
Verho, a Dark RPG following the tradition of the King’s Field series, takes place after the catastrophic Era of Solitude, where masks have become the only protection against the Curse of Faces. Travel to the land of Yariv, find the source of this scourge and face its dangers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2/day in the week after.
About

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends?
The choice is yours.




Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 92% | — | $614.7K |
| $24.99 | 109ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主打复古的游戏,能体验到各种落后陈旧的设计,战斗的深度很低,近战砍一刀退几步,远程射射射,但探索有一定的乐趣,总体体验跟魂二差不多,又香又臭。 我已经习惯了无死亡惩罚或低死亡惩罚的游戏,这游戏死了直接回档,谁不想急头白脸地探索半天之后在独木桥上鏖战一个抽查走位的连射炮光虫被狠狠顶进水里淹死然后丢十分钟进度呢?我非常非常讨厌丢档,所以和解了,不吃这坨了
I enjoyed it
I think this game is a solid 7/10 if you've enjoyed Lunacid or a first person dungeon crawler similar to King's Field. I really love the PS1 graphics and it does pretty smooth most of the time except in a few events. I'll say this game is basically Lunacid if it focused more on combat gameplay and more weapon variety even if it is less polished. The plot involves a mysterious curse that causes people to instantly die whenever they see each other's face, so a whole tradition and society about wearing masks is created. You basically arrive at a place called Yariv where no one has ever returned and it's up to you to find a way out and end the curse plaguing the world. As for the combat, it takes a lot of getting used to if you really want to make it through the game. It genuinely feels like your attacks do not make as much of an impact as it should. It doesn't feel satisfying to land a charged attack when an enemy usually just tanks it and hits you with a more dangerous attack. There are only a couple of enemies who react to getting hit, Crystal Mites and Fire Flies, the other enemies will just brush it off like a wet noodle. Another complaint I have about the combat is how difficult it is to kite enemies who have large Area of Effect attacks, spam projectiles, or are just faster than you. It feels like you're forced to grind for healing potions and tank attacks. Overall, I really did enjoy this game and its story though its combat is not as polished as I would've liked.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $12.99−35% |
| 20ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just incredible. The scaling and progression is absolute top tier of any games i've played. The secrets, level design, hidden areas, NPCs, player choices, all 10/10. The story is hidden in the world wondefully and i really felt invested in the adventure and felt like i was actually uncovering the secrets of an ancient world, all the while becoming a badass spellsword and basically a god by the end. If you liked games like Lunacid (and of course kings field) you will have an amazing time, especially after getting through the slightly slower (as per genre) initial 2 hours.
Verho – Curse of Faces es un juego excepcional, de los pocos de 10, mazmorreros de pro, que he tenido la suerte de jugar. Es oscuro, duro y extremadamente neorretro. Sus gráficos combinan tan bien que hace que lo abraces como ese juego perdido de los 90, con el que te has encontrado de casualidad buscando en una tienda de segunda mano. El juego es siniestro y los habitantes de Yariv son NPC llenos de circunstancias únicas y traumas terribles que harán que se nos encoja el corazón. Sumado a la historia y a la guía de consulta que podemos abrir para mirar todo su enorme lore y mecánicas, hace que Verho – Curse of Faces sea un juego lleno de misiones, desafíos misteriosos y personalidades únicas. Cada Sin Nombre que creemos será único, y no habrá dos partidas iguales. En definitiva, un Dungeon Crawler único. Una joya que merece ser descubierta y que ahora aterriza en consolas para el disfrute de todos. Reseña Completa en [url=https://orgullogamers.com/videojuegos/verho-curse-of-faces/] [b] Orgullogmaers -Verho – Curse of Faces – Mazmorreo puro y duro[/b][/url]
A lovely passionate game with so much fun and creativity inside of it. Really well made and polished for a small indie game, and honestly would recommend it to any enjoyer of Kings Field-likes My only complaint of it was getting a little lost on where to go, confused on quests at times, and the final boss was a little bit of a pain. If you like just getting lost and immersed into a world, this one is a big vibe for that! Overall 8/10, could be a bit better but it's already great and more than worth your money and time.
