
Venineth is a single-player game focusing on unraveling the mysteries of ancient alien technology, somewhere in the universe via exploration, platforming, and puzzle-solving, in a dangerous, distant worlds.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +17 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has a lot of balls. Topspins, backspins, and momentum are the keys to traversal. Prepare to feel lost quite often, which can actually be a good state of mind whilst chillaxing and exploring the alien worlds.
this game is great for my sphincter exercises and getting my steamdeck all sweaty
Controls
Shockingly bad game. The interface is entirely inscrutable for the sake of being inscrutable, the controls are janky as hell, and the gameplay is just... nothing. You roll around vaguely alien landscapes, with almost no indication of what you should be doing. Exploration was not fun or enticing, and I had no desire to see what was next. Just aggravating more than anything, which is really sad, because I thought the vibe might be good from the trailers. The music and audio are decent though, on that note.
Each alien world feels like an expressive piece of interactive visual design. It's pretty awesome.
This game is a very original and intriguing take on the marble racing genre. It really commits to the alien setting and atmosphere. Even the controls feel a little alien, which can make the ball a little tricky to control though. I haven't finished the game yet, but I've really enjoyed it so far, and am looking forward to the ending! (Btw, I found out about this game from Jacob Geller's YouTube chanel, the video titled "Tetris Effect and Other Games with Immaculate Vibes", if you want to find out more before trying out the game for yourself. Don't worry, this is not a game where you need to be worried about spoilers.)
Despite the way the ball controls (Come in thinking of Octodad and it might not be as abrasive), a small handful of awkward moments, and the longer levels, the game is VERY good. The gradual introduction of new mechanics and level design both feel like 2000s Zelda Dungeons at times. Art and music are phenomenal too, tho I wish things didn't feel so shadowy and dark at times. Something that stood out to me is how the devs handled things that could have been serious issues - levels have appropriate checkpoints, an optional marker guides where you need to go, and you can pretty much leave and return where you left off - all great things, and it shows this game is made by people who care about their games and are passionate about game design. One could criticize the game's presentation of levels being incremental levels, I know that it breaks flow a little bit, but for this kind of game, I would say it's not a bad thing to have levels that are separate, as this game doesn't really have a message besides an aesthetic. Regardless of a game's quality, I would say that you should always get a Steam game on sale if possible, but for Venineth's full price of $20.00 USD, you would *not* be overcharged. But man, for $5.00 on a sale (Which you can often find), you definitely get your money's worth; the game has a good handful of levels and bonus levels if you want to find the hidden crystals too, so there's a lot of time you could spend on this.
Oh boy, a gritty remake of Marble Madness! just kidding, i kinda love it.
the story of a marble who wanted to become venineth
holy smokes, this game is not good, i have no idea how this game managed to get a very positive score from people's reviews, but that's just FALSE. MENU: imagine getting cryptic with your ♥♥♥♥♥♥♥ menu settings, if "normal" people have problems with these imagine disabled people lol. Accessibility score -10 MUSIC: profoundly uncreative, the composer slept on some chords with heavy effects and called it a day GAMEPLAY: not fun, platform mechanics are pretty bad, and the gameplay loop is basically to follow some random orb through the "beautiful scenery", gtfo XD
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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