
Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As you turn the pages, you'll make choices, face down enemies, and grow. You can charge in with a sword in hand, talk your way out of danger, or simply ignore it and keep walking.
Every choice you make and every roll of the dice changes the way the world responds to you.
Yoshio Nishimura, a 30-year veteran of the games industry from Vanillaware (Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim), spent six years in a remote Japanese mountain village crafting this game on his own.
Every single one of the 300+ illustrations was drawn by his own hand. No generative AI was used at any stage. This game has a soul that can only be found in something truly handmade.
Elden Ring, Baldur's Gate 3, Dungeon Meshi — Beneath the fantasy worlds we celebrate today lie the gamebooks and tabletop RPGs that first gave them form.
Veritas Tales returns to that moment — to the true weight and texture of swords, sorcery, and rolls of the dice. Savor once again what we first called fantasy, on pages that remember how it all began.
Yoshio Nishimura:
Founder of Digitalis Publishing. A 30-year veteran of the games industry. As Chief of Background Art, he contributed to the original Monster Hunter at Capcom, and to Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim at Vanillaware. After leaving Vanillaware, he settled in a small mountain village in rural Japan. There, he tends his fields and crafts games.
Text volume: About 150K+ words of story and text
Estimated playtime: 20+ hours
Replayability: Branching second playthroughs with new outcomes
Playstyle: Combat, negotiation, or evasion — all routes are viable
Music: Hitoshi Sakimoto / Basiscape (Final Fantasy Tactics, Vagrant Story, 13 Sentinels: Aegis Rim)
Inspirations: GrailQuest, Sorcery!, Fighting Fantasy
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有预期中好,很多地方有种半成品感,而且流程太短了。但是总体来说是有意思的,如果这个游戏卖20块估计会好评如潮
I know I haven't played a lot yet but I'm really enjjoying this game and want to keep playing more and other games like it. Very charming use of CYOA format, very good use of classic sword and sorcery and DRPG stuff. It just feels like something from the 80s in a modern way. Well worth it for anyone who took to fighting fantasy or giving themselves goosebumps as a kid
马马虎虎的 在黑暗城堡里的时候(至少60%)敌人掷出来的数都比我大 想玩下去就只能无限读档 结果后期得到的好几把神器都是秒杀 这样玩还有啥意思呢????
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.3K | 1.2K | 87% | $4.99 | |
| $105.3K | 360 | 93% | $8.09 | |
| $105.4K | 2.5K | 97% | $2.99 | |
| $105.3K | 172 | 75% | $17.99 | |
| $105.2K | 228 | 46% | $14.99 | |
| $105.2K | 364 | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.1M | 11.9K | 92% | $19.99 | |
| $237.4K | 511 | 95% | $18.99 | |
| $50.5K | 140 | 94% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲームブックをそのまま豪華に、そして丁寧にゲームへ落とし込んだような作品。 ダメージ計算後に残りHPを消しゴムで消し、鉛筆で書き直す演出をアニメーションとSEで見せてくれるのが心地良いです。 敵との遭遇一つをとっても、戦う、交渉する、特定のアイテムを使う、逃げるなど選択肢が豊富で、手に入れた強力な武器で押し切るもよし、戦闘を避けて武器やアイテムを温存するもよしと、プレイヤーの判断で自由に進められるのが魅力でした。 また、最初に選んだ主人公のストーリーをクリアした後、もう一人の主人公をプレイすることで物語の全体像が分かるのが面白いです。 ネームドキャラクターそれぞれに用意された背景や物語を読み解いていくのが楽しかったです。 一方で、他の方も言及しているように、1周目で隅々まで探索する遊び方をすると、2周目で手に入るアイテムや遭遇するイベントがその分減るため、少し物足りなく感じる面もありました。ただ、物資が限られた状況でも、1周目で得た知識を活かして効率よく攻略できるのは、それはそれで違った楽しさがありました。 探索や選択を重ねていくにつれて、世界観やキャラクターへの理解が深まる、面白いゲームでした。 ゲームブックが好きな人はもちろん、触れたことがない人にもおすすめできる作品だと思います。
Il gioco è un'esperienza narrativa molto bella in stile "Choose Your Own Adventure". Fatto da vecchie glorie della casa Vanillaware, qui disegni, musiche e trama creano un mix davvero bello! Le uniche note negative sono l'assenza di una sezione "opzioni" per setting video e audio e il fatto che in certi punti non si può fare pausa tra una cutscene e l'altra e i sottotitoli che continuano in automatico. Tuttavia se siete pratici di lingua inglese non avrete troppi problemi!
