
King Verdungo has been taken hostage and it's up to you to rescue him. Travel across a diverse world to make your way back home, hopefully you arrive in time to save him before he meets an untimely demise.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
HIGHLY RECOMMENDED Ratings 9/10 (Dynamic Open World) Just like Wormskull, Verdungo is another excellent RPG Maker game that is made by the single developer, Shane. The game world is a huge big open world, but what is amazing is that the game world is dynamic and evolves based on the decisions of the main character. So the player's decision matters, and has a big profound effect on the dynamic game world. Let me give a few concrete examples. There are 10 different factions in the game world, and your decision to aid, hinder or even attack different factions will have deep lasting influences in the game world. 1. Player decision cause entire city to be build. If you aid certain factions, it will lead to the founding of certain cities, and will in turn help the main character in various ways. 2. Player decision cause certain NPCs to appear or even disappear from the game world. For example, if you keep donating to the Jordan Zealots (which are like beggars), more and more NPC Zealots will appear in the cities. Certain essential NPC in the cities will also start disappearing, and eventually the city will evolved into a place for beggars and freeloaders. 3. Players decision may affect NPC vendors, and even the goods that they sell. For example, if you keep helping the Dark Arts faction, and give the Zombies flesh for research purposes, then more people will start practicing Dark Arts. Eventually more vendors selling gears for Dark Arts will also appear. Ultimately this will also lead to appearance of a certain boss that will start damaging the cities and it's inhabitants. 4. Players decision may lead to new income sources, and change certain shops and establishment. For example, if you keep helping the Midport Tavern factions, the tavern will be expanded, more NPCs will arrive and you will also get a cut of the tavern profits. So the above are some examples of how the MC (main character) decision can change the composition of the game world, the cities, the NPCs, the vendors and even the goods and services. I really like the dynamic and evolving game world in Verdugo. Making different decisions in different playthrough will cause the game world to evolved in different way, leading to more immersive gameplay. So, I highly recommend this game, and am please that it keep me captivated for 80+ hours.
I am a huge fan of these traditional and turn based rpgs ---- I own more than a hundred, and have played the vast majority of them. And I can say with no reservations that this game is simply a masterpiece. It has everything a fan could want with the quick and involving pace that can be impossible to turn away from (check the hours played), the crafting of various items, the mining, the fishing, the side quests, the secrets to discover, and the tons of treasures to collect. I guarantee you will be completely absorbed. One really positive aspect is the tie-ins the crafting, mining, and fishing have to the main story. They are not just there for busy work ---- you need to be involved with all of them to properly move forward in the game. The artwork/graphics are amazing and all the battle characters are uniquely and beautifully presented. And the battles themselves are not so easy that you can just attack and attack ---- rather, you must think about ways to win battles without being overly complicated. (a rare achievement, imo) Music and sound effects are an absolute plus, and add to the game's enjoyment. Another positive is the attention the developers pay to their game ---- they are involved and quick to respond. This game is head and shoulders above the pack, and belongs among the classics of its style. Wolfs Moon Studios should be abundantly proud of this excellent game, and you should add it to your library at once since you would not want to be excluding one of the very best. Totally highest recommendation!
Six hours into the game, and it still has not grabbed my attention. The game story is dull to non-existent, and while there are a bunch of character classes, the combat for each one feels uninspired. The details about the combat mechanisms seems hidden. Will this get better after getting further into the story? Maybe, but I am surprised it is not fun right from the start, considering the price of the game. I hope this indie developer considers some online story-telling classes, because I can see that his heart is into game creation.
