
Living liquid machines have overrun a world of unstoppable progress and their inventor must stop the chaos in this game about a man with the power to bring ordinary matter to life!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Вода - это жизнь, Вода - это сила! То вверх испарится, то в лёд вдруг застыла.[/h1] Великий учёный и испытатель Аркрайт изобрёл флюро – компактное устройство, способное собрать воду или другую жидкость в форму гуманоида и заставить выполнять примитивные команды. Промышленность и сельское хозяйство сделали резкий скачок вперёд, ведь всю простую работу можно было доверить флюро, которые могли работать круглосуточно, только жижку подавай. К сожалению, со временем, в действиях флюро начали скапливаться ошибки, которые некому было поправить. Кончилось всё тем, что заводы и шахты, где использовались флюро перестали нормально работать. Нам предстоит помочь изобретателю разобраться с проблемой и восстановить работу производств. Главный герой, закинув за плечи большой бак для воды, взяв в руки брандспойт, отправился в непростое путешествие с кучей головоломок. Мы должны, используя возможности флюро и свойства жидкостей, решать задачки различной степени сложности. Некоторые загадки проходились в лёт, так потоком и проносились, но были и такие, на которых я застревал очень надолго. В конце мне даже пришлось пару раз заглянуть в прохождение, но это скорее из-за того, что в шахтах было темно и я не смог толком разглядеть все детали головоломки. Но, вернёмся к флюро, со временем мы соберём их несколько видов и каждый со своей способностью. Есть такие, что просто бегут к ближайшей кнопке, чтобы нажать её, есть двигающиеся строго к герою, есть боящиеся темноты и бегущие на свет. Видов жидкости тоже несколько. Простая вода, синяя и красная взрывающаяся жидкости и даже зелёная светящаяся слизь. Комбинируя флюро и жидкости, мы добиваемся нужного результата и продвигаемся дольше. В потаённых частях уровней запрятаны сгустки протоплазмы, которая нужная для прокачки. Вы можете увеличить размер заплечного резервуара, что бывает очень полезно, а также улучшить различные насадки для насоса. https://steamcommunity.com/sharedfiles/filedetails/?id=3261896439 Выглядит игра очень атмосферно. Всё такое серое и промышленное, покрытое туманом и паром. Разве что в садах есть место травке и деревьям, нот там тоже всё мутное от смога. На плоскую картинку наложили всякие эффекты, типа динамического освещения и карт нормалей, что придаёт игре некоторый объем. И, конечно, главная фишка игры – это физика жидкости. Да, она густовата, но она течёт, разбрызгается, наплывает волной и брызжет фонтаном. Даже сейчас, смотрится хорошо, тем более от небольшой инди студии. В игре используется сложный технический английский, поэтому рекомендую найти русификатор, благо, народные умельцы сделали очень качественный перевод. А так, это интересная и необычная, даже уникальная логическая игра. Рекомендую попробовать.
Cool indie 2D liquid puzzle game. Vessel 7/10 Heisen
It's one of those puzzle/platform games that were very, very popular during the 2010's. You know what Im talking about, you have a gimmick and build a game around it. In this case the gimmick is water manipulation that allows you to create small water beings called Fluros that help you. Game is ok I guess, puzzles are fun until they become increasingly difficult to a point I just gave up because I dont have time to spend on games I'm not enjoying 100%. Art is a bit bland, but it's never an eyesore. Controls are a bit too floaty, you'll die and miss some jumps because of it.
Getting 100% enjoyable in this fluid and pipes puzzle game. approximate amount of time to 100%: 7-15hours Estimated achievement difficulty: 4/10 Minimum number of playthroughs needed: 1 (stage select available) Multiplayer achievements: No. Missable achievements: Yes ! (2 at the beginning of the game, see guide) Grinding Achievements: No. DLC-Only achievements: No. Time-gated achievements: No. Speed-run achievements: No. RNG-achievements: No. Does difficulty affect achievements: No choice. Unobtainable/glitched achievements: Maybe *. Point of no return: No. First achievement unlock: Stomp a fluro after creating it (10-20 minutes in). Is there a good guide: The steam guide by Teal is good. Notes: * Most difficult achievements are collecting the protoplasm. Check the guide for an easy time. * Some users are reporting visual glitches where the liquid is invisible. It didn't happen to me but beware. * the game physics likes to troll you, you will repeat a lot of puzzles until the fluros cooperate. * The game's very well priced for what's on offer, and goes on sale often. Simple, enjoyable, Recommended.
