
Save a puppy and embark on a heartwarming, hand-drawn adventure together. Journey to the heart of an enchanted forest, solving puzzles and avoiding hunters to protect your newfound friend.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.57/day in the week after.
About

Koira is a wholesome tale of friendship where you and your new puppy traverse a musical forest, solve ancient puzzles, befriend woodland creatures, and try to find your way home.
Avoid danger along the way, as hunters lurk in the shadows...

Bond with your new friend: feed it, take care of it, and play with it!

Traverse shaded groves, snowy hills, dark caves, and more.

Outsmart the relentless hunters using stealth and bravery.

Support each other to restore an ancient forest and activate its mysterious monuments.

Meet and help the animals of the forest.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.09−55% | 359reviews | 93% | — | $104.9K |
| $17.99 | 118ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]La Forêt Aux Abois[/h1] [url=https://www.tumblr.com/miyakuli/822240300546375680/]English review here[/url] 7/10 Cela fait plusieurs jours que je traque avec mon groupe cette silhouette accompagnée de ce jeune chiot dans cette vaste forêt. On se laisse guider par les sons et les odeurs, mais quelque chose semble habiter ces bois, même si les autres ne le remarquent pas, trop absorbés par leur soif de violence. C'est comme si la nature cherchait à communiquer... Alors, au bout du compte, la cible sera-t-elle atteinte ou manquée ? ❤ Promenons nous dans les bois, tout en profitant de leur beauté, avec ces environnements dessinés à la main sous des couleurs pastel qui nous enveloppent d'une atmosphère douce et apaisante. Mais la quiétude est parfois troublée lorsque le danger rôde, avec des teintes qui s'assombrissent pour laisser place à une tension palpable. Une mise en scène sobre mais particulièrement efficace pour nous faire ressentir ce contraste d'ambiance. Ce minimalisme se retrouve également dans la représentation des personnages. Réduits à de simples figures d'ombre, ils affirment leur identité juste par leur démarche et leur regard. L'esprit et le chiot, avec leurs yeux ronds et leur animation pleine de candeur, deviennent ainsi immédiatement attachants, en contraste avec les chasseurs dont les regards colériques et la dégaine lourde inspirent une menace pesante. Et au cœur de la forêt, il est difficile de perdre son chemin, car entre les jeux de lumière et les détails dans les décors qui guident le regard, la voie se trace naturellement ; pas besoin d'avoir du flair. https://steamcommunity.com/sharedfiles/filedetails/?id=3765443965 ❤ Dans cette forêt lointaine, on entend le coucou... et tous les êtres qui l'habitent. A vrai dire, si un piano accompagne notre balade de sa mélodie douce et feutrée, chaque créature possède sa propre voix, ou plutôt son propre instrument, à la manière d'un [i]Pierre et le Loup[/i]. Ainsi, l'esprit est représenté par une sorte de flûte de pan, le chiot par l'harmonica, les sangliers par des cuivres plus graves, et même la flore participe à cette orchestration avec les fleurs et champignons répondant par des clochettes. Etre en harmonie avec la nature n'a jamais fait autant sens qu'ici, la musique devenant un vrai langage pour dialoguer avec la forêt. Les chasseurs ne font d'ailleurs pas exception, faisant eux même partie de cet écosystème, mais de par leurs actes contre-nature, ils résonnent en dissonance avec tout le reste...ce qui finira d'ailleurs par arriver à notre personnage. +/- C'est donc une histoire de connection, empreinte de poésie et de douceur, mais c'est surtout une grande histoire d'amitié entre l'esprit et son chien. Sans jamais aucune parole, ce duo fait fondre les cœurs tant les petits détails viennent renforcer leur complicité, comme les deux qui se cherchent constamment du regard, qui s'appellent lorsqu'ils se perdent de vue, ou qui s'amusent tout simplement ensemble dès que l'occasion se présente. https://steamcommunity.com/sharedfiles/filedetails/?id=3765443749 En revanche, les pistes se brouillent quant au rapport de l'esprit avec les chasseurs. Au delà de l'aspect écologique évident concernant le respect de la nature, il y a également un message plutôt explicite autour du fait de briser le cycle de la violence et de ne pas laisser la colère nous consumer. Une idée tout à fait louable, mais qui par moment m'a laissée perplexe. A mes yeux, la colère peut être une émotion légitime voire nécessaire face à des injustices, pourtant certaines scènes semblent vouloir faire culpabiliser le personnage pour ses accès de colère, malgré tout ce que les chasseurs leur ont fait subir. A cela s'ajoute une fin abrupte qui laisse nos deux protagonistes dans une forme de statu quo, sans réel aboutissement. +/- Au fil de notre exploration dans ces bois, des petites énigmes se présentent à nous, toujours en lien avec la faune et la flore, sans jamais ralentir notre progression. Aussi, plusieurs activités avec notre toutou adoré sont réalisables, entre jeux et entraide où chacun met la main à la patte pour avancer de concert. Si l'ensemble ne manque pas de charme, une certaine redondance finit par s'installer, car ces interactions n'évoluent que trop peu. C'est d'autant plus dommage que la relation grandissante entre l'esprit et son chiot ouvrait la voie à des modes de coopération plus variés. Au final, ces mécaniques, certes cohérentes, ne marqueront sans doute pas les esprits. ✖ A plusieurs reprises, il faudra se tapir dans les buissons afin d'échapper aux dangers qui rodent. Malheureusement, ces séquences d'infiltration manquent de consistance, car il est souvent difficile de comprendre dans quelles circonstances les personnages sont repérés ou non. L'IA semble parfois les avoir dans son viseur sans raison apparente. ✖ On ne se perd jamais dans cette forêt certes. En revanche, retrouver son chemin après une pause est plus compliqué, car les sauvegardes automatiques ne signalent jamais quand elles se déclenchent. On est alors comme l'oiseau sur la branche, sans savoir où ni quand la progression a été enregistrée. Je rebrousse chemin, je ne suis pas restée fidèle à mon groupe, contrairement à ces deux êtres dont leur amitié m'aura touchée en plein cœur, le comble pour un chasseur. Et si toute cette aventure n'a pas toujours visé juste, sa douceur laissera une trace certaine que, cette fois, je choisirais de ne pas traquer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Dutch*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian* +3 more
