
The world's best mass llama-slaughter roguelike-lite-ish couch co-op top-down twin-stick shooter.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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Reviews
[h1]Lhamapocalipse![/h1] Vicious Attack Llama Apocalypse é um Twin-stick Shooter simples, mas extremamente bem humorado. Quem diria que matar lhamas com um mecha fosse tão divertido... O jogo não tem história, infelizmente, mas tem um conceito: Você é um soldado selecionado para controlar um mecha e livrar o planeta de um apocalipse de lhamas. É simples pra caramba, eu sei, mas o brilho do jogo não está aí, está no forte humor usado [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1500776541]nos diálogos[/url], nas piadinhas, nos acontecimentos e até mesmo [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1500829420]na hora de selecionar uma dificuldade[/url] e no menu de opções gráficas no qual a representação do ''alto'' é uma lhama em alta definição e do ''baixo'' é uma lhama pixelizada, hehe. E não para por aí, Vicious Attack Llama também brinca [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1500824360]com a promessa da Amazon de entregas usando drones que se tornou realidade em 2016[/url]. A gameplay é outro dos pontos fortes do jogo, basicamente temos uma mistura de [url=https://steamcommunity.com/id/corvinho/recommended/274500/]Brigador: Up[/url] com Helldivers, onde o jogador é ''jogado'' em um mundo abarrotado de inimigos e tem que cumprir objetivos para avançar de cenário, objetivos esses que podem ser dos mais variados tipos: Destruir postes de luz, lixeiras, caixas de cartas, veículos, matar uma certa quantidade de lhamas usando somente um tipo de ataque ou arma, e por aí vai. O jogo também conta com um elemento procedural que faz com que cada cenário seja diferente do anterior, ou seja, se você morrer não estará mais no mesmo local quando renascer, além disso, o arsenal de armas é disponibilizado ao jogador randomicamente, quer dizer, a medida em que você vai executando as lhamas as armas vão caindo do céu no melhor estilo pods e você terá que passar por cima delas para pegá-las. A movimentação e mira são meio travadinhas, mas acredito que seja questão de costume. Há uma especie de super pulo para esmagar as lhamas que estão embaixo na hora do salto, o dash clássico e também as duas armas dos mais variados tipos que você pode equipar e usar ao mesmo tempo, os ataques com armas são feitos usando os botões direito e esquerdo do mouse. Tudo isso garante uma combinação de movimentos satisfatória, mas é notável a simplicidade que poderia muito bem ser evitada se tivessem trabalhado um pouquinho mais no jogo. O pior de tudo nem é isso, mas sim a repetição... Um jogo com geração procedural, mas repetitivo? Parece estranho, eu sei, mas tudo é um sintoma da simplicidade. Ao que parece, os desenvolvedores optaram por fazer um jogo do qual o jogador pudesse usufruir ao máximo e jogar por horas e horas, mas a real é que tu joga uma ou duas horas e vê que ele não vai mundo além disso, falta evolução, desafio e principalmente algo para te motivar. Isso me leva a acreditar que ele funcionaria bem melhor se fosse mais dinâmico, até porque a jogabilidade, o fato de cada jogada ser única, o cooperativo local, a tabela de recordes e classificação, a física, o humor, enfim, quase tudo que ele tem de bom é mascarado por esse problema. Os gráficos não são grande coisa, mas dão pro gasto. O bacana é que a otimização é bem satisfatória, você provavelmente não terá problemas com quedas de frames ou coisa do tipo, mesmo que sua máquina esteja ultrapassada acho que é possível rodá-lo em uma configuração bacana. A trilha sonora é boa, mas nada fora do comum, pelo menos pra mim. O que é interessante mencionar é o fato de que os efeitos de explosões, sangue e outros deixam o jogo ainda melhor, é bem da hora dar um dash pra cima de um punhado de lhamas e ver o sangue se espalhar pelo chão, ou então explodir uns carros e ver as carcaças voando, hehe. Algo bem off-topic que gostaria de deixar aqui é que a dose de humor apresentada no jogo se estende até mesmo para os patch notes (notas de atualização) lançadas pelos desenvolvedores, como você pode conferir [url=https://steamcommunity.com/games/659110/announcements/detail/1690421280627944984]aqui[/url]. [b]Conclusão:[/b] Vicious Attack Llama Apocalypse é um game bacana, mas que poderia ser muito melhor. Ele sofre de alguns problemas sérios que causam grande impacto na experiência e por isso o recomendo somente em promoção, acho que um valor entre 5 a 10 reais seja mais justo. [b]Nota:[/b] Obrigado ao Lokoo por patrocinar o game, sem ele esta análise não seria possível. Críticas e sugestões são sempre bem-vindas, só peço que, por favor, seja educado(a) nos comentários e não poste spoilers sem usar a [url=https://steamcommunity.com/comment/Announcement/formattinghelp]tag spoiler[/url]. [h1]Análise fortalecida através do Curador do grupo [url=http://steamcommunity.com/groups/magnaway]Magnaway.[/url][/h1] [h1]Apoie-nos seguindo nosso [url=http://store.steampowered.com/curator/26745635/]Curador[/url] para futuras análises.[/h1]
[h1]VALA: Vicious Attack Llama Apocalypse[/h1] Twin-stick shooters are a dime a dozen, and generally they seldom differ enough from each other to really warrant checking out. Occasionally a developer will come around and spice the genre up a bit with an addictive new mechanic or gimmick. 10tons brand of roguelite shooters, particularly the classic [i]Crimsonland[/i], come to mind as shining examples of how a tired concept like the twin-stick arcade shooter can be given new life with just a bit of that extra replayability provided by permanent upgrades, perks, and randomized stages. Hailing from South Africa, the developers of [i]VALA[/i] have fit right into that mold of addictive twists on the arcade routine of quickly accessible action and bright satisfying explosions. This is a game that requires a sense of humor to play, seriously. Without a good one I can only see the constant tongue-in-cheek llama puns and the hilariously abrasive and purposefully annoying llama chatter as being nothing more than grating to those looking for a more "serious" action experience. Luckily, I wasn't one of those and so long as you don't take yourself or your gaming experience too seriously this is a pretty funny and rollicking time that should at least illicit more than a few good laughs from the player, if not more than a few hard groans. [h1]Gameplay[/h1] [i]VALA[/i] quickly overwhelms you with hordes upon hordes of multicolored llamas, and with your starter pea-shooter you'll probably succumb to the bleating masses more than a few times before getting anywhere. Through the acquiring of perks and the upgrading of weapons you'll get further, and feel much stronger each time. These perks are all generally well thought out and make you a worthy llama adversary in the long run. Runs start you out feeling frustratingly weak in the early game, with not much other than your two slow pistols and maybe a grenade launcher to hold back the waves. As you use the starting weapons more, however, you reach the needed kills to unlock its next tier. The higher tiers of weapons are impressive, creative, and visually a riot to use and the more powerful weapons you have unlocked the more of a chance you have of coming across a powerful weapon on the field. This encourages thorough playthroughs with weapons that the player may not even be too fond of or good at in order to grind out the next tier and get those powerful tools of llama death. This introduces a whole layer of addictive replayability, as the players find themselves often checking the Armory over and over to track the death count on each weapon for that next exciting upgrade. From freezing rays, to homing rockets, to [i]Contra[/i] inspired pea-shooters there's already a great variety of weapons but it would be great to see even more later down the line either in an update or DLC, as I was bummed to quickly run out of these attractive upgrades. While unfortunately local only, [i]VALA[/i] absolutely shines its brightest in co-op play. With the personalized added customization of your brightly colored neon mech and an increase in absolute llama slaying mayhem, the fun factor is much higher. The different ranges and abilities of each outlandish weapon are put to full strategic use as you and your partner or partners work to maximize your llama