I bought this due to some of the positive review. Like the game world is changing according to the decision you make, the creator attention to detail, this and that. But so far, I haven't see any of that, what I see instead is clumsy design like you choose your party class and character but there are no clear explanation what are they, the explanation only available later after you decided your characters and class. The explanation and over-view regarding the character in its explanation are not very clear, for some character the creator made a clear pro and cons, but not for other, like Blade-Master, we only know the class is good with weapon, but the weakness is not clearly stated. Your characters also generic, game-world feel soul-less, quest are dang simple, which is a big no no in Japanese RPG. But yea, I just play this game at the introduction, and the tutorial also quite poor btw. So I just put this as a positive review I don't want to ruin this indies developer review, but one day if I have the mood to replay this game and dip deeper, and if at that time I'm positively sure that this game is a net negative, I will change my review.. Edit: Nope sorry, I give it a try this game is not for me. The balancing is kind a off, I entered this cave that acts as tunnel that deliver me to other part of the mountain, and it filled with wolves. Most of the time it's 2 wolves, but suddenly it can be 4 till 6 wolves, and it can be consecutively. While the other class that I chose blade-master, who suppose to be a glass-cannon, heavy hitter with high avoid and high hit rate like Lyn in fire-emblem, but it's just not works that way, despite using his special ability to double up his avoid, crit and counter: he has low HP, low defense and unable to access even studded leather armor that the cleric can use, so whenever a hit entered he is often die instantly. And all of his weakness is not compensate with enough damage also, and he miss a lot like other, and during the fight there are lots of miss so battle can be so long and more luck base than that of skill, after all the weakness and no compensatory strength that he get, he also got low mp so on top all of that he also cannot use much of his skill. I mean the design is just kind a reckless. So yea, if there are little to no story to this game and the gameplay and world-building also kind a too raw for me, so this game is not recommended in my view. I'm really sorry. Maybe this is for other, who know?
I've played this game for over 30 hours and got all the crafting done and killed all the bosses even the Hell Lord. i recommend this game if you enjoy games like old school final fantasy 2 or 3 on super nintendo and adds a little of Wizardry type game style will its complex sort of classes to choose from. i went with zerker, sword-master, cleric and death knight and i enjoyed it all with little issues. One thing about the death knight class is make sure to balance his attack power with magic, late game hes hardcore with proper magical gear. cleric becomes powerfull once you get wrath spell so she can heal all and damage all aswell, zerker was incredible dps/health and sword master just wrecked with its special skills. i also recommend saving your AP skills points for after you got over 15 and use them up as you need to survive..via health or mana type scenario..later on in game once you get rolling you should focus AP's and elixiers to suplement your classes strengths..for me i mostly used points into strength for my two mele and life for mer cleric because once you get mana regen items on cleric you never need to give her a large mana pool since you will never run out of mana with 10 or more mana regen a turn. Story line was good but lacked direction..but it was ok for me since i knew to always explore uncharted area's anyways...rest i leave up to new players to figure out like i did...a total 2 thumbs up for the devloper's makeing this fun game. Hope some of my tips help others enjoy the game.
This is the 3rd game for this developer, and every time, it gets better! This RPG has most all of the elements you want in an RPG - a good turn based battle system, a unique cast with different abilities, exploration, crafting, side quests....it took me about 30 hrs to complete, with all side quests and optional bosses (although there was one I finally gave up on). You start off in a town and are told to pick your team of 4 to go save the king. From here you can pick from every class imaginable (practically). That will definitely the replayability, since you can choose many different casts. I started with the warrior, cleric, wizard (or mage), and bard. But you can choose a rogue, witch, knight, monk....just to name a few. Then your journey starts off - pretty straight forward. Thankfully you can back track, which helps with quests, mining, etc. The only con I would say is that the characters didn't interact with each other, nor was there as much of a story, as in the previous games. That was one of my favorite things in the first game particularily, how saucy some characters are. However the game play/battle system was definitely much improved, as was the crafting, mining, quests....One of the best things about this game is how visually beautiful some of the maps are, and the music works well with the mood, and isn't your standard stuff. Definitely a thumbs up, and worth playing. I'm looking forward to more games from this developer!
Highly recommended. I have to admit that I am skeptical of RPG maker games but happy I took a chance on Verdungo based on some of the reviews. Most RPG maker games are simply not interesting, with combat consisting of button mashing and/or spamming your best abilities. Verdungo's combat breaks the trend and is just challenging enough to make it interesting but not so hard as to provoke frustration- perfect for a pleasant and chill experience after a long day at work. I haven't played all the classes but am happy with the Warrior, Cleric and Rogue. They actually feel and play like their classic archetypes, a goal that is often missed with games of this type. I am particularly pleased with the Warrior who has a good mix of tankiness, aggro management, and offense. He is my party's rock and great fun to play.
I've never seen plants and other resources repopulate in an rpgmaker game. Very cool so far, being slowed down in areas that there are encounters is a bit annoying but overall a great first impression of the game.
Great rpg
👍
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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