
Venineth is a single-player game focusing on unraveling the mysteries of ancient alien technology, somewhere in the universe via exploration, platforming, and puzzle-solving, in a dangerous, distant worlds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +17 more
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best marble Game there is. I love the creative worlds, it´s challenging but not unfair.
I got this game before I learned to check for the mark of the beast: Unreal Engine. It either Runs like garbage or Looks like garbage because of it and It's hard to appreciate the game's atmosphere or music over the sound my PC trying to melt itself.
This game is a very original and intriguing take on the marble racing genre. It really commits to the alien setting and atmosphere. Even the controls feel a little alien, which can make the ball a little tricky to control though. I haven't finished the game yet, but I've really enjoyed it so far, and am looking forward to the ending! (Btw, I found out about this game from Jacob Geller's YouTube chanel, the video titled "Tetris Effect and Other Games with Immaculate Vibes", if you want to find out more before trying out the game for yourself. Don't worry, this is not a game where you need to be worried about spoilers.)
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ball[/h1]
The most interesting game of Marbles I've ever played. Love the alien atmosphere and design. I did get lost on occasion, but that was because I was exploring in the wide areas that were added for atmosphere and clearly off the path. I'm hoping to find more games like this now that I know they're out there.
De los plataformas que más he disfrutado nunca y de los mejores del subgénero BOLAS. Es un videojuego muy especial. Visualmente hablando es una fantasía de arquitecturas imposibles y estructuras colosales que parecen ser hechas por civilizaciones ultrafuturistas, y unos escenarios creados para sacarle el máximo provecho al Unreal Engine 4. Una brutalidad visual. De hecho me atrevo a decir que el protagonista absoluto de este juego, es LA LUZ. Arquitecta, escultora y pintora de todo. No hay HUD, no hay enemigos, no hay nada que te entorpezca. Sólo puzzles y mundos enormes para explorar y divertirte con las físicas del juego, que esa es otra, son geniales. Muy divertido desplazarte lo más rápido posible e intentando controlar la inercia. Destaco sobre todo el hecho de que no puedas cambiar la dirección en mitad del salto, sólo hacia donde rodar cuando toques tierra. Si me tuviese que recordar a algún otro juego sería a Exo One, pero añadiéndole el toque plataformero. Otro aspecto sublime es el sonoro. Quien sea el músico de este juego tiene un talentazo y quisiera saber si tiene algún proyecto. La música parece una extensión del propio escenario. A veces un drone crudo, otras veces ambient más rítmico, luego atmósferas oscuras... Se me hizo cortísimo y eso que tengo una adicción salvaje a la dopamina. Quizás sólo le añadiría algún guardado manual para no depender de autoguardados que a veces están muy lejos entre sí. He leído algún comentario negativo fundamentándose en esto y no hay necesidad. Enorme
Extremely fun and pretty game
Despite the way the ball controls (Come in thinking of Octodad and it might not be as abrasive), a small handful of awkward moments, and the longer levels, the game is VERY good. The gradual introduction of new mechanics and level design both feel like 2000s Zelda Dungeons at times. Art and music are phenomenal too, tho I wish things didn't feel so shadowy and dark at times. Something that stood out to me is how the devs handled things that could have been serious issues - levels have appropriate checkpoints, an optional marker guides where you need to go, and you can pretty much leave and return where you left off - all great things, and it shows this game is made by people who care about their games and are passionate about game design. One could criticize the game's presentation of levels being incremental levels, I know that it breaks flow a little bit, but for this kind of game, I would say it's not a bad thing to have levels that are separate, as this game doesn't really have a message besides an aesthetic. Regardless of a game's quality, I would say that you should always get a Steam game on sale if possible, but for Venineth's full price of $20.00 USD, you would *not* be overcharged. But man, for $5.00 on a sale (Which you can often find), you definitely get your money's worth; the game has a good handful of levels and bonus levels if you want to find the hidden crystals too, so there's a lot of time you could spend on this.
holy smokes, this game is not good, i have no idea how this game managed to get a very positive score from people's reviews, but that's just FALSE. MENU: imagine getting cryptic with your ♥♥♥♥♥♥♥ menu settings, if "normal" people have problems with these imagine disabled people lol. Accessibility score -10 MUSIC: profoundly uncreative, the composer slept on some chords with heavy effects and called it a day GAMEPLAY: not fun, platform mechanics are pretty bad, and the gameplay loop is basically to follow some random orb through the "beautiful scenery", gtfo XD
There is something so pure about this experience. Bizarre, obscure, atmospheric, gorgeous, challenging, and sometimes outright infuriating, but oh-so-rewarding when it clicks. It's like rolling an intergalactic marble around alien planets that give me [url=https://store.steampowered.com/app/773370/Exo_One/]Exo One[/url] and [url=https://store.steampowered.com/app/261530/Lifeless_Planet_Premier_Edition/]Lifeless Planet[/url] vibes. Clever platformer puzzle-solving and interesting superpowers for your marble. The visual design in the levels (and even in the menus) isn't always intuitive and requires some mental decoding, giving it a truly alien feel throughout. The control of your ball isn't either, as the controls are more about the speed and direction of spin on your marble, rather than the very direct motion control baked into many players' heads by years (and decades) of other games. The learning curve is worth it though, and leads to some very clever parkour tricks learned along the way. I'm frustrated this game hasn't gotten more love (judging by the low number of reviews in the many years since its release, and the lower global percentages on general progression achievements), but I hope the devs aren't too discouraged, as this is a fantastic experience. Everything from the atmospheric music to the clever level design has left me thirsty for more, and I'll be sad when the last few levels I have remaining have run out. Thank you for this game. I really needed this.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.4K | 160 | 73% | $14.99 | |
| $21.7K | 95 | 97% | $14.99 | |
| $4.9K | 24 | 88% | $9.99 | |
| $3M | 7.6K | 94% | $14.99 | |
| $115.7K | 3.6K | 77% | $1.49 | |
| $136.7K | 512 | 85% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.8K | 151 | 56% | $19.99 | |
| $118.7K | 1.1K | 91% | $3.99 | |
| $118.7K | 1.9K | 55% | $3.99 | |
| $118.9K | 595 | 56% | $5.59 | |
| $118.9K | 202 | 87% | $14.99 | |
| $118.7K | 176 | 89% | $19.99 |