
Venineth is a single-player game focusing on unraveling the mysteries of ancient alien technology, somewhere in the universe via exploration, platforming, and puzzle-solving, in a dangerous, distant worlds.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +17 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I got this game before I learned to check for the mark of the beast: Unreal Engine. It either Runs like garbage or Looks like garbage because of it and It's hard to appreciate the game's atmosphere or music over the sound my PC trying to melt itself.
Oh boy, a gritty remake of Marble Madness! just kidding, i kinda love it.
Extremely fun and pretty game
Despite the way the ball controls (Come in thinking of Octodad and it might not be as abrasive), a small handful of awkward moments, and the longer levels, the game is VERY good. The gradual introduction of new mechanics and level design both feel like 2000s Zelda Dungeons at times. Art and music are phenomenal too, tho I wish things didn't feel so shadowy and dark at times. Something that stood out to me is how the devs handled things that could have been serious issues - levels have appropriate checkpoints, an optional marker guides where you need to go, and you can pretty much leave and return where you left off - all great things, and it shows this game is made by people who care about their games and are passionate about game design. One could criticize the game's presentation of levels being incremental levels, I know that it breaks flow a little bit, but for this kind of game, I would say it's not a bad thing to have levels that are separate, as this game doesn't really have a message besides an aesthetic. Regardless of a game's quality, I would say that you should always get a Steam game on sale if possible, but for Venineth's full price of $20.00 USD, you would *not* be overcharged. But man, for $5.00 on a sale (Which you can often find), you definitely get your money's worth; the game has a good handful of levels and bonus levels if you want to find the hidden crystals too, so there's a lot of time you could spend on this.
holy smokes, this game is not good, i have no idea how this game managed to get a very positive score from people's reviews, but that's just FALSE. MENU: imagine getting cryptic with your ♥♥♥♥♥♥♥ menu settings, if "normal" people have problems with these imagine disabled people lol. Accessibility score -10 MUSIC: profoundly uncreative, the composer slept on some chords with heavy effects and called it a day GAMEPLAY: not fun, platform mechanics are pretty bad, and the gameplay loop is basically to follow some random orb through the "beautiful scenery", gtfo XD
at first, my interest in Venineth was merely aesthetic. i mean, it is ABSOLUTELY STUNNING, but you can see that in the trailer. the grainy effects, the world design that looks from outer space, all the shiny things... it didn't last long for me, tho. the novelty wore out eventually and i wanted to play something else. a couple years later, i remembered that i didn't finish this game, and started... missing it? so i decided to give it a second chance, and it was the right choice, no doubt. i get a lot of the criticism, the controls CAN get frustrating, and some puzzles are a bit obscure,, but if you have a little patience, Venineth rewards you with that feeling of accomplishment a lot of us are after when we are playng games. it doesn't feel like a really "gamey" game, even when there is (as far as i can tell) only one path to take, it isn't an obvious path, and the lack of pointers and clues leaves it up to your observation and your excitement for exploring,, as a result, Venineth got me into games again after months of not being able to tolerate playing more than a couple hours at a time. i LOVE this game, and if you want something that is challenging, doesn't grab your hand, but at the same time feels relaxing and enchanting, give Venineth a try! <4 [also THE SOUND DESIGN IS ♥♥♥♥♥♥♥ AWESOME!!!]
Venineth devs: "What if we took Super Monkey Ball, got rid of the monkey, and put it in a place like Riven or something? Maybe aliens, IDK? Also make it really frustrating from time to time." Beautiful, weird, chill, and yet still pleasantly maddening.
Not really much of a puzzle game, but definitely one of the most atmospheric marble madness games I've ever played
De los plataformas que más he disfrutado nunca y de los mejores del subgénero BOLAS. Es un videojuego muy especial. Visualmente hablando es una fantasía de arquitecturas imposibles y estructuras colosales que parecen ser hechas por civilizaciones ultrafuturistas, y unos escenarios creados para sacarle el máximo provecho al Unreal Engine 4. Una brutalidad visual. De hecho me atrevo a decir que el protagonista absoluto de este juego, es LA LUZ. Arquitecta, escultora y pintora de todo. No hay HUD, no hay enemigos, no hay nada que te entorpezca. Sólo puzzles y mundos enormes para explorar y divertirte con las físicas del juego, que esa es otra, son geniales. Muy divertido desplazarte lo más rápido posible e intentando controlar la inercia. Destaco sobre todo el hecho de que no puedas cambiar la dirección en mitad del salto, sólo hacia donde rodar cuando toques tierra. Si me tuviese que recordar a algún otro juego sería a Exo One, pero añadiéndole el toque plataformero. Otro aspecto sublime es el sonoro. Quien sea el músico de este juego tiene un talentazo y quisiera saber si tiene algún proyecto. La música parece una extensión del propio escenario. A veces un drone crudo, otras veces ambient más rítmico, luego atmósferas oscuras... Se me hizo cortísimo y eso que tengo una adicción salvaje a la dopamina. Quizás sólo le añadiría algún guardado manual para no depender de autoguardados que a veces están muy lejos entre sí. He leído algún comentario negativo fundamentándose en esto y no hay necesidad. Enorme
this game really makes u FEEL like ur marble
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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