
Open world single-player FPS. Command your squad in battle across jungles, hills and villages of Vietnam. Fight as U.S or Vietcong. Vast arsenal of weapons and 50+ vehicles
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About
Lead your troops to victory in a huge open world set in the Vietnam War.
Play as U.S. or Vietcong / N.V.A. on an ever changing battlefield where other units move and fight independently of player.
Command your squad to follow, stay, attack and change formations etc.

Missions of various types are provided based on the situation in the area. However, there is no story or main mission progression.
Use radios to request airstrikes, artillery support, reinforcements and supplies.

Patrol the Mekong delta and lush river valleys. Search and destroy the enemies in dense jungles and defend the hilltop fire bases. Protect loyal villages from enemy infiltration or teach them the price of betrayal.
Build perimeter defenses. Eat, drink and smoke to calm the nerves, or pop pills to feel energized.
Keep an eye out for booby traps, tigers, snakes and critters as you root out tunnels and hidden fortifications in the jungles. Avoid capture or become a P.O.W.

Bomb the Ho Chi Minh Trail or lead special forces across the border into Laos and Cambodia to disrupt enemy supplies.
The game features one huge 1000+ km2 map that covers North and South Vietnam, and large parts of Laos and Cambodia with hundreds of manually built bases and villages.

Fly jets or gunships, or man the door guns. Pound the enemy using tanks and artillery and a vast arsenal of weapons.