massacring capabilities, freezing, lazering, and grenading the hordes with much more explosive force. [h1]Visuals/Sound[/h1] [i]VALA[/i] has crisp modern visuals in an urban setting which felt like the early areas of Housemarque's [i]Alienation[/i], which is a nice change of pace from the usual bright and neon sensory-overloads indie arcade shooters present us with. The swarms of differently sized and and sometimes pastel colored llamas is anything other than ordinary, however, and is pretty trippy to look at not to mention very out of place which just lends to the outlandish setting of the whole thing. The weapons are incredibly impressive to watch as blankets of homing rockets pelt down on llamas from the sky, or the flames of a flamethrower spin around your mech singeing any closing herds. Walking through a freshly finished gunfight in an alleyway and witnessing piles upon piles of vicious llama corpses and the pools of blood that now fill the streets is always a sight to behold. The sound is very retro and very fitting with the off-the-wall arcade style using some witty and well delivered dialogue from the narrator/sidekick, nice bass-y and crunchy explosions all around, and with some seriously sweet 80's guitar riffing in the soundtrack paving your onslaught. [h1]Final thoughts[/h1] There isn't too much more too say about [i]VALA[/i], it's a simple twist on a simple formula but it's a damn good one with a whole lot of ridiculously satisfying action. It's also pretty hilarious, and although half the puns will probably have you rolling your eyes the persistence in its humor eventually cracks you and you'll catch yourself letting out an accidental chuckle (or two). The addictive layer of replayability in its roguelite progression as seen in well known twin-sticks like [i]Binding of Isaac[/i] or [i]Crimson Land[/i] is here and better than ever due to how intense, fast, and accessible it is to hop in and slay the hordes of rebellious llamas with friends locally. Definitely recommended for fans of the former mentioned titles, maybe not so much for others looking for a more casual arcade shooter experience. The game can be quite difficult especially starting out, and the engaging yet present grind for better weapons and perks might not appeal to those not willing to devote more than a small coffee-break amount of time to an arcade twin-stick shooter. [i]This review made possible by the contributions of [url=http://steamcommunity.com/groups/ReviewExperts#curation]Review Experts(REXnetwork)[/url] and the developer.[/i]
[h1][b] Overview[/b] [/h1] Vicious Attack Lama Apocalypse (VALA) is frivolous in tone, yet is exceedingly and very punishingly difficult. It’s similar to a game like Isaac or Gungeon, where are multiple levels consisting of multiple conjoined rooms, and in each reside many enemies to kill. As you may have guessed, the enemies are llamas, vicious llamas. The story is very silly, but it’s fun to follow along and not take it seriously. The music is decent, but as far as I’m aware it consists entirely of downloadable royalty-free tracks. One of the game’s strong suits is its graphics, which is surprisingly high quality for a small indie game. [h1][b] Components[/b] [/h1] [b]Visuals[/b] - The visuals are fantastic, with beautiful lighting and particle effects. Environments consist of many destructible objects which really adds to the visual immersion; after all, you are a huge hulking mech so it only feels right that you should leave a trail of destruction where you walk. [b]Audio[/b] - The music is decent, but nothing praise-worthy. Some tracks I’ve heard before (in fact, I’ve even used them in my own Youtube videos!). Also, the sound effects aren’t great but they are sufficient. Shooting and explosions sound fine but hearing the same few llama deaths sounds repeatedly gets annoying. The narrated cutscenes have fairly good voice acting for the obvious B-grade tone, though the llama pun jokes are unforgivingly cringey. [b]Gameplay[/b] - VALA is a twin-stick shooter with some rogue-like elements. You control a mech specifically designed for llama eradication. It can simultaneously wield 2 weapons, and has some useful abilities which can be activated on a whim such as