
Open world single-player FPS. Command your squad in battle across jungles, hills and villages of Vietnam. Fight as U.S or Vietcong. Vast arsenal of weapons and 50+ vehicles
Modeled estimate, not a reported figure. How we estimate →
Media

About
Lead your troops to victory in a huge open world set in the Vietnam War.
Play as U.S. or Vietcong / N.V.A. on an ever changing battlefield where other units move and fight independently of player.
Command your squad to follow, stay, attack and change formations etc.

Missions of various types are provided based on the situation in the area. However, there is no story or main mission progression.
Use radios to request airstrikes, artillery support, reinforcements and supplies.

Patrol the Mekong delta and lush river valleys. Search and destroy the enemies in dense jungles and defend the hilltop fire bases. Protect loyal villages from enemy infiltration or teach them the price of betrayal.
Build perimeter defenses. Eat, drink and smoke to calm the nerves, or pop pills to feel energized.
Keep an eye out for booby traps, tigers, snakes and critters as you root out tunnels and hidden fortifications in the jungles. Avoid capture or become a P.O.W.

Bomb the Ho Chi Minh Trail or lead special forces across the border into Laos and Cambodia to disrupt enemy supplies.
The game features one huge 1000+ km2 map that covers North and South Vietnam, and large parts of Laos and Cambodia with hundreds of manually built bases and villages.

Fly jets or gunships, or man the door guns. Pound the enemy using tanks and artillery and a vast arsenal of weapons.