Helicopters:
UH1 Huey (4 variants), AH1 Cobra, CH47 Chinook, OH6 Little Bird, H13 Sioux, CH54 Skycrane, H21 Shawnee, H34 Seahorse, AH56 Cheyenne, Mi8.
Airplanes:
F4 Phantom II, F5 Tiger II, F105 Thunderchief, O1 Bird Dog, O2 Skymaster, OV10 Bronco, A1 Skyraider, A4 Skyhawk, A6 Intruder, A37 Dragonfly, PC6 Porter, B52 Stratofortress, MIG17, MIG21.
Land Vehicles:
M48A3 Patton, M551 Sheridan, M42 Duster, M113A1 ACAV, M132 Zippo, M50 Ontos, M151A2 Jeep, LVTP5, M106 Mortar, M107 SPG, M88 ARV, M274 Mule, M548, M577, M54 Trucks, M55 Quad 50cal, V100 Commando, D7E Bulldozer
T55, T34/85, PT76, BTR60, Gaz69, ZIS151 Trucks, BM21, ZSU57-2, ZU23.
Boats:
PBR mkII, PCF mk1, ASPB, ATC, ATC(H), Sampans
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has a lot of potential. There's a ton of content, and many of its activities are immersive and interesting. Unfortunately, the developer seems more interested in adding new content than improving the core gameplay. Movement feels clunky, and the overall experience is janky. The game features multiple countries, including America, but large portions of the map feel empty with very little to do. Dying also doesn't seem to have any meaningful consequences, so a lot of time is spent running, driving, or flying back to where you were while explosions and happen around you. It's fun, but gets repetitive. Deaths often feel unfair. You can be killed by enemies hidden behind dense foliage that you have no realistic way of seeing, or by snakes that have clipped into the ground. Luckily, when not playing with permadeath, there is pretty much no penalty for dying. You just get teleported to a base nearby. Sometimes in a wheelchair, which is cool. Overall, it's a fun game, but I don't recommend it unless you're okay with sliding around a poorly optimized battlefield and dealing with its extreme jank. It needs polish, and the dev doesn't seem interested in polishing it.
Not sure what you want to play today? Here's your solution because this game doesn't know what it wants to be either and it is magnificent.
I can only describe this game as "Hilariously Ambitious". Very refreshing to see people try to take videogames to the absolute limit of a concept, before code and hardware breaks down screaming.
This game is like a hidden gem. I effn love it. It has so much potential and the combat zone is HUGe. Vast, different unit selections, missions. Getting R&R its crazy. I think online Co-Op would be dope aspect as wekk as the movement could be refined but its DEFINITELY a great single player game
MAKE THIS GAME VR!
Its obvious that the developer put tons of effort and a near overwhelming amount of love and dedication into this game. I really really REALLY want to LOVE this game, but there are so many problems, bugs and general jank that really needs to be fixed before i can recommend, especially considering that the dev seems to be focusing on adding more features instead of focusing on fixing bugs and optimization, even on an SSD it takes real world minutes to load each map, and thats not including the time the game spends of not being responsive. Lag, low fps on lowest settings even on a powerful system, crashes, etc. this is a game is a fantastic concept with so much potential and an overwhelming amount of freedom. But there are so many problems that need to be fixed. But hey...i guess thats the reason for early access.
Genuinely the perfect game for me. The gameplay is super fun, there are tons of things to do, the map is massive, u can play as different military corps in both Vietnamese and US factions, Air Force, Marines, Armored Battalions, etc there's probably like 12 different US corps to chose from The game is fairly historically accurate The aesthetic is unmatched and perfect in my opinion Hop on this game, and you're guaranteed to have fun. Although, there are a lot of weird and quirky mechanics you'll have to deal with Movement is fast and weird, you can get a mod on nexus that slows down the movement and it helps a lot in my opinion Enemy AI is RUTHLESS with mortars and bombing runs. You're gonna die A LOT Trees are flammable, the ground and buildings are destructible Ever wanted to drop napalm on a Viet Cong Base in the middle of the jungle? And watch it burn from on foot, while your men with M60s gun down an onslaught of Viet Congers? In this game you can, while you call in a infantry platoon of 40 more soldiers for reinforcements You can build your own Base, Grow "Stuff" and sell it You can even travel to Alaska and the united states Via the airport, and these areas have detailed and special mechanics as well. Committing crimes back home will get you put in jail If you like unique and experimental games, and can deal with some bugs or weird features (early access still) I would recommend this without a shadow of a doubt You don't need a good PC to play either, I played this on my old pc
This reminds me of Kenshi, a game so ambitious and unique that it truly feels one of a kind. I recommend it but know it will probably frustrate you to play but you will hate it and love it and play it in hour spurts thinking what could be. This is seriously a patch to walking and a nerf to random artillery away from being an impetus behind a new genre of milsim/fps.
The game is promising, but it is far too buggy at the moment. I'll start with the compliments and end with complaints. For the good: This game has a lot of promise, but that's the operative word: "Promise". It is fun to play initially, but the constant bugginess starts to get extremely annoying extremely fast. I love the open world concept, the arcade nature, the multiple expertise area (Infantry, Armor, SpecOps, Armor, Helos, Aircraft), and the objective systems. It is insanely fun to saturate an objective with bombs, rockets, and guns and then capture the point while fighting off the stragglers. The game's difficulty is a good balance, and you cannot just run and gun lone wolf and expect to live. The amount of different aircraft and vehicles in this game is awesome and extremely enjoyable to play. The detail applied to presenting the cockpit/interior of vehicles is impressive for an arcade game and the varying loadouts that can be applied means that each platform can provide varying approaches to attacking objectives. I personally enjoyed loading up 500 lb and rockets onto an OV-10 and saturating NVA strongholds with munitions. The F-4 Phantoms show promise with the old TV guided bombs, and they fly insanely fast. Lastly the scale of the world and the detail of the regions is an awesome touch. THE BAD 1. Bore sight on the vehicles is wildly off. 3rd person crosshairs will be perfectly centered on target and when zoom is applied, the optic is wildly misaligned; I'd estimate nearly 5-15* of traversal. It makes engaging fast moving infantry with a tank coax super annoying, as the misaligned slew is disorienting and reacquiring targets is spatially difficult. 2. Vehicles keep double spawning on top of each other. I have died multiple times due to 2 of the same helicopter spawning atop each other, which will cause the first takeoff to most assuredly flip over and crash; Luckily I wasn't playing hardcore mode (Permadeath aka no respawns), but this bug makes hardcore mode unplayable. 3. Region loading: While it makes sense to chunk the game up into boundaries, this is impractical if you are attacking an objective that borders 2+ regions. It is super annoying and unplayable to be in the middle of a nose down rocket dive and then suddenly the game freezes while the region loads. And for reference, I am running a 4080ti. If I'm having this problem, so is everybody else. And it happens every single time. 4. Air strikes via radio: the air strike drops right on top of your position, not a configurable distance, nor an offset with a bearing from your position. Right on top of you. Order in a B-52? Well, you better be in the middle of the enemy base or else its wasted... and you're running for your life so you don't get fragged. Also, you can't control the attack vector, which is crucial for a good strike. 5. Ammunition effects: A 500 lb bomb and its lethal radius is considerable. While this game is not milsim, it is disappointing to drop dummy 500 lb bombs essentially on the target while moving at mach jesus and then paradropping in to find the area of effect to be comically small. Same for high explosive/frag rounds on the tanks; I was defending a FOB from NVA attack, and there was a group of 5 infantry in the open in a loose formation all within ~5 meters. I placed HE in the middle of the group and it only dropped 2. Beings that ammo is limited (you can RTB to a pad and resupply) this should be fixed. 6. Great for infantry, armor, and helos.... not so great for fixed wing aircraft. While it is playable, the fixed wing aspect is somewhat limited as the land is quickly obscured in a ground haze if you climb too high. This doesn't prevent you from conducting strafing runs, but it does prevent the pop-up, nose down dives that CAS conducted in Vietnam without getting disoriented on where the target is. Once again, fixed wing is playable, but it could be much better. Also, the F-4 phantom flies like a bat out of hell true to form, but it does make the game quite laggy when trying to use free camera slew. Also, the fixed wing physics of flight seem like it's just helicopter physics applied to a fixed wing aircraft; Not a game breaker, but it is odd to essentially do a tail slide drift in an OV-10. I found it difficult to use the L/R mouse movement for aileron control, so I resorted to Yaw (via A& D) and Pitch (up/down on the mouse) and it worked pretty well. 7. Customizable controls: Remapping is a necessity. I don't like having to rapidly flick my mouse just to roll my helo to stay upright, and I would like to remap other items to different hotkeys; I don't use smoke grenades, but I was constantly reaching to hit "0" and then "1" to heal, and also "9" and "1" & "2" for rations and water. 8. Resupply/Repair points: Only complaint is fuel is not automatically applied, and fuel cans are oddly absent from around helipads/airfields/ground vehicle spawn points. This is the least of my complaints and somewhat easily remedied by running around the base like a moron looking for an armory or a random spawn of jerry cans, but it is annoying -especially since the repair point has fuel cans stacked around it that you cannot interact with. Once again, great game if the Dev keeps at it. I will probably keep playing from time to time, but it is far too buggy to pour a ton of my time into at this moment. Best of luck to the Dev and I hope he continues to evolve this awesome idea.
Runs like a slug, about as stable as a rudderless plane, but god if it isnt incredibly fun and weirdly detailed despite all the glitches
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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