
Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 12 → 12.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 13.2Kreviews | 94% | — | $1.4M |
| $24.99 | 8.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有创意的独立解密游戏,颜色、光影、角度、声音的切换总是那么恰当好处,虽然后期流于结构的相似,但是平心而论那些灵光一现的设计,仍然充斥着放肆的创意。
viewfinder
I've always liked "thinking" games. This game broke my mind in many ways, it made me think out of the box, it made me emotional (lore is pretty good too). I will always recommend it. LOVED EVERY MINUTE OF IT! #JusticeForCait
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Arabic, Spanish - Latin America +1 more
| $24.99 |
| 126ratings |
| 88% |
| — |
| not modelled |
| $24.99 | 38ratings | 86% | — | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Is your ... world friendly? Is it Caring?" - Cait A lot of people say that the puzzles are super easy and you get them very fast which, I don't think is a complaint! In game explaination of the mechanics is incredibly easy to understand. All the different applications on the concept of the view point was so fun to play around with. I found that also, the game handles very well for basically having 5 billion useable assets all the time. This game posits that despite the seeming unsolvable-ness of the world's problems, our real world is always worth fighting for. Additionally the secondary themes of tackling problems with friends and being scared to be alone all make for a very compelling story. Listening to all the music boxes/audio recordings you really get a sense of who the inhabitants of the place were before and it fills you with the desire to explore further. I personally really liked Mirren's puzzles the most once I got a hang of the Lavender, but Leong's puzzles were also quite fun. 10/10 - its so much like portal I feel like you should play it at least once.
Nice
非常好的3D解謎休閒小品
超容易暈,暈到不行,後面受不了只能視窗化&玩到不舒服就關遊戲休息。 以解謎遊戲來說,這款遊戲非常簡單,甚至可以說是平易近人。 進入中期以前幾乎都能馬上想出解法,就算晚期的部分關卡需要花時間思考,也沒有任何關卡會讓人卡關超過十分鐘(包含挑戰關卡),所以如果期待燒腦解謎的人恐怕會失望,但普通休閒玩家可以放心享受。 裡面唯一的難度(或者說設計)問題是最後一關[spoiler]的連續組合關,雖然組合關的概念很好玩,但限時五分鐘的設計真是糟糕透頂!在失敗第二次之後,筆者果斷決定到設定關閉計時關卡功能,第三次通關花費了十分鐘。這設計真的很差,一旦中間某關停下來思考就會陷入挫折迴圈,因為每次都要經歷過前面的關卡才能到卡關的地方。[/spoiler] 雖然遊戲概念感覺很棒,實際遊戲過程倒是還好。每個主題關卡都圍繞一個新點子,但不太會堆疊使用,使得謎題本身較為單純,這點有好有壞。筆者整體覺得「哇」的時候大概只有兩、三次,其他就是平平淡淡解謎。 劇情很不怎麼樣!非常碎片化的敘述,而且沒有明確的主軸,只能大概知道是一群人在討論實驗解決問題,就算聽完全部的語音並閱讀便利貼還是霧煞煞,這點很扣分。雖然解謎遊戲沒有劇情也沒關係,但是玩家花時間一個個閱讀之後一無所獲真的讓人有點空虛。 成就設計蠻用心,但直接遊玩很容易錯過,建議搭配指南確認各關卡要注意的地方。 總結來說:流程較短,原價不值,屬於休閒向輕度解謎,注重高難謎題請左轉。
퍼즐 핵심 기믹이랑 그걸 직접 구현한 점에서 너무 신박해서 계속 했는데 재밌고 어렵지 않게 퍼즐 구성해놔서 좋았네요. 다만 기믹을 활용할 수 있는 레벨 디자인이 무궁무진할 것 같은데 생각보다 몇 개 없어서 아쉽네요. 보너스 트랙 느낌으로 난이도 있는 레벨 만들어주면 좋을 듯?
Great game, super charming! If you liked Superliminal you will like this too. For the most part, the puzzles weren't very hard, but there were a few tough nuts to crack. The best part about the game though were the visuals and the dialogue. There's a lot of storyline in here. Like, a lot a lot. The voice acting is beautiful and calming. A very solid amount of playtime, too. The only thing I don't like about this game is the price. It's a bit pricey, so buy on sale.
刚出的时候就想买,可惜太贵了。游戏设计立意很新颖,玩着玩着就有意想不到的解法。现在买来玩完我说我宁愿原价首发购买啊。[spoiler]晚买享折扣啊,来点好听话节奏[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.4M | 4.1K | 93% | $19.99 | |
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| $1.4M | 3.9K | 86% | $24.99 | |
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