
Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 12 → 12.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 13.2Kreviews | 94% | — | $1.3M |
| $24.99 | 8.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极具创意,画面精美的解密游戏! 无论是玩法、剧情还是画面都十分完善的作品,整个四到五个小时的流程体验都非常不错,关卡设计重复度较低,不同的机制也能在整个过程中保持新鲜感 唯一美中不足的就是对电脑性能也是挑战,所以直到换了性能更好的电脑才得以打通
очень интересно, хоть где-то можно включить логику)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Arabic, Spanish - Latin America +1 more
| $24.99 |
| 126ratings |
| 88% |
| — |
| not modelled |
| $24.99 | 38ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the most mind-blowing games I’ve ever played—it’s just so chill and so good. I really wonder how the developers managed to create a game like this using the Unity engine. Respect!
Love it!
[h2]One of the best games I ever played[/h2] This game didn't deserve to become the Internet's laughing stock back in 2024. While I understand that most of the criticism was aimed at a popular cliche rather than the game itself, I don't think it gets nearly enough praise. Video games are a form of art, and this stands among the most beautiful and entrancing experiences a person can have. I genuinely hope that, in the future, more people will revisit this game and recognize just how incredible it truly is.
The overall concept is fun, but the execution could be better. About 99% of the puzzles are extremely obvious, though that does make the game a pleasant, relaxing experience after a long day at work. That is, until the final level, where the game suddenly throws its entire laid-back atmosphere out the window. You are given a five-minute timer to rush through a dozen puzzles, rewinding does not reset the clock, and there are no checkpoints. Fail, and you have to start the whole level again. I genuinely fail to understand why anyone thought such a stressful final level belonged in what had been, until that point, a chill exploration game. Hopefully, a future update removes the timer and gives the game a more consistent experience from start to finish. As it stands, the final level leaves a really unpleasant aftertaste.
很不错的游戏,下一个玩超阈限空间了。难度上和传送门差不多?不过解谜步骤一般没有传送门多和复杂。主打利用透视和视错觉来完成关卡,解法比较多。 ps:可能会晕3d,建议把视角拉大一些再开启晕动模式,或者直接用手柄玩也行。最后一关5min过不去可以在设置关掉时间限制,这点比传送门友好
Very beautiful game, the mechanics and art. A small gem with an adorable cat companion. Loved the experience of playing it. If you like puzzle games with a chill vibe, this game is for you.
Excellent game but you have to kill a cat. Yes it's an AI cat, but still a cat. Not marking as spoiler because I would have never played the game if I knew ahead of time.
The game isn't very good at communicating its puzzles, and after the first half it feels like it has very few new ideas. Essentially, the when you get the camera. One puzzle had me solve it by taking two photos of the same battery, even though an earlier level had spent its time teaching the player how the camera worked in a completely different way. My reaction was simply, "Am I actually having fun?" The answer was no. The collectibles are also frustrating because they change randomly between levels with no warning. I spent ages looking for rubber ducks, only to discover I was actually supposed to be collecting fridge magnets instead. The first half of the game is genuinely enjoyable, with beautiful art, creative ideas, and some clever puzzles. Unfortunately, it feels like the developers ran out of ideas halfway through and stopped introducing meaningful new mechanics or challenges. I can't recommend buying it at full price. As for how it won a BAFTA, I'm still scratching my head.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 47 | 89% | Free | |
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| — | 0 | — | — | |
| $21.7K | 95 | 97% | $14.99 | |
| $13.1K | 28 | 89% | $19.99 | |
| $6.9K | 30 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.2K | 57% | $17.99 | |
| $1.3M | 5.1K | 87% | $9.99 | |
| $1.3M | 8.5K | 88% | $8.99 | |
| $1.3M | 3.8K | 71% | $9.99 | |
| $1.3M | 2.7K | 80% | $13.99 | |
| $1.3M | 3.8K | 65% | $7.49 |