
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全程需要看攻略,没攻略一点没法玩,用手柄玩在读取存档页面不能乱按,要不就闪退
This game is unfortunately a bit overrated. 30-40% of the game it is awesome but the remaining is just incredibly clunky. I suspect the love this game got comes from people who either scare very easily to the point of quitting, like a bunch of reviews suggest, or from people who dont play a lot of horror games and therefore cant identify the many problems this game has. This would be a mixed review if possible.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolut katastrophale Steuerung, dazu ständig aus dem Nichts auftauchende Gegner, die einen sofort töten, das ist Frustration pur.
太吓人了 我一直在哭
抖音上一群吹逼,神他妈最恐怖的游戏。第一人称版饥荒+层层恐惧。摸黑就掉血,有光的地方就回血,血掉光了鬼就来搞你。满血百分百没事
Visage completely surprised me. This game is really good. The jump scares get more intense depending on which chapter you play, and I really liked the fact that there are three different chapters. Each one feels unique, with its own type of horror, different enemies, and its own atmosphere. They’re all connected, but each chapter focuses on a different kind of fear, which keeps things fresh. The atmosphere and sound design are some of the strongest parts of the game. It’s not a short horror experience either it’s actually pretty long, which is great if you enjoy slow, psychological horror. One thing I didn’t like, though, is that the game doesn’t truly end after finishing the three chapters. There are extra objectives you need to complete to unlock the good ending, and that part is also quite long. For me, that wasn’t as fun. After spending so many hours finishing the chapters, I didn’t really feel motivated to go back and complete additional unclear tasks. Another thing is that the game gives you almost no direction. You’re completely on your own most of the time. While that can be a plus because it adds realism and tension, near the end it can become frustrating. You might not even know where to go or what to do next. Because of that, I personally just went straight for the bad ending and finished it there. But that doesn’t mean the game isn’t good it’s actually very good. The puzzles are well balanced: not too hard, but not too easy either. They add nicely to the experience without becoming annoying. Overall, I would definitely recommend this game, especially if you enjoy slow, psychological horror with strong atmosphere and creative scares.
依托勾式,不看攻略玩个毛,耐心值都消耗光了气都气死了谈何恐怖,也就手里没刀,否则见鬼都想冲上去砍死他。露西章节做得还算特别,但建议看看初见视频得了,花钱买了也是跟视频玩,一点意思没有
Je viens de finir Visage en une bonne dizaine d’heures, et quand je dis “finir”, c’est que j’ai atteint le générique. Et franchement, c’était une expérience… moyenne. À sa sortie, en 2020, ce jeu d’horreur indépendant avait fait pas mal parler de lui : ambiance oppressante, héritier spirituel de P.T., et promesse d’un cauchemar “procédural” où chaque partie changerait un peu la donne. L’idée m’avait complètement happé à l’époque, et même aujourd’hui, je trouve encore ce concept séduisant, ne pas savoir ce qui t’attend à chaque début de partie, c’est toujours un bon point. Visuellement, il faut quand même reconnaître que la baraque est super bien fichue : textures détaillées, lumière crédible, rendu réaliste. Mais dès qu’on croise des visages humains, ça coince. Les personnages sont franchement laids, et même si c’est excusable pour un jeu indé, ça pique un peu. Mon premier chapitre, celui avec Dolores, m’a vraiment plu : un bon équilibre entre peur, casse-têtes bien pensés et une histoire tordue juste ce qu’il faut. Celui de Lucy m’a carrément fait flipper, surtout grâce au gameplay avec l’appareil photo, ça marche super bien du début à la fin. En revanche, le dernier chapitre, celui du type en béquille, m’a épuisé. C’était long, confus, les puzzles absents, et la map tellement vaste qu’elle finissait surtout par être frustrante. Je comprends complètement les gens qui ont dit avoir tourné en rond pendant des heures. Le jeu aime se dire “difficile”, mais parfois c’est juste tiré par les cheveux. Pour atteindre la vraie fin, il faut chasser des fragments de masque en utilisant des cassettes planquées un peu partout. Ces cassettes donnent des indices assez vagues sur l’emplacement des morceaux, mais honnêtement, sur trois d’entre elles, j’ai fini sur Google, impossible pour moi de deviner sans aide, sauf en ayant un miracle de hasard. Globalement, Visage a de bonnes idées : une ambiance qui te prend à la gorge, des mécaniques d’angoisse intéressantes (même si les screamers sont un peu trop nombreux), et un jeu qui aime manipuler le joueur. Mais entre un perso lent comme pas deux, un système de santé mentale sous-exploité (j’ai pris mes pilules deux fois dans tout le jeu…), et des ampoules jamais vraiment utiles, le potentiel se perd vite. En fait, Visage ressemble plus à la démo d’un super jeu qu’à un super jeu tout court. Un bel essai, bourré de talent et d’intentions, mais qui manque un peu de liant pour en faire une vraie réussite.
找录像带的部分有点缺引导,其他的还好,氛围确实很顶,场景也很有意思。
有点压抑了孩子们,画质挺好,但是不知道要干啥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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