
VirtuaVerse is a challenging old school cyberpunk point & click adventure set in a future not so far away narrating tales of technomancers, AVR graffiti writers, hacker groups, tribes of cryptoshamans, digital archeology, epic cyberwars and virtual reality debauchery.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The worst thing about this game is that it ends. 10/10
J'adore les point n click, et je suis fan de l'univers et l'esthétique cyberpunk. Mais malheureusement, je ne retiendrai pas Virtua Verse. Visuellement rien à redire, non plus coté musique. C'est bien même si ça reste trés classique dans le genre. Le gros point faible c'est la logique des énigmes : inutilement compliquées, on finit vite par tout essayer autour de nous, à faire des aller retour entre toute les zones dispo... C'est super frustrant et pas agréable du tout. Dommage que ça ne privilégie pas un peu plus la fluidité de l'histoire en réduisant la difficulté, parce que là, chaque action est une galère.
Very interesting story, lot's of references. Characters drawn a bit clumsy, but this game totally worth every penny! Thank you so much! PS: OST TOTALLY ROCKS!
Lo compré sin ninguna expectativa clara de lo que iba el juego, me gustó muchísimo. Es cine 🚬
<3
at least I enjoyed the fun with some alien chick and a grandpa
The soundtrack kicks ass and the story has the fun B-movie energy of a Carpenter film. If you like cyberpunk and don't mind the adventure game format, you'll have fun with this. [hr][/hr] I was reminded of Norco a little bit due to some overlapping themes and [spoiler]the top-down boat section towards the end[/spoiler]. Not quite as atmospheric as Norco though. Unfortunately the puzzles have a really weird progression. They go from perfectly fine classic adventure game puzzles to funnybad to badbad/tedious which really hurts the pacing during the climax (special mention to [spoiler]the fruit in the plant's mouth only being grabbable if you have unchipped yourself even though you can already see it and having to exhaust the robot's dialog before you can unchip yourself[/spoiler]). You better have a walkthrough ready or try the story mode difficulty.
[h1][b] Virtual Headaches [/b][/h1] So the pixel art style and the 8 bit music is absolutely on point. A lovingly crafted cyberpunk world with a lot of detail. The story is... not great. The lore doesn't make much sense but the worse is the main character who is impossible to sympathize with. He's basically an a**hole with no personality, who is stalking his girlfriend, and cons and steals from everyone he meets along the way. As for the gameplay... it combines all of the worse traits point n clicks have to offer: extreme pixel hunting. nonsensical combos and actions that are impossible to figure out on your own, poor explaining of objectives, heavy backtracking, and some pretty bad puzzles. If it was a 90s game, it may be understandable but for a game that came out in 2020 there is plainly no excuse.
VirtuaVerse es mucho más que una aventura gráfica: es un viaje directo a los 80 y 90, a esa época en la que el cyberpunk no era todavía un género de moda sino un sueño de futuro. Jugarlo se siente como abrir una ventana a esa visión futurista que prometía neón, hackers y realidades digitales, pero que nunca llegó tal cual. Tiene un aire muy marcado a Neuromancer, tanto al libro como al viejo juego de DOS. No tanto porque copie directamente, sino porque logra capturar ese sentimiento de imaginar el futuro desde el pasado. Eso genera una melancolía de un futuro que nunca fue, pero que fue intensamente imaginado. El pixel art aquí no es un simple recurso estético, sino parte del viaje emocional. Los gráficos respetan tanto el espíritu de la vieja escuela que por momentos uno siente la ilusión de estar frente a un juego comprado en los 90, desempacado de una caja de cartón con disquetes dentro. La banda sonora suma aun más nostalgia retrofuturista. Sí, algunos puzzles son difíciles, pero incluso eso permite recordar la incoherencia de muchos puzzles de aventuras graficas de los 90.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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