
Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As you turn the pages, you'll make choices, face down enemies, and grow. You can charge in with a sword in hand, talk your way out of danger, or simply ignore it and keep walking.
Every choice you make and every roll of the dice changes the way the world responds to you.
Yoshio Nishimura, a 30-year veteran of the games industry from Vanillaware (Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim), spent six years in a remote Japanese mountain village crafting this game on his own.
Every single one of the 300+ illustrations was drawn by his own hand. No generative AI was used at any stage. This game has a soul that can only be found in something truly handmade.
Elden Ring, Baldur's Gate 3, Dungeon Meshi — Beneath the fantasy worlds we celebrate today lie the gamebooks and tabletop RPGs that first gave them form.
Veritas Tales returns to that moment — to the true weight and texture of swords, sorcery, and rolls of the dice. Savor once again what we first called fantasy, on pages that remember how it all began.
Yoshio Nishimura:
Founder of Digitalis Publishing. A 30-year veteran of the games industry. As Chief of Background Art, he contributed to the original Monster Hunter at Capcom, and to Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim at Vanillaware. After leaving Vanillaware, he settled in a small mountain village in rural Japan. There, he tends his fields and crafts games.
Text volume: About 150K+ words of story and text
Estimated playtime: 20+ hours
Replayability: Branching second playthroughs with new outcomes
Playstyle: Combat, negotiation, or evasion — all routes are viable
Music: Hitoshi Sakimoto / Basiscape (Final Fantasy Tactics, Vagrant Story, 13 Sentinels: Aegis Rim)
Inspirations: GrailQuest, Sorcery!, Fighting Fantasy
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一旦男主人公のエンド?までクリア! OPから最後まで美しくて飽きないし、ダイスの神様にキレたりしました。最高です。 色々拾ってく要素たくさんありそうなので早速2周目してきます! ※Alt+エンターでフルスクリーン化できるので、速攻フルスクリーンにしてプレイすることをオススメします!
+ Good fantasy genre music, catchy battle bgm, thanks Basiscape + Art is good, love the Vanillaware aesthetic + If you're into short game, it's a short one, probably 5-6 hours for one playthrough + I think the story is good. I don't mind the simple plot. The pacing is fine. At least I'm not bored, there are many interesting stuff that keeps it going.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このプレイ感覚は、まぎれもなく往年のゲームブック。 社会思想社と聞いてピンとくる人にはお勧めします。 良い面 ①局面ごとにちゃんとスリルが存在していること。このゲームにおいて戦闘は基本的に消耗であり、出来る限り回避するのを試みるのだが、それを考えるのが非常に楽しい。 ②やっぱり雰囲気が最高。昔からヴァニラウェアゲーのファンだけれど、こういう方があの独特で至高な世界観を支えていたのだなーと実感できました。 悪い面 ①戦闘面の大雑把さ。有利局面に持っていったとしても、ダイス運が悪い時は本当に先に進めない。リトライは容易なので詰む局面には早々ならないと思うが、ちょっとイラってする事もあった。(このままならなさも、往年のゲームブックにもあったもので、ちょっと懐かしい感覚ではある) ②ゲーム展開とアイテム関係が上手くかみ合ってると思えなかった。特に中盤以降、イベントアイテムだけでもかなりインベントリ枠を圧迫し、回数制限のある装備を捨ててよいものなのか迷う局面がずっと続いた。結局振り返ってみたら、割とガンガン装備もアイテムも使っていって良いことはわかったが、初見プレイではかなり不安でした。 全体的に、良い面も悪い面もゲームブックがもつ本質的な部分が由来のところが大きいが、昨今のゲームにはない魅力も十分味わえるものになっているのではないかと思います。
This really is like one of those classic adventure books with some RPG stuff in it. If you have ever opened a book copied the last page for RPG stats and tracking then made choices and did battles... This is like that with Vanillaware type display. The art is very good, the 'game' is neat and features a Scenario A / B thing. I would recommend if you are into those old style "book choice rpgs" but if you are expecting something a bit more than some choices and battles with decisions, you might be a bit disappointed. The story is solid, and there are definitely secrets abound. I'm glad there are a bunch of extra solutions that involve the items and sequencing. I just wish I had a guide... well if only cause I want to see some of the more obscure stuff
This game is just delightful in every way. You can tell it was the product of a singular vision trying to capture a specific feeling, and it nails it. Gorgeous art, an intriguing story, lots of fun twists to the gameplay, and it seems to be pretty lengthy as well, with multiple playthroughs with both characters being necessary to untangle the whole mystery.
