
Victor Vran is the isometric action-RPG where your skill is just as essential as your character build and gear. Experience intense combat action: dodge, jump and unleash powerful skills to finish off your enemies!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of those games with unbriddled ingenuity grafted upon solid basic-gameplay features. On top of that, as if just a side hustle, it does a fantastic job in the atmosphere and telling department. 12/10, as far as ARPGs go. 12/10, as far as any game goes! This is pure, crystalline fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Bulgarian, Hungarian, Japanese, Czech +2 more
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me encanta que un ARPG se distancie tanto de las convenciones más extremas del género, pero lo que plantea en oposición no se mantiene. Incluso antes de terminar la campaña principal ya se sentía como una experiencia floja.
。。。。。有意思
Fakir Diablo'su.
My experience of this game is that it's really hard on the "hard" difficulty. I chose that on my first run due to the associated achievements, and it's been really grindy with a lot of dying. I have not yet tried the normal difficulty to see how lenient it is compared the hard, but I would guess it would probably be closer to my expectations I had prior to starting the game. While playing, I have gotten stuck on some boss fights which took me some time to beat as I had to figure out their attack patterns. It was quite satisfying after passing those battles. The game has quite a few abilities available known as "demon powers" and they make the game more simple by only allowing you to have 2 at a given time compared to most other ARPGs. You can hot swap them during battles which is quite handy as some powers work better than others against different types of enemies. I like the variety of weapons in the game, they all feel fun to use (base game) and it's been mostly an enjoyable experience. I will be playing the DLC as well and maybe update the review after that. Victor Vran is not a bad game, but I think I enjoyed The Incredible Adventures of Van Helsing series a little more.
bu oyun size pahalı mı geldi, sebebi bu lavuğun aday olması.. ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⡿⢿⠿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⢫⣶⣿⣿⣿⣿⣮⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⠁⣿⣿⣿⡿⣿⣿⣿⢟⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠈⢑⣕⣿⣬⣭⣿⣿⡬⣝⡻⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣇⠸⡿⠙⢟⣻⣿⣿⣿⡯⣾⣻⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣄⢇⣬⣭⣿⣮⡾⠋⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⠛⠛⠋⠁⣠⡾⠙⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠟⣦⠄⢀⣴⣾⡿⠁⠄⠄⠄⠙⠛⠻⠿⣿⣿ ⣿⣿⣿⣿⠟⠛⠉⠄⢰⡋⠅⢈⣝⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈ ⣿⣿⣿⠄⠄⠄⠄⠄⣾⢃⠄⣿⣿⠃⠄⠐⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⡇⠄⠄⠄⠄⢠⡟⠄⠠⣿⠇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⡇⠄⠄⠄⠄⢸⠃⠂⢈⡏⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄
♥♥♥♥♥ gameplay ♥♥♥♥♥ mechanics ♥♥♥♥♥♥♥ story the only reason this thing gets a positive review is because of "Doug Cockle" i can listen to Geralt of Rivia in another game? hell yeah. everything else? trash.
THIS IS PURELY ABOUT CONTROLLER BECAUSE THERE IS A BUNCH OF CRAZY PEOPLE THAT HAVE RECOMMENDED THIS AS A GOOD ARPG FOR CONTROLLER THEY MUST BE PLAYING A DIFFERENT VERSION OF THE GAME, STEAM CONTROLLER WITH CURSOR ENABLED SURE, NORMAL CONTROLLER ABSOLUTELY ♥♥♥♥ NO The game disables the ability to lock/target/highlight enemies when you enable a controller by disabling the cursor and you are forced to use auto lock on which if there is more than 3 enemies; ALL THE ♥♥♥♥♥♥♥ TIME; then you cannot reliably target anything OR check it for deadly modifiers that will DELETE YOU because the second you turn around it stops highlighting the enemy which is bad enough but the auto target becomes a tragic pile of nonsense in the late game because of Thrall Hulks and any vampire or boss who attacks at close range and it is for the stupidest reason I have ever encountered and it is for this reason I am really confused as to why anyone recommends this for a normal controller. So a lot of enemies that attack at close range attack your center point and once they get close enough the auto target stops locking them and you start shooting through them or hitting nothing with melee and they constantly move toward your center point so you constantly need to roll away and look at them again to lock on only for them to run through your center again and you cannot hit them AGAIN. It is ♥♥♥♥♥♥♥ nonsense late game as vampires teleport and hulks are lightning fast so you get to roll away hit it once with melee and start whiffing everything because it is INSIDE YOU NOW. Game play is fun early on until around lev 25/30 where every room has at least 4 enemies with daemon powers in it and you manage to check the abilitys of two of them only for one of the other ones to stun you with its daemon power before you could look at it to read its 4/5 abilitys in the very generous second the auto target decided to highlight its ♥♥♥♥♥♥♥ abilitys before targeting the spider you can one shot. This will be a constant repeat of every late game room and it is infuriating all because of the auto targeting COONT and every dangerous late game enemy can teleport/invis or super speed so you constantly lose auto target. IF YOU COULD LOCK ON IT WOULD BE AN EASY RECOMMEND
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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