| $16.19−10% |
| 2ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've had this sitting in my library for a while now, I only decided to play it now. My dog passed away not long before this review and something about this game helped me grieve better. This game hit particularly hard because of that and it'll hold a special spot in my heart. The music is wonderful, the art cute, and the interactions with your dog and story are what make this game so sweet and a must play for me.
Such an amazing game i hope the creators of this game release the soundtrack <3 10\10
A very cute and cozy game. Great to end a stressful day; it will make it infinitely better. The music is great - the sounds the characters make are music, which is so wonderfully fitting, and the art style is just adorable. AND THE DOG CAN WEAR HATS.
I'm usually a fan of these artsy "walking simulator with some puzzles" but something about Koira just did not click with me at all. I can't quite pinpoint one specific issue, as it's more so the combination of many small issues making up to a bad whole. While the artstyle is gorgeous, and the music fits well, the game itself is just a boring slog. It's just walking point A to B, with a puzzle someone with half a brain could solve thrown in every now and then, plus a terrible forced stealth section in the middle and a silly final boss fight thrown in at the end for good measure. This all topped off by a terrible checkpoint system (it is not indicated to the player at all where/when the game chooses a save point, so if you decided to quit and come back later, congrats, you're making up a few minutes of progress because you quit in the wrong moment), and an incredibly boring story that boils down to "with dog happy, without dog sad". It's like the most beautiful looking cake you've ever seen, but once you carve into it, you realize it's hollow and flavourless. I'm sure this is gonna hit for some people, but it just didn't for me.
Such a gorgeous little game I loved just exploring around with my lil friend and making new friends too Currently sat here sobbing my heart out after finishing it Lovely little story and I'm so glad I got to play it
Avcılık Spor değildir. Hobi hiç değildir. Basit ve güzel, hoş bir oyundu. İnsan ve doğa iki zıt varlığın çarpışması adlı hikaye. Gerçek dünyada ki gibi kaybeden hep İnsan olacak. Başarımlar basit. İyi oyunlar.
Just wrapped up playing the game and 100% it in just under 4 hours while taking a pretty leisurely pace with it. I'm sort of just sitting here with my feelings and processing that ending. It's short, and it's simple. No dialogue, only 2 controls really besides movement. The puzzles aren't too hard. Very forgiving with messing up. It's alright for children or for people who are there purely for the artistic properties and the story or may have accessibility issues. The game is gorgeous even with how simple the style is. The music is soothing and lovely and also has a sort or barebones vibe to it. Not the most deep or stories, but it manages to make you connect with our main character and dog and throws some real emotional gutpunches at you. I was tearing up at the end. KEEP PLAYING until you get the actual ending achievement. I could have sworn the game was over twice and had some BIG feelings about it before realizing it was a little bit of a fakeout and slow transition. Overall, I'd recommend it. $17 feels steep for the length and lack of replayability, though.
It's cute and I can see what they were aiming for, but for me this game didn't hit the right balance of chill vs interesting. There was too much time spent without anything to interact with, there were several points during the interesting sections where the puzzles glitched, and the emotional themes are so on-the-nose it feels like the target emotional maturity is quite young. I also had to restart the game twice when it crashed. That said, it is lovely, the sound design is well done, and perhaps someone with different preferences on the chill vs interesting spectrum would enjoy it more than I did.
Koira is a beautifully crafted game that quietly pulls you into its world. The music is soft and emotional, perfectly matching each moment and making the experience feel alive. Even without dialogue, the story is incredibly touching, demonstrating just how powerful simple actions and connections can be. What really stands out is how the game makes you feel present, like you’re living each moment alongside the characters. It’s especially perfect to play on a frustrating day, as it’s calm, relaxing, and gives you space to unwind. The game also does a great job making each moment feel realistic in its own way. Every area has its own beauty, but you don’t interact with everything—just like in real life. The parts you can interact with feel natural and purposeful, which makes the world feel even more believable.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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