Ну чё, ну хорошо, мне понравилось. Мой первый кинкс филд лайк, простите за такие слова. Даже не знаю какие минусы выделить, есть маленькие проблемы в разных аспектах, но не значительно.
game became a boring nightmare at the end....having to find LAMPS...TOTAL ♥♥♥♥ UP
Боже, что за мусор я запустил? Просто, я получаю меч, иду и встречаю какого то моба который похож на ожившую кучу палок, это существо идет на меня, не атакует, и начинает меня бодиблокать и толкать, и толкает меня на протяжении двух минут, а я все жду когда это чудо меня ударит. И все таки оно меня ударило, и отнялись жизни с задержкой в одну секунду. Это единственный факт, который вам нужно знать об игре, что бы ее не покупать никогда
I want to describe my feelings about the game in detail and without any toxicity, I will attach the English version of the review below. ------ Я хочу подробно и без какой-то токсичности описать свои ощущения от игры, я приложу версию ревью на английском ниже. [RU] Если честно, игра выглядела и описывалась намного лучше, чем она есть на самом деле. Это первая игра разработчиков как я понимаю, наверное поэтому я прощаю ей многое, но оценить игру положительно мне правда сложно. Люди могут ругать ее за графику, или простоту локаций местами, но это вообще не проблема. Художественный стиль у автора интересный, необычный, местами даже занятный, локации атмосферные, звуки потрясающие, озвучка персонажей мое почтение, правда сделана неплохо, особенно некоторые НПС. Но местами игра сделана не просто плохо, а отвратительно до такой степени, что я сам не заметил как влепил себе ладонью по лбу, когда в очередной раз меня убил моб вылетевший из-за стены... причем это не фигура речи, я реально влепил себе по лицу неосознанно. Неоднократно мобы просто вылетали на меня из стен, декораций, ландшафта, просто потому что... потому. Вы в разрушенном городе полном домов, а враг огромный монстр который летает по арене как юла? Ждите что он влетит в вас из неоткуда. Вы хотите спрятаться от монстра который делает в вас рывок за стеной? Он снесет вас через стену, вы коснетесь его модельки и получите дополнительный урон, поздравляю, вы труп. Враг это летающий жук, который стреляет в вас а потом резко пикирует в игрока чтобы столкнуть с обрыва? Не бойтесь, он полетит к вам через колонны, деревья декор локации и точно вас найдет, спасибо хоть снаряды имеют коллизию... По честному, это моя основная проблема с игрой, я устал от этого бреда и если изначально хотел пройти игру два раза, то уже не уверен. Просто пройду ее раз чтобы закрыть гештальд... я разочарован, я искренне надеялся на то что игра хотя бы будет работать корректно. Я уже не говорю про скучную боевку, глуповатые механики боссов, и просто отвратительную реализацию ловушек в игре. И все же, я очень хочу увидеть рост разработчика в его следующих играх. ------------------------------------------------------------------------------------------------------------- [ENG] To be honest, the game looked and was described as something much better than it turned out to be. As I understand it, this is the developers’ first game, which is probably why I’m willing to forgive it a lot — but it’s genuinely difficult for me to rate it positively overall. Some people criticize the graphics or the occasional simplicity of the environments, but for me that’s not the problem at all. The artistic style is interesting and unique, sometimes even charming. The locations are atmospheric, the sound design is excellent, and the voice acting is genuinely impressive — especially for certain NPCs. However, in some areas the game isn’t just poorly made — it’s outright frustrating to the point where I unconsciously slapped my own forehead when yet another enemy phased out of a wall and killed me... and that’s not an exaggeration. I really did facepalm without realizing it. Time and again, enemies would fly out of walls, decorations, and terrain for no apparent reason. You’re in a ruined city full of buildings, fighting a huge flying monster that zooms around the arena like a spinning top? Expect it to phase straight into you out of nowhere. Trying to take cover from a charging monster behind a wall? It will simply smash through it, you’ll clip its model, take extra damage, and congratulations — you’re dead. A flying beetle enemy that shoots at you and then dives in to knock you off a cliff? Don’t worry, it will fly straight through columns, trees, and decorations to reach you. At least the projectiles have collision... Honestly, this is my biggest issue with the game. I got so tired of these problems that even though I originally planned to play it twice, now I’m not sure I will. I’ll probably just finish it once to close the gestalt. I’m disappointed — I truly hoped the game would at least function properly. Not to mention the rather boring combat, the questionable boss mechanics, and the simply awful implementation of traps. That said, I really want to see the developers grow and improve with their future projects.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $614.8K | 971 | 77% | $19.99 | |
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