a dash, a shield and a power jump. Using those abilities use energy, which are dropped by downed foes. There’s also perks that affect your mech in some way, though they are mostly just a simple upgrade like “x does more damage” or “x uses less energy” etc. The weapon unlock system is unique in that there are multiple weapon sets, and using a certain weapon enough will unlock the next weapon in that set. It feels very linear that way, and forces use of a weapon you may not like. Also, you will be given mini missions to complete, such as destroying some objects or killing some amount of enemies. Completion of these missions rewards you with a new unlocked perk. There are only 4 levels altogether, and though that mightn’t seem like much, trust me when I say it is plenty. Beating a level unlocks the next one, and you can choose to play any of the unlocked levels. But to beat a level involves going through all its 10 stages without dying once, or it’s back to the beginning of that level, no checkpoints for you! To make it even harder, there is absolutely no way to regain lost health. Every single mistake adds up. The difficulty is unyielding and requires your full focus 100% of the time, and there are no difficulty settings (not yet at least, but a casual mode may have been added by the time you read this review). This is one of the hardest games I’ve ever played, but I’m happy to have finally found a roguelike game that is actually genuinely and justly difficult. But wait, no need to suffer alone. Did I mention it’s a co-op game that supports up to 4 players locally? Gather 3 friends and smite all those llamas with 8 guns blasting at once. Unfortunately I have been unable to test the co-op functionality, but I imagine it would be a bit easier than playing solo. I cannot even come close to beating the 3rd level. I’m glad it’s hard but at the same time I wish this game did something to compensate for a lack of co-op buddies. I do hear they’re working on a causal mode, but that’s for casuals! All in all, this game is fun and challenging, and its minor rogue-like elements will make each attempt slightly unique. [b]Gore[/b] - Yeah that’s right, an entire segment dedicated to reviewing the gore. I feel it’s appropriate given how prevalent gore is in VALA. To be frank, the gore delivers a very basic response. Llamas get bloodied the more they are damaged, and upon death they fall over and splatter the ground. Corpses and blood splatter are seemingly permanent, which is awesome. The blood texture itself is pretty good, no complaints there. However, shooting llamas offers very little response; it feels as though I’m shooting a zombie. They aren’t slowed down by a barrage of bullets (even if they can’t feel pain, the physical impact of a torrent of lead should slow them!), nor do they bloody the ground. Non fatal shots do result in a blood spray, but of which seemingly vaporises in thin air leaving the ground perfectly clean. Dismemberment is completely absent as well. So other than some basic blood splatters, VALA has no gore, and very basic damage response. Having (good) gore could’ve made this game much more satisfying and enjoyable. [b]Story[/b] - The “Llaminati” have taken control over the world’s population of llamas. Implanted with computer chips, the llamas are able to be remotely controlled. The Llaminati are using the llamas to gain world dominance of course, but you are the world’s only hope. You control a mech which is well equipped to deal with the llama epidemic, so it is up to you to save the world. [b]Functionality[/b] - I was surprised by how well the game runs. Small indie games with good graphics usually have issues... but not this one. I was hitting 300FPS average on max settings with a GTX1070 which is quite impressive. To add to that, there is a surprising amount of polish leading to almost no bugs. [b]UX[/b] - The mech you control handles very well, and responds instantaneously to your input. The tutorial guides you through pretty much everything you need to know, and the menus are all laid out well. [h1][b]Valuation[/b][/h1] [b]Longevity/replayability[/b] - It’s a roguelike/lite-ish game, so replayability is a given. There’s not a whole lot to unlock compared to other similar games, but it will keep you busy for a long time. How long it takes to win depends on how good you are. There are 4 levels, and I’ve only beaten 2 levels during my 4 hours of playtime. [b]Is it worth the money?