
Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.
Modeled estimate, not a reported figure. How we estimate →
Media

About
As you turn the pages, you'll make choices, face down enemies, and grow. You can charge in with a sword in hand, talk your way out of danger, or simply ignore it and keep walking.
Every choice you make and every roll of the dice changes the way the world responds to you.
Yoshio Nishimura, a 30-year veteran of the games industry from Vanillaware (Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim), spent six years in a remote Japanese mountain village crafting this game on his own.
Every single one of the 300+ illustrations was drawn by his own hand. No generative AI was used at any stage. This game has a soul that can only be found in something truly handmade.
Elden Ring, Baldur's Gate 3, Dungeon Meshi — Beneath the fantasy worlds we celebrate today lie the gamebooks and tabletop RPGs that first gave them form.
Veritas Tales returns to that moment — to the true weight and texture of swords, sorcery, and rolls of the dice. Savor once again what we first called fantasy, on pages that remember how it all began.
Yoshio Nishimura:
Founder of Digitalis Publishing. A 30-year veteran of the games industry. As Chief of Background Art, he contributed to the original Monster Hunter at Capcom, and to Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim at Vanillaware. After leaving Vanillaware, he settled in a small mountain village in rural Japan. There, he tends his fields and crafts games.
Text volume: About 150K+ words of story and text
Estimated playtime: 20+ hours
Replayability: Branching second playthroughs with new outcomes
Playstyle: Combat, negotiation, or evasion — all routes are viable
Music: Hitoshi Sakimoto / Basiscape (Final Fantasy Tactics, Vagrant Story, 13 Sentinels: Aegis Rim)
Inspirations: GrailQuest, Sorcery!, Fighting Fantasy
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 86 reviews with recorded playtime.
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不愧是香草社出身,西方奇幻味很正统,剧情王道的同时又不落俗套;一周目的选择和收益居然能影响到二周目的体验,甚至还能拯救点什么——个人是推荐先玩男主角。总之非常棒,期待霍尔特在未来讲二人的新故事。说白了就是出新作啊出新作!
This is a pretty neat little graphical adventure / digital gamebook, and I think the format has a lot of potential
奔着香草社来的,画风个人十分喜欢,但游戏性体验起来确实不强。看到有骰子有选项以为是网状叙事,但是实际玩下来十分的线性。二周目算是补全一周目的视角盲区,体验有趣但没有什么惊喜。7/10
A charming, sweet marvel, please do yourself a favor and play it
想像もつかないような奇妙なイベントの数々、選択肢によって思いがけない展開をする物語。最初から最後まで探索好きな人間の好奇心を満たしてくれる楽しいゲームだった。
PCゲームですがTRPGをやっているようで新鮮な気持ちでプレイできました。 何度か死亡を体験しながら2日で一気にクリアできる長さも丁度よかったです。 こんなパッケージで年末にも新しい話をリリースしてほしいなぁ(^^;;
A gamebook full of charm and soul, would turn to page 14 again.
If I could throw more money at this game I would.
[h3] Great game but can be unfair at times and some balancing issues [/h3] Overall I enjoyed my time, my only gripe was mainly the combat, not so much that its dice base but more so that you don't have a lot of ways to increase your odds. In dnd you have spells, proficiency, advantage etc to influence your odds but this game has none of that. The way combat works is both you and the enemy roll 2d6 and add your level, who ever has the highest number gets to attack. Early on your at most going to be on par or 1 lvl higher then the enemy so a lot of times it literally comes down to the dice and it can be frustrating if you get bad rng. Late game you end up being 3+lvls higher then enemies so at that point the rng isn't that bad I also felt the mage didn't really play like a mage, you have a spell book with around 10-25charges and spells consume anywhere from 4-10 charges (you don't replenish charges). You don't come across many spell books and if you do they are expensive so most of the time you are going to be very conservative on your spells to the point where your just playing as a warrior cosplaying as a witch. Generally you also want to avoid combat, for the following reasons 1 combat very rng heavy 2 everything has durability and you don't get rich in this game 3 exp for beating enemies is bad, it takes 100 exp to lvl up and enemies give you anywhere from 1-10 exp 4 healing is limited, you don't find a lot of potions and as far as i know the merchants don't infinitely restock Story wise I still had a fun time but everything around the story could use some balancing.
令和に蘇った超リッチなゲームブック。子供のころ鉛筆握りしめてDQ6 のゲームブックを遊んだあの頃の思い出が蘇るようでとても楽しかった。 でも、ウサギは許さない。強すぎだろあいつ
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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