
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比起其他RPG挂机优化了非常多,UI要素也算比较清晰,还算不错
Fk no
Good game. Recommend trying it, especially if you like the games like Lootun and such. The development team is very active too,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“我要制作一款桌面放置游戏,采用梅尔沃放置的系统框架和界面交互加上暗黑类ARPG的职业设计。保证模块深度能够支撑100小时以上的游戏时长。” 感觉就是把这段话给codex之后,生成出来的游戏......... 倒不是抵触AI吧,只是看到太多一眼生成的字体、UI、UE,就觉得身为人类的自己,被冰冷的代码安排了生命。
Been looking for a good idle game and this ticks of all my boxes. Pros: - lots of combat content - crafting and gathering is simple and the only two skills needed - lots of different dmg build paths you can go ( some does need a little optimization imo) - you can find all the math for how dmg and other stuff is calculated to figure out which upgrades you should take next - no story which i like cause i always skip lol - no micro transactions - very active and engaged developer Cons: - scrollbar in different menus are a little funky - UI and font is very small even when scaled up - I dont like that I need to keep switching my mastery for when I switch from gathering to crafting, i keep forgetting lol - not enough hours in a day to keep playing the game The game has just been released, and updates are coming often with new content and fixed, so keep that in mind, if finding bugs and other stuff. I cant wait for what the developer, does next!
Extremely good idle game with lots to do and keep on top of. Reminiscent of Melvor Idle but without so many different skills and things that you end up feeling completely overwhelmed. The game has a good balance of fully idle stuff and a few things that require your attention, it isn't hard to setup your combat so that it can be fully idle safely whilst your offline and it also has some cool MMO-lite features like world bosses and world events that rotate on a timer during the week, these are easy to get into and setup for and don't require you to do anything super special yourself really but act as nice events to give you a little bonus and a chance at legendary gear from it. The devs are also insanely active, I wake up to this game having an update daily and then it gets about 2-3 more updates pushed throughout the day as well and is mainly why I decided to take time to write a review. Super excited to see how they shape this up over Early Access.
玩了一小时就发现三个问题 其一:没有倍速,游戏开加速齿轮也没有效果,减少不了游戏寿命那就只能减少我的寿命了 其二:打完怪物技能不刷新CD,玩的dot流打小怪上完dot秒了后接下来的怪需要一下一下平A才能杀 其三:新手任务阶段跳出来公告无法关闭,因为新手任务需要鼠标强制点击,而关闭公告选项并没有鼠标点击优先级
昨晚切号切着切着角色存档全没了,一周多的时间白费了。
Great idler, lots of in-depth class building!
算不錯的放置遊戲........ 戰鬥 收集跟製作 分開 不錯........ 世界BOSS 也很放置.............很好 期待更新 後期內容
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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