
It’s time to discover your inner artist! With Vermillion, you get a fully equipped oil painting studio in your home, without any of the mess. Ready for the unrivaled sense of accomplishment from creating your first painting?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
艺术性太强了,我是土狗我是土狗。
Очень прекрасная игра для VR режима все реалистично можно расслабится рисуя свой художественные произведение 10 из 10
b
pain-t
I like to learn to paint and spit out my paintings with nice materials to use in games.
amazing painting game love it
Beautiful painting sim
good
Vermillion - VR Painting, created by Thomas van den Berge, is not so much a game as it is a carefully crafted artistic environment that happens to exist within virtual reality. It strips away traditional notions of objectives, progression, and challenge, replacing them with something far more focused and deliberate: the act of painting itself. From the moment you enter its virtual studio, the experience makes its intent clear—it wants to recreate the process of oil painting as authentically as possible, while still offering the conveniences of a digital medium. The simulation of oil painting is the centerpiece, and it is handled with remarkable attention to detail. Colors behave as they would on a real palette, blending together in nuanced ways that reward experimentation and patience. Applying paint to the canvas carries a weight and texture that feels grounded, with strokes interacting based on thickness, layering, and technique. Rather than simplifying the process, Vermillion leans into its complexity, encouraging players to learn how paint works rather than bypassing those fundamentals. This gives the experience a sense of legitimacy that sets it apart from more casual creative tools. At the same time, the game is careful not to alienate newcomers. It introduces a range of quality-of-life features that make the process more forgiving and accessible. The ability to undo mistakes, use layered workflows, and project reference images directly onto the canvas allows players to approach painting at their own pace. Whether you are following a tutorial, recreating an existing image, or experimenting freely, the tools are flexible enough to support different skill levels without compromising the underlying realism. This balance between authenticity and usability is one of the experience’s strongest qualities. The VR implementation plays a crucial role in how immersive the process feels. You are not simply moving a cursor across a flat screen—you are physically reaching out, mixing paint, adjusting your palette, and applying strokes in a three-dimensional space. The freedom to arrange your workspace adds to this immersion, allowing you to position your canvas, tools, and references in a way that feels natural. Over time, the act of painting becomes almost meditative, with the outside world fading into the background as you focus on each brushstroke and color choice. There is also a quiet satisfaction in seeing a painting come together within this environment. The ability to export finished works as high-quality images or even three-dimensional representations gives a sense of permanence to what you create. It reinforces the idea that your time spent in the virtual studio produces something tangible, not just a fleeting in-game result. The inclusion of a shared mode, where multiple users can paint together, adds another layer to the experience, turning what is often a solitary activity into something collaborative. However, the same dedication to realism can also present challenges. The process of mixing colors, maintaining brushes, and achieving precise results requires patience and practice, much like real painting. For some, this is exactly what makes the experience rewarding; for others, it may feel slow or demanding compared to more forgiving digital art tools. The scope of the application is also intentionally focused—there are not countless styles or experimental tools to explore, as the emphasis remains firmly on traditional oil painting. There are practical considerations as well. Being a VR-exclusive experience means it requires both the hardware and the physical space to fully enjoy, which naturally limits who can access it. Additionally, while the core system is deep and well-realized, the overall variety of environments and features is relatively restrained, meaning long-term engagement depends largely on the player’s own interest in painting rather than the introduction of new content. In the end, Vermillion - VR Painting succeeds by committing fully to its vision. It offers a space where creativity takes precedence over gameplay, delivering an experience that is both immersive and genuinely educational. It does not attempt to simplify art into something instantly gratifying, but instead invites players to engage with the process in a meaningful way. For those willing to invest the time and curiosity, it provides a deeply rewarding and calming experience that stands out as one of the most authentic uses of VR technology. For players looking for structured objectives or fast-paced interaction, it may feel too quiet and focused—but for its intended audience, it is something truly special. Rating: 9/10
I was certain that I reviewed this before but this is one of those games or tools that you'll know if its for you the second you see it- if youve not already added it to your cart or wishlist you either already know this wont be for you, or are trying to talk yourself out of it for whatever reason
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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