
Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a los nuevos jugadores (si es que hay), no se compren solo el juego base, cómprense los 2 DLC´s que hay disponibles, el juego base es aburrido, y háganse un favor e instalen mods, la experiencia mejor un montón, ténganle paciencia, por que de primeras no van a entender nada y va a ser todo muy aburrido, lento y abrumador, luego de las 50 horas te acostumbras, victoria 2 siempre va a ser el hijo prodigo de paradox, 400+ horas lo avalan, vuélvanse cultos y jueguen juegos de hombres mmguevos hijos del 4 letras.
buen juego aunque si estubiera en español mejor todavia
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Добротная игра, в которой Британия громит тебя везде и всюду
This is by far the best game paradox has made. The deep economic simulation means wars are fought over resources and influence more than cheap land grabs. The game simulates combat to a suprisingly deep level, simulating how combat tactics change over the course of the era (from singular armies clashing to frontlines warfare). Overall, I think the UI and graphics have aged pretty well. The paper map view is pretty cool to look at.
It's kind of a timeless classic with great moddability just be prepared for the occasional crash if you play big mods (I got GFM to work on Linux somehow lol but it can be unstable at times) and also MP is just asking for OOS - never been a part of the MP community I generally like the large singleplayer flavor mods to do whatever larp I like
всем привет, я новенький, когда обнова???
juegazo, con mods aun mas (nem o hpm)
A
es lo mejor que he jugado en mucho tiempo
Hace rato no veo la luz del sol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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