
Venineth is a single-player game focusing on unraveling the mysteries of ancient alien technology, somewhere in the universe via exploration, platforming, and puzzle-solving, in a dangerous, distant worlds.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +17 more
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite the way the ball controls (Come in thinking of Octodad and it might not be as abrasive), a small handful of awkward moments, and the longer levels, the game is VERY good. The gradual introduction of new mechanics and level design both feel like 2000s Zelda Dungeons at times. Art and music are phenomenal too, tho I wish things didn't feel so shadowy and dark at times. Something that stood out to me is how the devs handled things that could have been serious issues - levels have appropriate checkpoints, an optional marker guides where you need to go, and you can pretty much leave and return where you left off - all great things, and it shows this game is made by people who care about their games and are passionate about game design. One could criticize the game's presentation of levels being incremental levels, I know that it breaks flow a little bit, but for this kind of game, I would say it's not a bad thing to have levels that are separate, as this game doesn't really have a message besides an aesthetic. Regardless of a game's quality, I would say that you should always get a Steam game on sale if possible, but for Venineth's full price of $20.00 USD, you would *not* be overcharged. But man, for $5.00 on a sale (Which you can often find), you definitely get your money's worth; the game has a good handful of levels and bonus levels if you want to find the hidden crystals too, so there's a lot of time you could spend on this.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is something so pure about this experience. Bizarre, obscure, atmospheric, gorgeous, challenging, and sometimes outright infuriating, but oh-so-rewarding when it clicks. It's like rolling an intergalactic marble around alien planets that give me [url=https://store.steampowered.com/app/773370/Exo_One/]Exo One[/url] and [url=https://store.steampowered.com/app/261530/Lifeless_Planet_Premier_Edition/]Lifeless Planet[/url] vibes. Clever platformer puzzle-solving and interesting superpowers for your marble. The visual design in the levels (and even in the menus) isn't always intuitive and requires some mental decoding, giving it a truly alien feel throughout. The control of your ball isn't either, as the controls are more about the speed and direction of spin on your marble, rather than the very direct motion control baked into many players' heads by years (and decades) of other games. The learning curve is worth it though, and leads to some very clever parkour tricks learned along the way. I'm frustrated this game hasn't gotten more love (judging by the low number of reviews in the many years since its release, and the lower global percentages on general progression achievements), but I hope the devs aren't too discouraged, as this is a fantastic experience. Everything from the atmospheric music to the clever level design has left me thirsty for more, and I'll be sad when the last few levels I have remaining have run out. Thank you for this game. I really needed this.
De los plataformas que más he disfrutado nunca y de los mejores del subgénero BOLAS. Es un videojuego muy especial. Visualmente hablando es una fantasía de arquitecturas imposibles y estructuras colosales que parecen ser hechas por civilizaciones ultrafuturistas, y unos escenarios creados para sacarle el máximo provecho al Unreal Engine 4. Una brutalidad visual. De hecho me atrevo a decir que el protagonista absoluto de este juego, es LA LUZ. Arquitecta, escultora y pintora de todo. No hay HUD, no hay enemigos, no hay nada que te entorpezca. Sólo puzzles y mundos enormes para explorar y divertirte con las físicas del juego, que esa es otra, son geniales. Muy divertido desplazarte lo más rápido posible e intentando controlar la inercia. Destaco sobre todo el hecho de que no puedas cambiar la dirección en mitad del salto, sólo hacia donde rodar cuando toques tierra. Si me tuviese que recordar a algún otro juego sería a Exo One, pero añadiéndole el toque plataformero. Otro aspecto sublime es el sonoro. Quien sea el músico de este juego tiene un talentazo y quisiera saber si tiene algún proyecto. La música parece una extensión del propio escenario. A veces un drone crudo, otras veces ambient más rítmico, luego atmósferas oscuras... Se me hizo cortísimo y eso que tengo una adicción salvaje a la dopamina. Quizás sólo le añadiría algún guardado manual para no depender de autoguardados que a veces están muy lejos entre sí. He leído algún comentario negativo fundamentándose en esto y no hay necesidad. Enorme
at first, my interest in Venineth was merely aesthetic. i mean, it is ABSOLUTELY STUNNING, but you can see that in the trailer. the grainy effects, the world design that looks from outer space, all the shiny things... it didn't last long for me, tho. the novelty wore out eventually and i wanted to play something else. a couple years later, i remembered that i didn't finish this game, and started... missing it? so i decided to give it a second chance, and it was the right choice, no doubt. i get a lot of the criticism, the controls CAN get frustrating, and some puzzles are a bit obscure,, but if you have a little patience, Venineth rewards you with that feeling of accomplishment a lot of us are after when we are playng games. it doesn't feel like a really "gamey" game, even when there is (as far as i can tell) only one path to take, it isn't an obvious path, and the lack of pointers and clues leaves it up to your observation and your excitement for exploring,, as a result, Venineth got me into games again after months of not being able to tolerate playing more than a couple hours at a time. i LOVE this game, and if you want something that is challenging, doesn't grab your hand, but at the same time feels relaxing and enchanting, give Venineth a try! <4 [also THE SOUND DESIGN IS ♥♥♥♥♥♥♥ AWESOME!!!]
