
Here Comes the Swarm is a survival RTS with a pause button! Create your strategy, build, manage, and defend your settlements at your own pace. Take the fight to the hive mind and lead expeditions to deliver a deadly blow and eradicate your foes. Will you reclaim Ulora from the relentless Swarm?
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About
The hive is angry. They have claimed this planet. Today, today, today, they whisper to their brothers, to their sisters. The swarm shivers in anticipation. They click, they chitter, they burst. Today, today, today. They move as a river, a steady stream, towards the camp of the walking machines. In unison, they chant: we kill, we kill, we kill.
Will you stop them?

Managing your settlement is crucial in Here Comes The Swarm. Gather enough resources for upgrades and expansion while keeping your population fed and happy. Make sure your defenses are ready when the swarm comes.

Build the army you want, and train your units to ready them for the hive's strongest enemies. Strength comes in numbers for the swarm, and their onslaught will be unrelenting. Get ready to find thousands of fiends trying to breach your walls.

Choose between various deities and their divine powers to help you on your journey. Their blessings may very well be the difference between survival and defeat. Will you focus on attack, defense, or something completely different?

Find Arcane essences on your skirmishes to upgrade your Arcanum, unlocking new, powerful nodes that will change the game. Choose between these new boons to further tailor the game to your own preference.

Enter the expedition map for a whole new adventure. No play session will be the same as you encounter new blessings and empowered enemies. With every new step, your adventure will be further shaped by your decisions.

Don't let time be your enemy; make tactical decisions by pausing the game during critical moments. You can plan the building of your base, assign army movement, or use it to make yourself a hot drink: you deserve it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While I understand that the game is still in early access and active development, right now playing it induces more annoyment than fun. I've played many similar games ([b]From Glory to Goo, TAB, Diplomacy is not an Option[/b], etc.) with similar gameplay loop (explore-expand-defend) so I have something to compare [b]HCTS[/b] with. [h3]The things that I like:[/h3] [olist] [*]Nice and clear graphics, units, buildings, terrain and POI's are quite distinguishable. [*]Unit control is responsive on Starcraft-like level, however lacks some features (more on that later) [*]It is very nice to have expeditions mode, would like to see more improvements and meta-progression on it since I think it is the most replayable and suitable mode for this genre. [*]Customizable camera control, can choose either WASD or middle mouse button (personally not a big thing to me, I am used to both, but for some, surprisingly, mouse control can be a big issue) [*]Enemies' design is decent. [/olist] [h3]Things I don't like and which can be improved:[/h3] [olist] [*]Camera control cannot be set to specific hotkey or mouse button (for example I want to be able move the camera with alt or mouse side buttons) [*]A huge thing and basically most annoying thing: no ghost buildings/markers for the buildings that are destroyed. If you had a huge swarm which destroyed most of your defense - you have to rebuild everything manually. The game is already microcontrol intensive and a lot of things are happening at once so sometimes you can forget, for example, to rebuild a forest cutting building which in turn can lower your resource income and you don't even notice this. We already have 'repair all' button and 'rebuild all' button would really be a huge upgrade and QoL. [*]The pacing feels very rushed. I played on normal and the first swarm comes in 10 minutes. This timing feels fine, but each subsequent swarm comes faster (in like 5 minutes intervals). Combining this with a fact that sometimes there spawns a worm on any place on the map which also has a timer to kill and you have to fight through other enemies' outposts to get to it, it puts a lot of stress on the player trying to achieve different things at once. Of course, there is an active pause, but it feels like you need to activate it constantly to be able to do everything. [*]The occassional small attacks at your base (not swarm but rather harassment units) could be manageable if not for the 2 previous things but because of them these attacks feel very annoying and frequent. I tried to manage it with units on patrol, but eventually the harassment force grew in size so I had to split my main force to reinforce the patrol units, which also feels very microintensive and not rewarding since your main force is constantly being drained. [*]The overall feeling for the economy is... I don't know, quite imbalanced? I saw some players point this out too but for personally for me it feels like you have to do A LOT to keep pace with swarm (also coming from the point 3). [/olist] I've quite enjoyed the demo before the release, but right now even with additional content and improvements I still cannot reccomend the game [b][i]yet[/i][/b] . Overall, with some improvements, QoL and balance changes I believe this game can really shine. It does have its own identity (a little bit bleak at the moment) and I think could become a staple title in the genre.
demo was ok but when i played the main it crashed on me so refunded for now i really dont like games that freeze my system to the point of having to turn it off at power as nothing else worked
It's a confused mix between a defense game and a micro hell RTS. Imagine They Are Billions meets Frostpunk. Resource management is a nightmare and poorly balance and explained. Waves come way too fast to both setup a defense and offense at the same time. Every building must have a road attached, that requires some strategic planning for your random starting location but you don't have time to plan since the first wave is already coming. Finally get a reasonable defense setup but the base is too small and resources are starved and oh another wave. Can't expand anymore because half your roads prevent efficient building and defensive structures, oh another wave, you're dead. For 20$ this is not a good game.
This game needs some serious balancing done, Resource gain is ♥♥♥♥♥ Troop Cost is ♥♥♥♥♥ Damage and upkeep is ♥♥♥♥♥ Compared to the other two same games this is by far the worst one Practically not fun to play in its current state
this game is amazing it reminds me of they ar billions and age of darkness. not many games like it . except you can get perks which is nice. the swarm are no joke and it has a good bit of different enemies. i seen you guys on reddit asking for new unit types and honestly i like the knight but a greatsword variant as a tier 5 would be solid or maybe some type of hammer dwarves . and maybe watch towers that arbalist could garrison . sp far loving this game im hooked
Super jeu, moins difficile que le jeu Age of darkness mais tout aussi interessant
Game has definitely sucked me in. It deserves a lot more recognition than it's received so far. TAB-like in a good way, Arcanum is a fun aspect and allows for different builds to have some fun with. Looking forward to more from this one!
强烈建议增加远征关卡数量,现在的远征基本上3~4关结束,在玩远征的感觉就是好不容易凑齐了buff,结果还没体验几关就结束了,让人感觉就很不舒服。
really fun endless maps and play
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Audience
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