
Play the ancient game of "Hnefatafl" in style on your PC, in Singleplayer mode against the AI or Multiplayer over the internet. "Hnefatafl" is a strategic, chess-like boardgame with assumed origins all the way back to the Viking era.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] На первый взгляд нормальные скандинавские шахматы, но это не так. [/h3] Данная адаптация лишь внутренним (внешний всё еще страшненький) визуалом получше будет другой [url=https://steamcommunity.com/id/NomberFax/recommended/1249510]версии[/url], с которой имел дело, но в остальном всё гораздо хуже: - только один вариант расстановки и поля - ничего не настраивается - нет истории ходов Другими словами, это очень примитивная интерпретация, в которую не стоит играть.
Очень халтурная адаптация викингских шахмат. Графика хоть и вполне симпатичная на фоне конкурентов (хотя тени всё равно слишком густые на мой вкус), но контента здесь нет совсем, к тому же в арсенале имеется ТОЛЬКО ОДНА верия Тафла с полем 11x11. Что делать тем, кому нравится 9х9 - неизвестно. Из ключевого - не фиксируется история ходов, и даже последнее действие оппонента никоим образом не подсвечивается. Такая игра, где враг может думать пару минут, а у тебя даже нет права отвести голову от экрана на секунду (чтобы случайно не проворонить его ход) - это недопустимо в 21-ом веке. Прошерстив весь стим, идеального тафла я в нём так и не нашёл - придётся, судя по всему, разрабатывать свой собственный...
A neat little implementation of the Copenhagen rules which are slowly turning into "The" Hnefatafl Rules. However. There is one rule that is slightly off and 2 rules that are missing here which would be really nice to see added. Now for my first point 'Missing' would be the wrong word. It is about exit forts which are in fact added. But there is a small differentiation from the official rule and that is the following: https://steamcommunity.com/sharedfiles/filedetails/?id=3208795024 Actual exit forts must be impergnable. This one is not because the front pawn can still be captured. Now for the missing 2. First, even the official rule is a little bit vague about this. But nevertheless, rule 10 states: "If it is not possible to end the game, fx because both sides have too few pieces left, it is a draw." This rule is rather important for Hnefatafl. Because it is 100% possible to abuse certain perpetual repetitions without it. And now, in fact rule 8 even improves on this further by clearly stating: "Perpetual repetitions are forbidden. Any perpetual repetition results in a loss for white, which is also a rule I could not find written down in the tutorial of this implementation. Just like in Chess, a perpetual repetition is clearly the exact same board 3x at any time (it does not need to happen in direct succession!) Now, rule 10 comes down to the equivalent of the 50-move-rule of Chess. (50 turns per player, a 100 turns in total) Meaning for Hnefatafl, "If for 50 moves, no single piece was captured, the game can not feasibly be ended because both sides seemingly have too few pieces left, resulting in a draw." [I really wish they would have just said it like that to avoid such confusion]. Yet yes. I give thumbs up but, hoping that this will actually be read, I am humbly asking for an update that addresses these issues. PS: I really like your take on timer implementation. Not neccessarily traditional for sure, but kinda neat in this digital format.
It is an unintuitive game. I know how to play it physically but this virtual game has many problems. They have to indicate how to see the game from another perspective, change the music and the player's angle. It is very complicated to play visually. For the rest, I read comments that the AI is very advanced and it seems to me that it is at a good level but it is real, you have to ensure a game for everyone for all ages. Not everyone knows how to play and you also have to add AI levels.
Absolute blast. Very easy to learn but hard to master. If your a fan of strategy board games that don't take very long to play id give this game a try. Also its simple get a game going to play with friends. Everything runs smoothly and had no bugs or crashes. Excited to see when what will come next for this game
After getting really interested in chess i found Hnefatafl and began playing it on mobile. I really wanted a version for PC like playchess.com and this was exactly that. This is a super smooth and easy way to play one of the oldest board games in existence. The only complaint i have about this game is that you cant stop the rotation of the camera across the board without just pressing tab and playing the simplified camera angle. This game from what i can see is regularly updated and maintained by the developers. 10/10 worth the money. A lot of hours will be spent playing this and getting all the achievements. Hopefully a ranking system based on wins will be added similar to GM ranking in chess.
I like this game. I have two physical copies of this game (one of which I bought the other I sculptured myself out of Fimo with a fully coloured two and half inch tall king with gold crown), I've two book about this game (there's a F/Book about this game). Played this computer version for on and off for ages (and I'll probably be making another travel set at some point). It's great fun, and I think should be better known by the general public. However my only complaint about this game is that I TOTALLY SUCK AT IT! I've only ever won one a single game verses the computer (sigh). Off I head back to the game so EASY mode can kick my arse. Any links/advice about improving strategy welcome, or maybe the developers could add a REALLY EASY mode! Edited to add: Found it's easier to win playing as the king's side. Suggested improvements for the game: Add more options, such as other Board sizes (7x7 and 9x9, 19x19 as well as the existing 11x11), the ability to rotate the board, or view from top down, variant rules that can be switched on/off (King can't take, Hostile throne square, King can be taken only by two/four, etc) also it would be nice if you could recolour the sides' pieces. I've just bought a book on Hnefatafl tactics, so hoping to up my game shortly!
