
Wake up and walk, Warden! Because the siege continues. We must find the Heir... And finally put an end to this cursed night.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h1]上SteamPY淘海量超低价游戏[/h1][/td] [/tr] [/table] [h1]一只简陋骷髅的历险记[/h1] 本作的画面以及人物模型属于一眼就可能劝退不少玩家类型,但是你不可否认的是,作为一款单人制作开发的俯视角动作冒险游戏,本作伴随着流程衔接的十分出色的丰富内容,出色的迷宫地图设计,虽然游戏的魂类的战斗风格和塞尔达的非线性探索做的还稍有粗糙,但起码它游玩体验下来的味道对了,并且不同于其他独立游戏前期的大量bug,本作中却少有遇见,十分值得喜欢的玩家一试。 作为一款一人完成的独立之作的内容来说,其质量确实以及算的上十分出色,虽然游戏的战斗手感稍微有些差,但是整体的战斗设计或是其他的boss设计都还是十分不错的,游戏中的华容道设定和滑冰的设定虽然有些地方的操作也十分反人类但是整体的创意和呈现出来的整体效果还是十分出色的,游戏可以说是确实大大出乎了我的意料,毕竟在宣传视频中看着游戏的战斗确实有些粗糙,但是体验下来还算不错,不同武器不同技能的设定也大大增强了游戏的可玩性。 十分值得一试的精品独立游戏,好看的皮囊千篇一律,独特的灵魂万里挑一! 评分8/10
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]《无尽长夜》,一只小骷髅荡尽地下城的英雄故事。独立像素地下城冒险,还带点动作闯关,有点《小骨:英雄杀手》那味儿了,可惜没有接头霸王那么丰富多变。 动作方面倒是简单好上手,面对各种各样的怪物,有足够的走位空间,精力技能双槽,与魂类游戏有异曲同工之妙,很多时候考验特殊攻击和翻滚躲避的灵活搭配。道具装备系统相当丰富,装备不同的武器带来花式繁多的套路。像素风格略有些阴暗的场景氛围,嗯,毕竟是在骷髅之间不停战斗也是可以理解。场景设计方面具有很多别出心裁之处,有会突然消失的地板、有可以攀援而下的连廊、也有可以平面滑翔的镜面,还有可以旋转跃迁的单杠。地图是迷蒙的地牢,需要先获得特定的道具或者技能才能解锁新地图。总体操作体验相当不错,好玩不贵,值得一试。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellently written story and fantastically challenging game that's going on my favorites list from now until the end of time. As an homage to the Warden's challenge I decided to beat the entire thing in one real life night and it was wonderfully nerve-racking checking the clock every time I died to see the precious minutes I had left to complete my quest before my night ended. One issue: I NEED to listen to the final boss theme on a daily basis, where do I obtain/purchase the soundtrack? I looked through each and every public upload for all of the artists in music credits but I could not find it. Please help and thanks for the exhilarating experience!
Save points are too uncomfortably rare. And the size of the inventory is uncomfortably small, which makes it overall very unpleasant to play. Too bad, as the general setting is quite nice. On top of that, you absolutely can not pause the game. Not only for the inventory but, like, at all. I really like the story, the art style, etc and I want to play more, but it is a bit of a masochistic experience at this point, unfortunately.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] 2D Souls-like top-view action game. Very nice atmosphere and pixelart, severe stamina management. As a man that couldn't be dead, explore the non-linear world to finish your curse. 見下ろし型の高難易度系(難易度選択あり)ソウルスライクACT。死ぬことが能わなかった身となり、オープンワールドを探索して自身の呪いを解こう。 Mini-video >> https://twitter.com/hhfcurator/status/1571758552037076992
No. Ingredients are there, but I am not having fun at all - I feel frustrated more than anything. Enemy attack patterns are uninspiring, dodging is absolutely unfun, and the whole point of the game - combat - just doesn't feel good to me. Even the input isn't doing too well, sometimes it gets eaten up or delayed, just long enough for enemy's attack to go through - basically teaching you the opposite of careful timed input, and just going for button mashing so that it gets recognized. Way better games out there (try "Good Night Knight"). Probably could be worth 6$ I paid for it on special, but I'm refunding either way.
