
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.宝石可以用一级宝石三合一合出辉耀,比直接做节约很多资源(不用刷粗糙宝石)……配合第二条合成装备升145级完全够了。 2.神赐装备可以用最低级的装备5合1最后8合1合出来,不用等到145解锁尖塔打畸变体……所以制作和采集等级都没太大用…… 3.打高塔把熔炉寻路者和深层起步的侵蚀开启可以快速爬塔(直接跳10层包括其中的首领/守卫者,因为记录点不用打败记录点层的首领/守卫者)……
Traditional Chinese Please!!!!!!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我有个想法,能不能像酒馆一样开放职业设定?就技能数值框好,把其他东西开放出来,设定背景内容一类的,选几个东西叠在一起,技能,背景都能自己设定?感觉很棒锕,甚至副本地图建筑一类的都可以开放自定义吧
.Great game, gathering or harvesting can be done during combat allowing dynamics gameplay. You can create 6 characters max and transfer objects between them.
UI terrible text too small and not engaging gameplay Edit: its not personal mate give us a option to make ui bigger have less stuff on the screen at a time instead of feeling personally offended. im not even mentioning the obvious here
I played Vespera for the first time and it immediately charmed me. The delicate music and elegant, polished graphics create a beautiful, calming atmosphere. The game’s mechanics were new to me, but they quickly drew me in, and now I play with real enjoyment. A perfect game for relaxing and exploring at your own pace. *********** Pierwszy raz zagrałam w Vesperę i od razu mnie oczarowała. Piękna, delikatna muzyka i fachowa, elegancka grafika tworzą niesamowity klimat. Mechanika gry była dla mnie nowa, ale szybko wciągnęła i teraz gram z ogromną przyjemnością. Idealna gra dla relaksu i spokojnego odkrywania świata.
开启翻译器的时候,双击会回到背包位置
很难想象法师只能靠嗑药回蓝,蓝药还要自己去采集和制作,然后采集和制作还不能同时进行,这也能叫挂机游戏吗?打怪要蓝,回蓝要去制作药水,药水材料要去采集,必须得玩一会就去切换采集和制作,玩一会就得去切换,上班都没这么累
先說優點: 1.更新快(以天為頻率); 2.內置手冊完整,指引性強; 3.傷害計算公式明確,便於組建「BD」; 接下來是茫茫多的缺點: 1.美術素材為AI生成,部分文本翻譯不完整; 2.玩法較少,終局後僅能通過掛高塔消磨時間;無特色裝備/BD,拼的都是數值,可無限成長的神賜裝備即是終點; 3.存在惡性BUG,遊戲界面會隨緣宕機(灰屏無畫面)且越掛越卡; 4.游戲存檔置於本地PC,未聯網保存,宕機時關閉遊戲窗口概率壞檔(我的存檔已壞且無法找回,角色已丟失); 5.擊殺敵人、製造、採集的終局成就數量要求過高,極難達成; 6.後期通過售出以太獲取的巨量金幣無使用價值 缺點3、4實在是太勸退,以至於實在是無法給出「推薦遊玩這款遊戲」的建議。希望作者在之後能修復這些BUG。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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