Helicopters:
UH1 Huey (4 variants), AH1 Cobra, CH47 Chinook, OH6 Little Bird, H13 Sioux, CH54 Skycrane, H21 Shawnee, H34 Seahorse, AH56 Cheyenne, Mi8.
Airplanes:
F4 Phantom II, F5 Tiger II, F105 Thunderchief, O1 Bird Dog, O2 Skymaster, OV10 Bronco, A1 Skyraider, A4 Skyhawk, A6 Intruder, A37 Dragonfly, PC6 Porter, B52 Stratofortress, MIG17, MIG21.
Land Vehicles:
M48A3 Patton, M551 Sheridan, M42 Duster, M113A1 ACAV, M132 Zippo, M50 Ontos, M151A2 Jeep, LVTP5, M106 Mortar, M107 SPG, M88 ARV, M274 Mule, M548, M577, M54 Trucks, M55 Quad 50cal, V100 Commando, D7E Bulldozer
T55, T34/85, PT76, BTR60, Gaz69, ZIS151 Trucks, BM21, ZSU57-2, ZU23.
Boats:
PBR mkII, PCF mk1, ASPB, ATC, ATC(H), Sampans
Disclaimer: I don't have any website nor do I plan to make any, so please don't interact with any sites pretending to be me!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Runs like a slug, about as stable as a rudderless plane, but god if it isnt incredibly fun and weirdly detailed despite all the glitches
I wanna like this game so bad but the issues with it are just too much for now (idk if steam mention it but i refunded the game at about 1.95 hours. I really tried to like it) - All movement is clunky. On foot you have weird acceleration and stick to everything (good luck using a ramp, stairs, or even a slightly smaller doorway), and reversing in a vehicle is a trip because the controls don't flip in the right way. - The AI can be rediculously dumb at times. During Operation Thor, I watched my whole squad get stuck on the same arm gate multiple times and be completly unable to go around it. They'd just stand there until they got obliterated by artillery. The way points didn't work either. There was no saving them. - Buttons cannot be rebound yet and multiple actions are bound to the same buttons. Why do I need to pull out my watch everytime I collect rice tax or ask for intel? Why is the button to set a destination for helipilots the same to close the whole menu? - Obviously the physics are janky too. I've been flung into the air a few times for walking a little funny and gotten tanks stuck because a pig spawned beneath one. Some things that should be breakable are indestructable and things that should be super hard to destroy (eg. a tank) explode on getting wet. But here's the thing; I would still play this game with all that. It's not the end of the world, it sucks but I can still enjoy myself. What does suck really bad is the AI voices and songs. Not only am I against AI like that, it's not even being used very well at all. All it's done is make ♥♥♥♥♥♥ little songs when there plenty of public domain music out there and make the english speaking troops sound like morons (I can't tell if it's been used for the non-english speaking troops as i'm not familiar enough with the language to spot the tells). "I think this is where it happened" what does that even mean? It's not generating dynamic responses (which to be clear I don't want. There's no need to complicate things with that), its just given the same canned lines with terrible delivery. I would genuinly prefer some ♥♥♥♥♥♥ mic'd clumsey human words over this slop. And it's not like the dev is against not using AI. You have Hanoi Hannah on the radio and actual propaganda posters on billboards. My hope is that the AI is a temporary thing and that'll it'll all get replaced soon. I'm not for using AI as a stop-gap in development but it's better than it being the main thing. If it get's removed, I will come back to this game and sink hours into it. It's the only kind of game like this i can think of and it would be a shame if it keeps this little stain on it.
Its a fun game, but a little buggy
Remarkable game from what little I played, but the dev has put little to no effort into improving UI, controls, or gameplay. Every update and future update is about 'more content' without actually improving or polishing the already insane volume of content. I'm no stranger to janky games, but this makes early Roblox games look like triple A titles. The jank is REALLY bad in an unfun way. The UI is probably the worst part though. I don't think I've ever seen such a basic and barebones UI in such a complicated game before. That's a bad thing. I don't need fluff in my UI but I do need it to be usable. This...is not usable. Oh yeah and monkeys can kill you in armored vehicles and you can go to Siberia for some reason even though the Vietnam part of the game is far from finished.
Chaotic, buggy, and can go any way you want it to go. Be a helo pilot, jet pilot, tanker, driver, sniper, gunner, engineer, you name it. Its got some ridiculously bad performance at times, but when it works, its beautifully confusing. Excited to see the future of this one.
Needs some work but good fun.
I was in Special Forces getting close to an enemy base with my squad...when a pissed off monkey started attacking me. I tried to shoot him at my feet but he glitched out and ended up on top of my head. I looked up and could see he was literally teabagging me. I tried shooting him with my rifle and pistol but nothing stopped him from gyrating like Elvis up there. So into a firefight I go...with a monkey actively molesting the top of my head. As soon as we came under enemy fire, he un-glitched and started to hop away. Not so fast. Even though I put my life in danger...I made sure to whip around and cap the little bastard. Then I woke up in a hospital. Good times!
i love vietnam wra
I love the setting so i have been keeping my eye on it for quite a bit. Ended up buying it and giving it a short try but the controls are super floaty. Oh well, I wanted to be a pilot anyways so no biggie right? The plane controls are pretty bad and not smooth as well. Ended up taking off, there was a lot of stuttering and fps drops while flying too. I think if it had some more work put into the controls being a bit more responsive, less floaty, and flying being a bit better it would be a lot easier to get into. Also id honestly prefer no voicing over the AI voicing, it always is so bad in every game I have seen it in that it just sucks you out of the experience. Would love to see this get better and replace the AI voices and music with something real and have the controls be more responsive/less arcadey.
This is by NO MEANS a finished game!! That said... it might be a new favorite. First impressions? Absolute horror show. This game wastes no time in putting its buggy, messy, unfinished nature on full display in the form of its sinfully ugly menu. You load in, and immediately everything is lagging--even on a great system, even on lowest graphics--constant freezes where you have to tap escape and pray that you paused the game before getting shot or losing control of your aircraft... Even the most essential feature to an FPS game, [b]movement[/b] is a floaty, buggy piece of garbage that puts your patience to the test. I was so, so tempted to return it. Then, it started snowballing in all the features and mechanics. Capture points were unique from one another--some easy as cake and others tough as nails. I felt a real sense of progression as I coated the map in completed objective points. I slowly learned more of the mechanics involved in guiding your troops, starting to use them to clean up the infinitely-spawning enemies that were drowning me when I was fighting alone. And now? I'm only ~12 victory points away from winning the map! After that, I plan to play through as the VC instead. I feel like I've Stockholm Syndrome'd myself into even enjoying the floaty, choppy movement. It, in a weird way, does manage to capture the relative difficulty of traversing different terrain. If you're buying this expecting a finished game? Wait. Just wait. If you're interested to see a game evolve from the ground up? IDK this one might be a safe bet. I usually hate early-access games, but I'm going to keep an eye on this one. I'm getting similar vibes to when I first started playing Minecraft back in 2010, and if the dev is consistent with updates and improvements, this game has a lot of potential. Thorium!! If you're reading this, I will support your game further through donation, if possible. Features/fixes I would like to see: -Improved movement -Improved performance/less freezing -Eventually remove the AI assets -Online lobbies between friends -Helicopters sometimes spawn on top of existing helicopters, causing them to collide, flip, and explode when used -Ability to use the flashlight without a secondary weapon, or with your melee weapon
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Magrunner: Dark Pulse | $597.8K | 1.1K | 73% | $19.99 |
| Fretless - The Wrath of Riffson | $597.9K | 1.4K | 98% | $14.99 |
| Conarium | $598.4K | 1.9K | 76% | $19.99 |
| The Last Gas Station | $598.5K | 1.1K | 87% | $13.99 |
| Chasm | $598.6K | 1.4K | 76% | $19.99 |
| TRIBES 3: Rivals | $597K | 1.4K | 62% | $19.99 |