
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,就是吓人
it's definitely very scary, but this game was not for me. i did not finish it. i didn't find it very intuitive. you likely will have to backtrack a lot and potentially look up how to solve some of the puzzles. it all depends on what type of game you are looking for. i enjoy games that are scary, but have more of a clear narrative structure and are more fast paced. your mileage may vary. if you are a fan of ambiguity, you may like it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
無理、怖い
Me tomé mi tiempo para jugarlo y por fin lo voy terminando, el juego es muy interesante. Tres historias para disfrutar más un cuarto capitulo que da un cierre muy particular. Los logros son muy entretenidos obtener (dejé unos 3 por ahí). Considero que a pesar de tratarse de una casa el entorno a explorar en este videojuego, se ha logrado expandir lo suficiente para darle mayor duración lo suficiente. Los controles me parecieron un poco tediosos en cuanto a movilidad (pues hay zonas muy particulares en las que prácticamente corres). Mi ponderación final sería: Historia: 8.5/10 jugabilidad: 8/10 Duración del juego: 10/10
I really wanted to love Visage, but I can't recommend it. When I first played P.T., I was fascinated by its concept. It was incredibly disappointing to see that project get canceled. Not long after, a number of games inspired by P.T. started to appear, and Visage is widely considered one of the best among them. That is exactly why it hurts me to write this negative review. I genuinely wanted to love this game. This review contains minor spoilers. Visage tells the stories of several people connected to the same house, all of whom experience horrifying tragedies. The sound design, atmosphere, and overall story are excellent. The environmental art is fantastic, and the house itself is one of the best horror settings I've experienced in a game. However, I do have a few major issues. My first criticism is that some of the (admittedly few) character models feel outdated for a game released in 2020. The hair, in particular, often looks surprisingly poor compared to the quality of the environments. Another issue is the puzzle design. While most puzzles are enjoyable, some of them become unnecessarily cryptic, especially in the Dolores chapter, which is by far my biggest problem with the game. Dolores' hunts feel significantly less fair than those in the other chapters. I completed both Lucy's and Rakan's chapters without dying a single time, but during Dolores' chapter I only survived two hunts. Her behavior often felt unpredictable, and several deaths felt unavoidable rather than deserved. On top of that, Dolores' chapter is much less linear than the others. It's very easy to end up in dead ends or to carry important clues and puzzle items for a long time without the game clearly communicating what they are actually used for. Instead of creating satisfying "aha!" moments, this often led to frustration. My biggest issue, however, is a game-breaking progression bug. After I had completely finished Rakan's chapter, the game reset all of my progress from Dolores' chapter. The house had returned to its default state, as if I had never started Dolores' chapter at all. The mirrors and chapter progression were gone, important collectibles had disappeared, and even the item that had already been placed on the scale in the Progress Room was missing. The game effectively expected me to replay the entire Dolores chapter from scratch. The save system is also confusing. The game frequently displays a "Saving..." message, but this does not necessarily create a usable save point. If you don't create manual saves regularly, you can lose hours of progress without realizing it. If none of these issues bother you, Visage is still worth experiencing. Its atmosphere, sound design, and environmental storytelling are among the best the horror genre has to offer. Unfortunately, because of the frustrating design decisions in the Dolores chapter and, more importantly, the progression bug that erased an entire chapter's worth of progress, I can't recommend the game in its current state.
Com certeza um dos melhores jogos que já joguei. Eu não sei por que vocês pararam de produzir. Se vocês estão na moita aí, escondidinhos, fazendo mais jogos maravilhosos que nem Visage, então lancem logo, pelo amor de Deus. Parabéns, adorei esse jogo.
закончились зажигалки и нехера не сделаешь
Самое унылое и скучное дерьмо эвер. За 620 рублей лучше купить у бомжа шприц и обколоться им, эффект будет чуть получше, чем купить это дрисло. Скримеры самые базовые и вообще не пугающие, за 2 часа испытал 0 страха, левел дизайны на уровне спившегося алкаша который ♥♥♥♥♥ не шарит в интерьере, беги туда, возьми то, сделай это, вернись обратно, прыгни на дилдо, прокрутись 5 раз и похлопай в ладоши, вся игра состоит из данных действий и не более. Интересно когда уже сделают нормальный хоррор за который будет не жалко отвалить свои деньги и где можно будет нормально обосраться.
刚玩没看攻略 开始就打了拉坎章节 谢谢直接给我吓成孙子了
muy buen juego para cagarse de miedo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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