[/b] Yes. VALA is very unique and worth your time if you enjoy this sort of game. [h1][b] Highlights [/b] [/h1] [list] [*] Brutally difficult; makes Dark Souls look like a cakewalk [*] Co-op! [*] Many different weapons and perks [*] Impressive visuals [*] Side missions spice up the gameplay a bit [/list] [h1][b] Downsides [/b] [/h1] [list] [*] Weapon unlock system doesn’t feel very inspired, and rarely are the perks creative [*] I started to really llamant (lament. I tried.) those llama puns [*] Doesn’t break any new ground or innovate in any way [*] No proper gore [/list] [h1] [b]Conclusion[/b] [/h1] Know that this game is extremely hard and will take many dozens of attempts to win. If you’ve got some co-op buddies it may be a greater experience. It’s fun and silly and I enjoyed it. So, is VALA “[t]he world's best mass llama-slaughter roguelike-lite-ish couch co-op top-down twin-stick shooter”? Yes it is! Though it isn’t without its flaws. I give this game a 7/10 [i]If you liked this review or want to see more recommended games, be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Follow Original Curator Group[/url][/i]
I don't like this game very much. It has a fun concept, and is very self-aware of it's cheesy humor. Visually, it looks nice, but it is a bit repetitive (more on that later). The shooting is just meh. You have two guns to manage, so the aiming is slightly "off" since the weapons aim slightly to the left/right of where you are aiming. The weapons themselves are fun, and using them a certain amount unlocks new options. You have pistols, machine guns, lasers, freeze rays, missiles (some homing), grenades, etc. Good stuff. There is even a hose, which basically just keeps the llamas at bay. The whole setup is ripe for creating an effective "build" of two weapons. However, every weapon requires reloads, and the reload time is often an eternity. Personally, I'm not a fan of the reloading (as it exists). The worst is the fact that the llamas are faster than you, it's nearly impossible to kite and shoot them. In some of the more claustrophobic environments it can really be a pain. My biggest issue is that the moment to moment movement and shooting just don't feel good. You do have a dash, a slam (which is great), and a shield. The dash is kind of limp, and while it can kill llamas, it isn't very effective. On top of that, they all use energy, which drops from killed enemies. I feel like they've increased the drop rate, but it's just another annoyance IMHO. I would rather have had cooldowns. Plus, when you have the shield active, you can't pick up energy. Sometimes the effect persists for a bit after you turn it off (or so it seems), which is especially annoying. You also have a single health bar (no health pickups) and you get perks from time to time. The droprate was all over the place and none really felt like game changers. There are unlocks here, so perhaps the good stuff is later. My last session ended in a lab area. I was supposed to find a scientist? I think, and it was even pointed out to me. However, the area you're in was bland and everything was samey hallways and I had no clue where to go. I was low on health, and the white llamas on the white floor were chipping me down. I eventually succumbed to the llamapocalypse after running out of energy with my shield. I did not feel like going for another run. There are more zones after the first, but I haven't seen them. Some people may enjoy the pace, I don't think I do. Maybe it's better in co-op, but you'll need some friends and controllers. EDIT: Gave it another shot. Controller is much better. The lab is a piece of ♥♥♥♥ maze. Everthing looks the same and it just doesn't make any ♥♥♥♥♥♥♥ sense. It reminds me of the sewer maze in Fester's Quest, only worse. I think I finally found the exit, but I was spent. Cramped, llamas ♥♥♥♥♥♥♥♥ out of every door and hole, and that stupid announcer lady screaming "Forget about the llamas!!" "Hurry Up". What the ♥♥♥♥ do you think I'm trying to do?