The plot got a bit convoluted for my tastes and the RNG nature of a handful of the events wound up to be a bit frustrating, but overall a good time, the "free exploration" parts were neat and the Dark Castle in particular was giving me some strong Shadowgate vibes, it was just fun to see what manner of tomfoolery you came across next. The pen & paper UI is stylish, the art and and music is great and all in all the game comes across as a sincere effort.
[h1][b]单人游玩的奇幻电子冒险书[/b][/h1] 《真理谭:黑暗城堡的女巫》是一款加入了跑团玩法的阅读式RPG游戏,剧情和战斗内容均发生在一本冒险书之内,游玩的体验也和看书一样,可以将其看作是单人游玩的单角色桌游。 开场是一段简单的剧情内容,大概就是玩家来到了一名魔法师的书斋,在其引导下开始游玩名为《黑暗城堡的女巫》的冒险书。 从选择角色到角色的背景故事,再到其冒险的点点滴滴均详尽的写在书上,游玩的大部分时间都在阅读,好在是图文并茂,玩起来毫不枯燥。 一些关键节点会出现选择项,选择后会直接跳转到某一页,具体的页数也在选项后清晰标注。 遇到敌人后则会展开战斗,通过掷骰子决定是否命中,这里有一套简单的行动值计算规则,即为骰子点数加上自身等级,还是很好上手的。 双方的任何数值变化都会以拟真的形式反馈,会先出现一块橡皮将原来的数字擦掉,随后由铅笔写上新的数字,再加上厚厚的书籍和人物卡片,很有桌游的感觉。 需要注意的是一些选项选错会直接导致角色死亡,这部分感觉毫无意义,好在可以快速返回做选择的时候。 整体还是比较不错的一款作品,有男女双主角,无论选择哪个都会在旅途中碰到另一个,也有大量道具可以使用,很有RPG跑团的感觉。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
ハヴェロックで1周目クリアしたところです おもしろかった! 武器の使用回数を超えてしまい最後ステゴロでした ■なんとかしてほしいところ ・メニュー画面をください 設定でウィンドウの大きさとかムービースキップとかが欲しい ゲームを立ち上げると毎回動く金色の顔まで見ることになるのが憂鬱 ・ゲームブックというからには本らしく、いつでも閉じられてもいいのでは(中断機能) 便利でない、ということで体験が削がれている感じがしてとてももったいなく感じます それ以外は自分のさいころの目が悪すぎて半笑いになりながらハヴェロックの冒険を楽しみました 雰囲気のあるタッチで描かれた地図をあっちこっち移動出来て移動時間のペナルティがない(ないですよね?)のもよかった 道具を持っていなくて後にした場所にも手に入れた道具を持ってもう一度行けるというのがうれしかったです 設定で疑問に思うところがいくつか残ったんですけど、パネリの方をやったらわかるのかな
フルスクリーン化は出来ないのだろうか? 特にオプションも見当たらず、没入感が良いだけにそれを削ぐのは残念。 「ゲームブック」の体験としてはよくできている。 純粋なRPGというよりはTRPGとの中間という感じ。 サクサク進めるというよりはじっくり物語を楽しむ雰囲気ゲーといったところ。 ビジュアルは良く、「剣と魔法の世界」を楽しめる作品。 現実と本の中の世界も微妙に繋がっており、メタ要素があるのも特徴的。 思ったよりもシナリオも長く、数時間遊んでもまだ一周出来ていないほど。 2キャラクター分あって、その片方でこれなので、令和の今に「ゲームブック」を2冊遊べると思えば楽しい。
魔女naizi很大。 见面体验非常好 上来劈头盖脸都是美术和音乐哗哗干 确实比较香草 整体也比较冒险书的体验 就是那种初见杀你选错了直接给你放挺了的体验 玩下来流程并不长,战斗比较随便 毕竟也就几个d6打来打去的村斗 好在sl方便,宽容度也大 根据选择可影响的角色不多 就是大部分剧情解法都特别显眼 主要也就是琢磨多周目下角色动向 以及收集一些可有可无的分支线 剧情确实有点编不下去了的感觉 超能力太特殊了一下反应不过来 到头来好像很多设定讲了没用上 路人npc的长相莫名neta丰富 还就是差个快进功能和线路图 难道这游戏没有我想的那么多内容吗 不过一个SOLO冒险书差不多也就这个价 还行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.