Skal. Classic Scandinavian chess.
Viking Chess: Hnefatafl is a respectful and carefully crafted digital adaptation of an ancient Scandinavian strategy game, bringing a piece of Viking-era tabletop history into a modern, accessible format. Developed by Diamond Sky Games and published by Rain Games, the title focuses on faithfully translating the rules, tension, and asymmetrical depth of Hnefatafl into a form that works smoothly on PC, without overcomplicating or modernizing it beyond recognition. Rather than trying to reinvent the genre, the game succeeds by preserving the purity and intellectual challenge that made Hnefatafl endure for centuries. At the heart of the experience is the asymmetric structure that sets Hnefatafl apart from more familiar board games like chess. One side commands a king and a smaller group of defenders positioned at the center of the board, while the opposing side controls a larger attacking force that surrounds them from the edges. Victory conditions differ dramatically: defenders must escort the king to one of the corner squares, while attackers aim to capture the king by trapping him. This imbalance creates a fascinating strategic dynamic where each side must think differently, adapting their approach based not only on the board state but also on their fundamentally different objectives. The movement rules are simple and elegant, with all pieces sliding orthogonally across the board much like rooks in chess. Despite this simplicity, the tactical depth is considerable. Positioning, sacrifice, blocking paths, and anticipating opponent responses are all crucial, and even small mistakes can cascade into inevitable defeat. Because captures occur by sandwiching opposing pieces between two of your own, spatial awareness and forward planning become more important than raw calculation. The game rewards patience and foresight, often turning matches into tense mental battles rather than quick skirmishes. Viking Chess: Hnefatafl uses a well-regarded modern ruleset, commonly associated with the Copenhagen or Fetlar variants, which helps ensure a balanced experience for both sides. This is particularly important given the game’s asymmetry, as poorly tuned rules can heavily favor one faction. Here, victories feel earned rather than predetermined, whether you are slowly carving an escape route for the king or methodically sealing off every avenue of flight as the attacker. For players unfamiliar with Hnefatafl, the game makes a commendable effort to ease the learning curve. Tutorials clearly explain movement, capture mechanics, and win conditions, helping newcomers understand not just how to play, but why certain strategies matter. This onboarding is essential, as the game’s logic differs significantly from modern chess despite surface similarities. Once the fundamentals are grasped, the depth of the system becomes increasingly apparent, encouraging experimentation and refinement over repeated matches. Visually, the presentation is clean, restrained, and well suited to a strategy-focused title. The board and pieces are rendered in a simple 3D style that emphasizes readability over ornamentation. Animations are subtle, and the interface stays out of the way, ensuring that the player’s attention remains on the tactical situation rather than on visual distractions. This understated aesthetic fits the historical nature of the game and reinforces its identity as a thinking-first experience. The artificial intelligence provides a solid challenge, particularly for newer players, and allows for meaningful solo play when multiplayer is not an option. However, the game truly shines in human-versus-human matches. Online and local multiplayer let players test their understanding of the game’s nuances against unpredictable opponents, where mind games and adaptation matter as much as textbook strategy. Because matches are turn-based, the game works well for thoughtful, unhurried play rather than fast reactions. Replay value comes from mastery rather than content variety. There are no story campaigns, unlockable factions, or cosmetic progression systems, but this feels appropriate for a traditional board game adaptation. Each match is a self-contained contest of intellect, and the desire to improve, experiment with new strategies, or switch sides keeps the experience engaging over time. The addition of leaderboards and light profile progression provides just enough incentive for competitive players without distracting from the core gameplay. Community reception reflects the game’s focused design. Players who enjoy abstract strategy games and historical board games tend to respond very positively, praising the faithful ruleset, clarity, and depth. Criticism is usually limited to the game’s niche appeal, as those unfamiliar with or uninterested in traditional board games may find it dry or lacking in spectacle. This is less a flaw than a consequence of the game knowing exactly who it is for. Ultimately, Viking Chess: Hnefatafl succeeds as a thoughtful digital preservation of an ancient strategic pastime. It offers a deep, fair, and mentally engaging experience that rewards patience, planning, and adaptability. While it may not appeal to players seeking narrative, flashy visuals, or constant novelty, it stands as an excellent choice for fans of classic strategy, abstract board games, and historically inspired design, proving that centuries-old ideas can still feel fresh when presented with care and respect. Rating: 7/10
Niche board game, well put together for Steam.
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