[h1]哪怕战到只剩下骷颅,吾亦是无敌存在![/h1] 《无尽长夜》是由DigitalZeon自研自发的一款像素风类魂系列动作冒险游戏,游戏里我们化身一只的骷颅怪,作为曾经最后一战的战死者,骷颅怪主角以无尽的强大意志支撑自己成为骷颅怪都要为最后一夜而战,于是就在这在这战亡之地不断复活、战斗、复活,周而复始,直至强大到拥有足够的实力揭开谜底结束这无尽复活的诅咒。 游戏的关卡和战斗设计还是不错的,关卡设计精妙,战斗颇有难度,很有那么一点“魂”味,强大的不会是骷颅怪,而是我们!随着我们不断的操纵骷颅怪复活战斗,我们会愈发了解游戏机制,从一开始躲闪稍微大一点的骷颅怪都费劲,到后面随手干掉大斧精英怪,在这无尽长夜之中,我们的坚持与努力就是骷颅怪破除一切诅咒的最大凭仗!(我们果然是天命主角!) 游戏虽然是像素风的,但是各种场景和人物都勾画得相当不错,虽说骷颅怪主角走路的时候,那俩小腿骨滑动得稍微频繁有点违和,但何尝不是一种可爱的体现呢!游戏无论是手柄还是键盘的操作按键设置都相对有点违和,正常操作会很不习惯,但游戏不支持单键修改,这就很不人性化了。另外游戏打怪掉落太不显眼,一个小银钱总是在怪物死了慢一秒左右才掉落,而且非常不显眼的就那么躺地上,很容易就那么错过了,而且有时候掉落的布袋,拾取不起来,攻击了还会消失,这里也很是奇怪。 当然,游戏距离一个优秀的游戏还有挺长的一段路要走,但毕竟是一个只有数人的制作组,相信这无尽长夜的坚持精神同样会笼罩制作组,在他们坚持不懈的努力下,总有一天游戏能改掉所有弊端成为优秀游戏吧! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
ретро-графика+RPG-приключения в стиле The Legend of Zelda + игры типа Dark Souls = Last Night of Winter Среди основных навыков и движений, которыми обладает наш любимый главный герой, у нас есть первичная и вторичная атака, уклонение и особая сила, которая потребляет концентрацию. Очень инновационная механика в игре заключается в том, что наши атаки и способности меняются в зависимости от оружия, которым мы владеем. Оружия, которое также очень оригинально: бутылка вина, колокольчик, подсвечник, чашка... и еще несколько Иногда движения кажутся немного неуклюжими, а управление может сыграть с вами злую шутку. Кроме того, отсутствует карта, а инвентарь небольшой и быстро заполняется. У нее очень хорошо продуманный художественный стиль, как в графическом, так и в звуковом плане, а также очень интересный дизайн уровней и боевая механика, которые делают ее сложной и настоятельно рекомендуемой игрой. Есть много оригинальных аспектов дизайна сцены, например, полы, которые внезапно исчезают, Как независимая работа, выполненная одним человеком, ее качество действительно очень хорошее. Нет возможности настроить джойстик (раскладка не очень удобно сделана в игре).
If you are looking for a small but well done indie game and enjoy dealing with stamina based combat, give last night a shot. I did find the combat stiff at times but overall I think they did a good job making this game, the different abilities did what was needed but the lack of direction was difficult to understand at times.
I like this game - like has been said a cross between Legend of Zelda and Dark Souls! and that's a combo i never knew id like 👍👍 here is my first impressions video for this game: https://youtu.be/dRYryblN-NQ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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