[b][i]Review copy provided by developer via Curator Connect[/i][/b] How many llama puns do you think you could fit in a game? Trick question, ’cause it’s not as many as the deranged minds behind Vicious Attack Llama Apocalypse shoved into theirs. A distressing amount of radio chatter is going to assault you with puns, memes, and puns crammed inside memes as you mow down wave after wave of ravenous, bloodthirsty ungulates. But as sensitive as I am to cringeworthy humor, I didn’t really mind it here. There’s so much llama murder to busy yourself with, and so much genuinely good humor mixed in with the painful stuff, that it’s absolutely worth suffering through the wordplay. International megacorp Llamazon has long been using microchipped llamas to deliver packages and provide other services around the globe. However, the shadowy Llamanati has hacked their control systems, turning the once-benign creatures into blood-gargling murder mammals and hastening on the apocalypse. You were one of the lucky few to avoid death by llama, tucked away on a Llamazon drone carrier. From here you can launch assaults on the ruined city via remote control warbots, cutting down the hordes and working towards a retaliatory strike against the Llamanati. You’ll battle through four llamanated war zones, expand your llamaments with exotic weaponry, and ♥♥♥♥♥♥♥♥♥ I was NOT kidding about the puns, was I?? Seriously though, don’t trouble yourself much with the story or the writing. They get some good scenes out of it in the pre- and post-level cinematics, especially when they delve into the mad science of a llama servitor race. But the meat of the game is murder, and it’s a thick, juicy cut. Each of the game’s four zones is divided into ten levels, those levels being randomly generated in both layout and enemy presence. Most levels have you executing waves of marauding llamas, but some have llama spawning zones that must be destroyed before their numbers overwhelm you. And lest you question the density or voracity of your foes, my kill count for the first set of levels in the game was up around 3,000. You’ve got a lot of killing to do, and your enemies are faster than you, more agile than you, and have some horrifying abilities later like viscous spit and acid sprays. Your mech is a nice big clompy thing with plenty of health, but that health has to get you through all ten levels. There are no healing pickups, and death means starting the whole run over again. It’ll take you a few tries to get the cadence of the game down, and even then the weapons are a finicky bunch. You have pistols and machine guns, grenades and rockets, lasers and flamethrowers, but quick weapons take several hits to kill and powerful ones are limited in clip size and fire rate. This isn’t going to be pure slaughter despite the appearance of such, because it takes a bit of strategy to make your weapons work while you dance your way out of trouble. Fortunately you have plenty of tools to strategize around. Your mech has three innate powers, a shield, a dash, and a ground pound that all draw from the same energy pool. Used in concert they can get you out of loads of trouble, but you have to replenish your power stock off of drops from enemies. You can equip two weapons and one usable item at a time, which are dropped randomly by Llamazon delivery drones during battle. Weapons are arranged in tiers, with higher tiers unlocking after a requisite number of kills with the previous weapon. All are viable but they have very different playstyles, and you’re likely to find a set that always appeals to you like the homing missiles do to me. There are also challenges like destroying X objects or getting Y specific llama kills, and these unlock perks which can be found or earned by following certain paths through the levels. For a silly indie game there’s more depth to VALA than I expected, and the graphics similarly surprised me. The city is rendered in fine detail, with evocative lighting and loads of particle effects for gibbing llamas. The weapons are pretty satisfying and there’s a noticeable response when you take damage, though overall I found the sound design lacking. The music is pretty generic buttrock and some parts of the game are conspicuously missing sounds, like the whole mission start sequence on the carrier. Still, there’s much more to be pleasantly surprised about here than disappointed. I tire pretty quickly of arena games but I’m still dutifully slaying llamas, working my way up the weapon tiers and surviving a little bit longer every time I attempt the second area. No amount of llama puns can take away the fun I’m having here, and if I’m not careful I might start to like them, too. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
The Llamanati did nothing wrong 10/10
It's a rally fun game to play and the ingame jokes are hilarious . My only complaint is that there is no LAN or multiplyer options. The only way someone can connect to your game is VIA tablerealms on their phone (there is often lag) or an controler.
Fun for like 15min. Get repetitive very very fast. :(
This game was an auto-buy due to my ongoing infatuation with Llamas. That said, I am pleased to report that the game is great fun and well worth the reasonable price. Greetings from a fellow Saffa.
https://www.youtube.com/watch?v=FWelyCkUOWk&t=241s Kıyamet senaryosu oyunda lamaların istilasını adadan drone robotlarla kontrol etmeye calısıyoruz. Tabiki kolay değil :)
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