
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty interesting so far i see a lot of potential for EA. No p2w is big for me, proper offline progress also. I'm still early game but i see a lot of systems to unlock and good amount of endgame stuff and devs are active on discord and said they will be adding more content.
Fk no
感覺玩了跟沒玩一樣
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a pure idle game, it mostly ticks the boxes: it has a lot of overlapping systems, you can gear up, tune a rotation, build permanent bonuses, etc. However, the theming has no spark. Everything is the most bland version possible: the enemies are all generically the same (except for different AI art), none of the systems evoke any emotion, there isn't any story or lore to speak of, and every mechanical system just feels like it's a different combat optimization path. You definitely get to see a lot of numbers go up, but for what purpose? I'd skip it.
нет
Das Spiel ist Unfassbar gut , mega viel Content , sehr gutes UI und mega viele Quality of Life Features direkt von Beginn an. Macht mega viel Spaß!
1.0 came out without even saying what was added, and I didn't even see changes ingame. Don't recommend.
先說優點: 1.更新快(以天為頻率); 2.內置手冊完整,指引性強; 3.傷害計算公式明確,便於組建「BD」; 接下來是茫茫多的缺點: 1.美術素材為AI生成,部分文本翻譯不完整; 2.玩法較少,終局後僅能通過掛高塔消磨時間;無特色裝備/BD,拼的都是數值,可無限成長的神賜裝備即是終點; 3.存在惡性BUG,遊戲界面會隨緣宕機(灰屏無畫面)且越掛越卡; 4.游戲存檔置於本地PC,未聯網保存,宕機時關閉遊戲窗口概率壞檔(我的存檔已壞且無法找回,角色已丟失); 5.擊殺敵人、製造、採集的終局成就數量要求過高,極難達成; 6.後期通過售出以太獲取的巨量金幣無使用價值 缺點3、4實在是太勸退,以至於實在是無法給出「推薦遊玩這款遊戲」的建議。希望作者在之後能修復這些BUG。
Good game. Recommend trying it, especially if you like the games like Lootun and such. The development team is very active too,
“我要制作一款桌面放置游戏,采用梅尔沃放置的系统框架和界面交互加上暗黑类ARPG的职业设计。保证模块深度能够支撑100小时以上的游戏时长。” 感觉就是把这段话给codex之后,生成出来的游戏......... 倒不是抵触AI吧,只是看到太多一眼生成的字体、UI、UE,就觉得身为人类的自己,被冰冷的代码安排了生命。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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