
Save mankind from demonic forces in this thrilling hidden object adventure!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Korean, Dutch, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So this started out strongly because of the above average graphics, music and the unconventional setting (modern day with sci-fi/horror overtones) for the genre, but it degenerated gradually in terms of quality and logic as it went along. Interesting dialog choices were quickly forgotten. And the last third of the game or so (about 18 screens) reverted to a boring medieval setting. Plus you can't easily change language to the one you want, the default will be chosen based on the language of your operating system. A disappointment.
일단 한글화가 미숙하지만 지원된다는 점에서 좋았습니다. 난이도도 그리 어렵지 않고 순조롭게 클리어 가능합니다. (막바지에 체스 같은 전략게임은 좀 어려웠음.) 그리고 나름 컷씬이 있어서 스토리에 신경 쓴 느낌이 드네요. --------------------------------------------------------------------------------------------------------------------------------------------- 100% Clear
Cutieee
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gizli nesne bulmaca oyunu konusu ve oynanışı güzel eski olmasına rağmen çizimleri de iyi
YES! This game is awesome! The attention to detail! The fun! And THAT'S how you do a cliffhanger! Except now... There is no continuation... Is there? T_T This game was also very tricky. It hid objects where I least suspected them and there was no "hover over" mouse button change... And I am not even talking about the H.O. scenes! That way... You only have yourself to blame... That darn pickaxe...! Blends in so well...! *-* The cut scenes also have "choices"... But for flavor text. I also like the outfits designed for the ladies. I hope it's not all leather though. I also have to give it to them... For not reversing the tragedy. I really thought it was going to happen. But it didn't. I am also ecstatic about this game for one other -> entirely different reason too: the last mini-game. It's a checkers game. I've never won a checkers game in my life... Going back to my childhood. First play through I had no choice but to skip it. It's nothing I can win right? It's been so long... Why bother? Then it was the final Achievement and I... I was like "F IT!" I'll try it. If not, I'll let my chess-friend handle it. Anddddddddddddddddddd... I DID IT! I don't know how... But I'll take it! However... WTH is the strategy for getting that one last guy out of the damn corners? I play a "sacrificial strategy" and that's the only one I know how to do to "lure" that thing out. >.> Anyway it worked and this game is awesome! Thank you!!! :3 :> =)
Древний Орден,Темные ,борьба со злом +игра в жанре поиска предметов что может быть лучше:)
Average HOG. Nothing special, but nothing wrong with it either.
[h1]Reseña \Dark Angels: Masquerade of Shadows\ - ¿Vale tanto como un almuerzo?[/h1] [h2]Resumen[/h2] Dark Angels: Masquerade of Shadows, un juego donde la acción y el misterio se mezclan como aceite y agua... bueno, casi. Ponte en los zapatos (o en las alas) de Kate, quien descubre que aparte de pagar facturas y sortear el tráfico, su verdadero propósito es patear traseros demoniacos en un mundo visualmente atractivo pero tan confuso como intentar explicarle a tu abuela cómo usar Twitter. [h2]Aspectos importantes e interesantes[/h2] Una cosa que no puedes negar es que \Dark Angels\ tiene estilo. El diseño artístico es como un globo: cuando lo ves es bonito, pero no esperes que eleve mucho la experiencia. Los puzles podrán hacerte sentir más inteligente que un ganador de \¿Quién quiere ser millonario?\. Además, las peleas contra los jefes son el equivalente a encontrar una cebolla en tu helado... inesperadas pero curiosamente interesantes. [h2]Aspectos por mejorar[/h2] La IA parece que tomó unas vacaciones mientras programaban. Los enemigos son tan predecibles que podrías jurar que están siguiendo un guion muy mal escrito. Y la historia, aunque intenta ser profunda como discurso de filósofo, a veces se siente tan delgada como papel de arroz. Un poco más de carne en esos huesos narrativos no nos caería mal. [h2]Tabla de Puntuaciones[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Fluye bien pero tiene sus trampas.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]¿IA? Más bien parece un maniquí de prácticas.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Bastante que hacer, poco por lo que volver.[/td][/tr] [tr][td]Video / Gráficos[/td][td]8[/td][td]Lo más destacado del juego. Lindo pero no revoluciona.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Intenta, pero no deslumbra.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Captura el mood, aunque a veces se siente genérico.[/td][/tr] [tr][td]Efectos[/tr][td]7[/td][td]Correctos sin alardes.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Adecuada, aunque olvidable.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No ayudan mucho en inmersión, regulares.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Intenta ser inclusivo, pero podrían mejorar.[/td][/tr] [tr][td]Total[/td][td]67/100[/td][td]Medio pelo pero con destellos de brillantez.[/td][/tr] [/table] [h2]Veredicto[/h2] [h3]Cambialo con descuento[/h3] Si encuentras \Dark Angels: Masquerade of Shadows\ con un buen descuento, podrías considerarlo como una compra dominguera interesante. De lo contrario, mejor ahorra esos billetes para algo que no te haga preguntarte constantemente: ¿Por qué lo compré? Si tu economía está más apretada que los jeans del cantante de una banda de los 80, quizás esperar a una oferta sea la mejor jugada.