只有美術
This is a pretty neat little graphical adventure / digital gamebook, and I think the format has a lot of potential
不愧是香草社出身,西方奇幻味很正统,剧情王道的同时又不落俗套;一周目的选择和收益居然能影响到二周目的体验,甚至还能拯救点什么——个人是推荐先玩男主角。总之非常棒,期待霍尔特在未来讲二人的新故事。说白了就是出新作啊出新作!
[h1] 这是一本可以游玩的冒险故事书 [/h1] 《真理谭:黑暗城堡的女巫》是由曾参与过香草社《奥丁领域》、《龙之皇冠》等作品背景制作的制作人西村芳雄所创作的一款电子化桌游冒险书,主打完整复刻实体游戏书独有的冒险体验,手绘美术与沉浸式叙事便是其中最大的亮点。 说起本作最大的特点,那毫无疑问就是本作中共计三百余张插画,全部纯手工绘制,无 AI 生成,画风涵盖油画、速写、复古壁画等多种风格,角色、怪物、场景、道具、美食原画细节丰富;搭配风格多样的配乐、纸笔书写擦除的写实音效,还有全程日语配音,搭配书页跳转、桌面道具交互设计,完美还原翻阅实体冒险书的氛围,解决了传统纸质读物缺乏沉浸感的短板。 而在故事层面,故事采用经典奇幻城堡冒险题材,可选战士、法师双主角,围绕夺回被侵占的城堡展开。主线脉络简单,但世界观伏笔错综复杂,海量隐藏支线、多样解谜手段,每一个选择都会改变剧情走向;游戏结尾完整回收全部伏笔,推理解谜的乐趣充足。不同于线性传统 RPG,本作侧重探索与“假如换个选择”的分支可能性,玩家会不断产生读档尝试不同路线的欲望,这也是桌游冒险书的核心魅力。但本作在分支剧情方面的表现不佳,本作中绝大多数的分支剧情都是立刻死亡的BE剧情,虽然游戏分支看似很多,但结果都是殊途同归,缺少多周目游玩的乐趣。 另外本作虽然看似是一款TRPG,但实际体验更偏向于ADV,游戏内几乎没有等级提升、数值养成、大量装备收集等 RPG 养成内容。战斗系统设计简陋,敌人行动单一,胜负高度依赖骰子随机判定。 综上所述,本作由参与过香草社经典作品背景制作的西村芳雄打造,还原实体桌游冒险书体验的电子化桌游。拥有三百余张纯手绘多风格插画、丰富音效配乐与全日语配音,交互设计氛围感十足;游戏提供战士、法师双主角奇幻城堡冒险,剧情分支选择丰富、伏笔完整回收,侧重多路线探索,但多数分支为即死坏结局,多周目吸引力不足;本作看似TRPG实则更偏向ADV,缺少RPG养成内容,战斗系统简陋,胜负多由骰子随机决定。比较推荐喜好阅读的玩家体验。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
A charming, sweet marvel, please do yourself a favor and play it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.1M | 11.9K | 92% | $19.99 | |
| $237.4K | 511 | 95% | $18.99 | |
| $50.5K | 139 | 94% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.4K | 2.5K | 97% | $2.99 | |
| $105.2K | 228 | 46% | $14.99 | |
| $105.4K | 412 | 77% | $14.99 | |
| $105.4K | 253 | 91% | $14.99 | |
| $105.2K | 197 | 77% | $17.99 | |
| $105.5K | 300 | 78% | $11.99 |