дверь магическим образом откроется! чем гасились эти полоумные представить страшно. и конечно же, ребята пытались создать ужас АТМОСФЕРОЙ вместо скримеров, но создали себе только говно в штанах, никакого страха, никакой интересной истории, никакого увлекательного геймплея, ничего визуально привлекательного вы тут просто не найдете
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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