Quite possibly the best puzzle-platformer ever made, and it holds up as well as I write this in 2025 as it did 13 years ago when i first played it on 360. Using cores and combining them with liquid to build atomatons and effectively generate Rube Goldberg devices leads to some of the most satisfying puzzle-solving I've ever experienced. This game is dirt cheap and worth every penny, I cannot recommend it enough.
Charming little game. Nice art style with fun puzzles that can get quite challenging but never too difficult.
Its... so peak. everyone needs to experience this game (except the ladders, no one likes the ladders)
Top puzzle game even in 2026, puzzles are based on a variety of fluid materials and minions.
Literally the best game ever i wish there was something as good as it the soundtrack is awsome too
[H1]An Interesting Puzzle Platformer[/H1] Slightly-dated, but still fun. [b]Pros[/b] • Fun with fluid physics • No need to manage a health gauge • Most puzzles in a zone can be solved out of order once visited [b]Cons[/b] • Nozzle upgrades do help, but most aren't particularly necessary to advance through the game • Ladder jumping is a little weird • Some achievements are a little fidgety • No cloud saving Vessel is a pretty decent action-puzzle platformer that revolves around utilizing fluid physics and different amorphous machines called "Fluros". Different cores can give each Fluro a different behavior. Add different kinds of fluid available in the game and you can get some interesting results; there are actually a few puzzles where there may be a couple of different tactics may work to solve them. The general structure of the game is built around the platforming and solving puzzles to get machines working again. However, the game leans into the puzzle solving aspect a bit more with the fact that you can walk past most machines in a zone to work on another one and you can use a puzzle selection menu on the pause screen to quickly move to different puzzles in the zone that you've already visited. After a few puzzles you're able to build a sprayer that lets you suck up water into a tank and then spray it so that you can easily create Fluros further away from a source of materials as well as in places that aren't as accessible to your character. There are even a few puzzles where the solution requires you to use both of the sprayer's functions to solve them. You can look for "protoplasm" throughout the levels and collecting them will net you a few achievements as well as being useful for researching several upgrades. That said I found the most useful upgrades to be increases to the sprayer tank size and the "injector" shaped high-pressure nozzle. The injector-shaped nozzle charges up a shot of material large enough for one Fluro, puts the Fluro core that you have selected into the shot, and—upon release—lobs that shot in the direction you're aiming your sprayer; it actually allows for easier placement of Fluros in inaccessible locations without potentially wasting material or time when the puzzle requires good timing to solve it. I think that perhaps at some earlier stage of development these nozzles may have been more important, but that may have been scrapped as not having the right nozzle or an upgraded enough of a nozzle would gate the progress of the player and place more emphasis on searching for Protoplasm rather than just solving puzzles. Interestingly enough while the game is a puzzle game with some action-platforming, unlike a number of other games in the genre a lot of damage [i]isn't[/i] instantly fatal. There's also no official damage gauge per se; it actually works a bit like [i]Call of Duty's[/i] damage and health regeneration system where you'll see red haze around the edges of the screen which will get brighter and become fatal if you keep taking damage, but will fade away if you stop taking damage. Due to the nature of some of the puzzles this is rather appreciated as you can end up in a situation where it would be extremely frustrating if damage were instantly fatal. However, while the game is quite enjoyable, there are a few things that I felt probably needed more tuning. I think that character movement is generally well-tuned, but jumping off ladders is a little weird; and one part of the game requires you to jump between ladders to solve a puzzle. The game lets you walk off a ladder at any point so that you can fall and descend more quickly as well as jump off for the same reasons; but to jump a larger distance you have to walk off the ladder until you start to fall and then hit the jump button while holding the direction that you want to go. The other thing that I felt needed a little more tuning is the one nozzle that pushes you back a bit when using it; the fact that it's the only one that pushes you back suggests that it's meant to help with extending jumps and speeding up movement, but at the first level it doesn't seem to be useful enough for that purpose to suggest that upgrading to the second level would improve enough to make a difference. Also, there are a few achievements that just refused to activate until about the 3rd or 4th time meeting those conditions—and some of these had conditions that are fairly hard to meet in the first place. Also, the game, being from 2012 comes with tech limitations that are no fault of the developer. The liquid all has about the same viscosity regardless of being water or some kind of goo and this can feel a bit odd at times. There's also no cloud saving, so if you want to continue your game on a different device you'll have to copy it over manually or figure out some other save backup system. Overall the game is quite enjoyable, the puzzles have a decent variety, and just playing around with different Fluro cores and the fluid physics is fun in itself.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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