Entrancingly beautiful and surreal. A completely zen experience, even when it's frustrating.
Venineth is a game that's difficult for me to write about because really it feels like two games stacked on top of each other. The first of these games is a hyper aesthetic game about exploring an alien world, and the other is a 3d precision platformer marble game. Unfortunately, the second of these types is both the majority of the game, and not very fun. I would have much preferred a short experience, with a loosened focus on precise jumps. The moments where Venineth gives you a wide open area to roll in any direction you want are by far the best part, as the visuals and soundtrack make the game feel perfect. I especially love the choice to not use any english text in the game, including in the options menu. Venineth runs on Unreal Engine 4, which the devs haven't used to make the game look realistic, but instead hyperreal. Most areas in the game are stylized in a way that doesn't necessarily look realistic, but rather looks like how we emotionally feel when exploring an unknown space. Unfortunately, even the graphics have a few flaws, as quite a few places in the game have either low resolution textures, boiling artifacts, or texture flickering, all of which distracted from the vibe the game was attempting to elicit. Moving on to the precision platformer stuff, I feel that it substantially took away from the experience of the game, as the feeling of frustration from failing a jump distracted from the experience of exploring a strange and alien world, and also many of the smaller details added to make the game look pretty ended up causing the marble to behave strangely in ways that are very frustrating (I had many, many times where I flew off into a pit because of hitting some small piece of angled geometry). Overall the game was interesting, but I wish it had been more focused on the exploration aspects. (6/10)
playing with your balls in 4k
Некоторые уровни очень бесят. Игра не для релакса.
Probably the only marble game that can be considered an immersive sim. Comparable to 2001 A Space Odyssey and other slow paced sci-fi films in the 1960s and 1970s. The basic geometric-shaped structures littered throughout the alien worlds has the vibes of early PC Gaming in the 1990s like MYST and Riven. Best played with headphones. There is a lot to like here, with a good blend of platforming, puzzle solving, and exploration. It just doesn't come together though. There are many annoying and frustrating segments that are too painful to overlook. The relaxed, chill, zen vibe is instantly killed when running into one. For example, a puzzle where the answer is obvious, but actually executing the plan is difficult. The bugs are unforgivable as well. The primary action is to jump, but under certain conditions, jumping is either bugged out or intentionally disabled. Sometimes in order to re-enable or fix jumping, it is required to bump up against the geometry to get into the air first. The general idea for the game is great though. The Steam Deck is able to run the game just under 60 FPS, but it will get hot.
Short Summary: Good Rolling marble game but the game is too long, has a few basic game-related issues (level length,design,etc). £15 as well. I wish there was an option to give a game, a "Neutral Review". I say this because, the game is good. The cosmos environments are really the highlight of the game, and gameplay (for the most part) is decent. The problems with this game are as followed: Sometimes ( personally I feel) the levels go on for way too long, you may take 30-40 minutes to finish one level, when it should be half this. Numerous times throughout the game, I didn't know where to go, so that's an error on behalf of the level designers. The physics of the ball I don't really like too much, they feel a bit too weighty and sometimes it feels like the ball is like controlling a fast-moving car, - at high speeds you can't turn that well, and it take's a bit of distance for it to stop, however, this is just a personal annoyance. But the biggest grievance is the length of the game. At the time of writing, I'm 10hrs in, with three levels left, I would have finished Batman Arkham Asylum in the same time. Can you believe that! I think this game should be at a sweet spot of 3hrs, 5hrs at most. I still like the game though, but only get this one if you really like rolling around as a cool marble in the multiverse. P.S Bit too expensive as well.
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