Dark Angels: Masquerade of Shadows, developed by Skywind Games and published by Alawar Casual, is a supernatural hidden-object adventure that blends gothic atmosphere, personal tragedy, and occult intrigue into a story-driven experience. Originally released during the height of the casual adventure boom, the game remains a representative example of narrative-focused hidden-object titles that aim to balance puzzle-solving with cinematic storytelling. It follows Kate, a young woman haunted by recurring nightmares tied to her mother’s violent death, only to discover that those visions are more than fragments of trauma—they are warnings of a larger, demonic conspiracy threatening humanity. The narrative begins on an intimate scale, grounded in grief and psychological tension. Kate’s search for answers quickly spirals into encounters with ancient forces and a clandestine order of female warriors sworn to combat darkness. As the story unfolds, the tone shifts from mystery to epic supernatural conflict. The plot embraces familiar genre tropes—secret societies, prophetic destinies, shadowy monsters—but frames them within a personal journey of empowerment. Kate evolves from a victim of circumstance into an active participant in a battle against forces far beyond the ordinary world. Gameplay adheres to classic hidden-object adventure conventions. Players explore detailed environments, searching for carefully concealed items within richly illustrated scenes. These sequences are complemented by inventory-based puzzles that require combining objects or solving contextual challenges to progress. The difficulty remains approachable, making the experience accessible to newcomers while still offering enough variety to maintain engagement. Puzzle design tends to favor logic and pattern recognition over abstract reasoning, ensuring a steady pace without frequent frustration. What distinguishes Dark Angels from more static hidden-object games is its emphasis on animated cutscenes and interactive storytelling moments. Key narrative beats are presented with motion, voice acting, and dramatic transitions that give the experience a cinematic feel. Rather than relying entirely on static illustrations, the game incorporates animated elements that bring its supernatural encounters to life. These sequences enhance immersion and provide momentum between puzzle segments. Visually, the game leans heavily into gothic fantasy aesthetics. Darkened city streets, ominous interiors, arcane symbols, and demonic creatures create a moody atmosphere consistent with its themes. While the graphical fidelity reflects its early 2010s origins, the artistic direction remains effective in conveying tension and mysticism. Character designs and environmental details show care in composition, even if technical limitations occasionally reveal dated textures or animations. The pacing balances exploration with story progression. Hidden-object scenes are interspersed with dialogue exchanges and plot revelations, preventing the gameplay loop from becoming overly repetitive. Although the structure follows a familiar pattern, the unfolding mystery provides motivation to continue. Each new location deepens the lore and expands the stakes, gradually transitioning from personal investigation to broader supernatural warfare. There are, however, aspects that reveal the game’s age. Interface elements can feel somewhat rigid on modern systems, and certain animations or transitions lack the polish seen in contemporary adventure titles. Some puzzles may also feel formulaic to players well-versed in the genre. Despite these limitations, the core experience remains cohesive and engaging, particularly for fans of story-driven hidden-object games. Ultimately, Dark Angels: Masquerade of Shadows delivers a satisfying blend of supernatural narrative and accessible puzzle mechanics. It succeeds through atmosphere and storytelling rather than mechanical innovation. For players drawn to occult mysteries, secret orders, and gothic adventure, the game offers a compelling journey filled with suspense and dramatic revelation. While it may not redefine the genre, it stands as a solid and enduring example of a supernatural hidden-object adventure that balances cinematic presentation with interactive puzzle-solving. Rating: 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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